Player Matchup

Charon
Charon
Silver I
BestGhost1
Charon
Silver I
Level 157
God Stats
1W - 1L
1,695 SR
Queue Stats
14W - 2L
1,677 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
DELIC8LADYFINGRS
Nu Wa
Bronze III
Level 149
God Stats
2W - 2L
1,630 SR
Queue Stats
8W - 8L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
RanosityJr
Medusa
Bronze III
Level 33
God Stats
2W - 0L
1,706 SR
Queue Stats
15W - 5L
1,600 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,677 SR
1,592 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,533 SR
1,418 MMR
Arachne
Arachne
Gold II
Cynical CF
Arachne
Gold II
Level 69
God Stats
37W - 18L
1,771 SR
Queue Stats
114W - 115L
1,515 MMR
Solo
Hel
Hel
Silver II
MrPickles13
Hel
Silver II
Level 169
God Stats
0W - 4L
1,278 SR
Queue Stats
14W - 23L
1,339 MMR
Solo
Bacchus
Bacchus
Gold III
tiggaby
Bacchus
Gold III
Level 102
God Stats
14W - 16L
1,551 SR
Queue Stats
70W - 73L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BestGhost1
Charon
15
3 / 1 / 10
9,158
916
6,849
13,471
14,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 0 / 10
9,585
959
8,549
3,210
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
RanosityJr
Medusa
16
7 / 1 / 7
10,250
1,025
13,868
7,090
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThothAchillesNe ZhaMulanBaron Samedi

VS

Bans
CthulhuAgniDiscordiaRaijinScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cynical CF
Arachne
13
1 / 5 / 0
7,873
787
5,118
10,361
6,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
1 / 6 / 1
7,788
779
1,515
8,885
2,934
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
tiggaby
Bacchus
12
0 / 3 / 1
7,137
714
5,246
13,165
13,678
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
14
Kills
2
2
Deaths
14
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charon
BestGhost1
Charon
3
1
10
8
L
Arachne
Cynical CF
Arachne
1
5
0
0.2
W
4
0
10
9
L
1
6
1
0.25
W
Medusa
RanosityJr
Medusa
7
1
7
10.5
L
Bacchus
tiggaby
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,266
Damage
11,879
23,771
Taken
32,411
17,942
Mitigated
22,710
6,004
Healing
5,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
BestGhost1
Charon
6,849
1,423
0
3,780
13,471
14,149
258
2,862
10,280
22,432
0
L
Arachne
Cynical CF
Arachne
5,118
3,448
0
846
10,361
6,098
0
4,996
4,972
628
22,169
W
8,549
2,258
0
1,098
3,210
1,084
1,443
1,666
1,502
30,829
1,536
L
1,515
175
1,506
2,340
8,885
2,934
0
4,369
4,334
23,031
0
W
Medusa
RanosityJr
Medusa
13,868
5,938
0
1,126
7,090
2,709
1,587
2,232
4,733
0
60,155
L
Bacchus
tiggaby
Bacchus
5,246
167
0
845
13,165
13,678
0
4,975
7,866
14,625
2,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,993
Gold Earned
22,798
176
Minions Killed
109
0
Camps Cleared
0
609,542
Distance Traveled
579,006
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,158
916
33
3
0
198,602
0
L
Arachne
7,873
787
41
4
0
208,928
0
W
Nu Wa
9,585
959
47
5
0
192,137
0
L
Hel
7,788
779
39
4
0
168,431
2
W
Medusa
10,250
1,025
96
10
0
218,803
0
L
Bacchus
7,137
714
29
3
0
201,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role