Player Matchup

Horus
Horus
Coffeeez4closers
Horus
Level 108
God Stats
31W - 26L
1,591 SR
Queue Stats
114W - 120L
1,480 Elo+
Party 2
Tiamat
Tiamat
FallenSeven
Tiamat
Level 28
God Stats
4W - 9L
1,350 SR
Queue Stats
10W - 32L
1,256 Elo+
Party 2
Surtr
Surtr
Samuelp344
Surtr
Level 107
God Stats
15W - 13L
1,583 SR
Queue Stats
275W - 279L
1,514 Elo+
Party 4
Danzaburou
Danzaburou
Watatoskr
Danzaburou
Level 108
God Stats
25W - 16L
1,577 SR
Queue Stats
117W - 121L
1,480 Elo+
Party 2
Ao Kuang
Ao Kuang
ySebxs
Ao Kuang
Level 68
God Stats
7W - 17L
1,361 SR
Queue Stats
285W - 286L
1,515 Elo+
Party 4
Team Averages
Level 84
1,492 SR
1,449 Elo+

VS

Team Averages
Level 75
1,496 SR
1,428 Elo+
Vamana
Vamana
AGONIZED441
Vamana
Level 128
God Stats
8W - 2L
1,658 SR
Queue Stats
550W - 530L
1,494 Elo+
Party 1
Neith
Neith
EmotinTrese
Neith
Level 26
God Stats
9W - 6L
1,537 SR
Queue Stats
53W - 57L
1,452 Elo+
Party 1
Eset
Eset
areyes17_
Eset
Level 132
God Stats
7W - 2L
1,688 SR
Queue Stats
231W - 223L
1,475 Elo+
Party 1
Ymir
Ymir
bryxvn
Ymir
Level 62
God Stats
7W - 7L
1,511 SR
Queue Stats
92W - 93L
1,376 Elo+
Party 3
Bacchus
Bacchus
jR0Dx_16
Bacchus
Level 28
God Stats
1W - 5L
1,086 SR
Queue Stats
18W - 26L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,724
472
2,392
9,744
3,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
8
0 / 4 / 0
4,431
443
1,424
5,819
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Surtr
10
0 / 2 / 2
5,403
540
5,458
8,497
5,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Watatoskr
Danzaburou
8
0 / 1 / 0
4,975
498
3,162
6,083
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
ySebxs
Ao Kuang
10
2 / 1 / 0
5,439
544
3,509
7,166
2,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
3 / 1 / 0
6,083
608
5,238
7,658
3,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 0 / 3
5,361
536
7,180
4,049
1,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Eset
12
4 / 0 / 1
7,084
708
4,536
4,159
1,170
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
bryxvn
Ymir
9
1 / 1 / 3
5,260
526
2,894
7,138
2,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
jR0Dx_16
Bacchus
9
1 / 0 / 2
5,380
538
2,890
4,491
2,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
11
11
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vamana
3
1
0
3
L
0
3
0
0
W
2
0
3
3.5
L
Tiamat
0
4
0
0
L
Surtr
0
2
2
0.5
L
Danzaburou
Watatoskr
Danzaburou
0
1
0
0
W
Eset
4
0
1
4.5
W
Ymir
bryxvn
Ymir
1
1
3
2.5
W
Bacchus
jR0Dx_16
Bacchus
1
0
2
2
L
Ao Kuang
ySebxs
Ao Kuang
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,945
Damage
22,738
37,309
Taken
27,495
16,293
Mitigated
11,524
11,028
Healing
9,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
5,238
1,909
0
2,644
7,658
3,835
0
1,852
5,240
0
41,190
L
2,392
1,086
1,928
2,595
9,744
3,962
250
2,988
6,756
0
11,997
W
7,180
2,326
0
974
4,049
1,043
20
0
4,049
0
41,095
L
Tiamat
1,424
196
0
1,575
5,819
1,941
0
3,877
1,942
17,350
756
L
Surtr
5,458
1,611
0
2,955
8,497
5,856
0
1,165
6,796
684
32,770
L
Danzaburou
Watatoskr
Danzaburou
3,162
946
0
144
6,083
2,094
442
1,534
4,549
0
30,820
W
Eset
4,536
666
0
1,417
4,159
1,170
493
1,846
2,313
49,490
364
W
Ymir
bryxvn
Ymir
2,894
485
0
3,454
7,138
2,545
0
1,485
5,591
26,044
1,748
W
Bacchus
jR0Dx_16
Bacchus
2,890
445
0
1,498
4,491
2,931
32
158
4,333
11,717
0
L
Ao Kuang
ySebxs
Ao Kuang
3,509
917
0
1,831
7,166
2,440
0
751
6,336
33,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,972
Gold Earned
29,168
215
Minions Killed
324
0
Camps Cleared
0
928,002
Distance Traveled
966,750
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,083
608
82
8
0
218,174
0
L
Horus
4,724
472
13
1
0
183,550
6
W
Neith
5,361
536
75
8
0
174,688
0
L
Tiamat
4,431
443
29
3
0
185,362
0
L
Surtr
5,403
540
50
5
0
185,107
1
L
Danzaburou
4,975
498
63
6
0
161,104
2
W
Eset
7,084
708
93
9
0
215,475
0
W
Ymir
5,260
526
55
6
0
185,211
0
W
Bacchus
5,380
538
19
2
0
173,202
0
L
Ao Kuang
5,439
544
60
6
0
212,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role