Player Matchup

Achilles
Achilles
AleiMJ
Achilles
Level 108
God Stats
1W - 2L
1,322 SR
Queue Stats
73W - 89L
1,481 Elo+
Party 3
Jing Wei
Jing Wei
Alouria
Jing Wei
Level 100
God Stats
4W - 5L
1,583 SR
Queue Stats
131W - 120L
1,544 Elo+
Solo
Ganesha
Ganesha
KoonkaLoonka
Ganesha
Level 100
God Stats
0W - 1L
1,602 SR
Queue Stats
19W - 29L
1,426 Elo+
Party 3
Chernobog
Chernobog
Teeree98
Chernobog
Level 144
God Stats
19W - 9L
1,660 SR
Queue Stats
1,110W - 1,110L
1,528 Elo+
Solo
Ix Chel
Ix Chel
badbitxhsonly
Ix Chel
Level 100
God Stats
0W - 2L
1,636 SR
Queue Stats
64W - 84L
1,456 Elo+
Party 3
Team Averages
Level 110
1,561 SR
1,487 Elo+

VS

Team Averages
Level 123
1,334 SR
1,528 Elo+
Horus
Horus
AllansotyP
Horus
Level 139
God Stats
3W - 2L
1,503 SR
Queue Stats
133W - 97L
1,536 Elo+
Party 1
Tiamat
Tiamat
BigBangCosta
Tiamat
Level 159
God Stats
1W - 2L
1,195 SR
Queue Stats
182W - 130L
1,542 Elo+
Party 1
Mulan
Mulan
Bâne
Mulan
Level 126
God Stats
18W - 15L
1,508 SR
Queue Stats
400W - 390L
1,541 Elo+
Party 2
Cernunnos
Cernunnos
ChØnga
Cernunnos
Level 129
God Stats
6W - 7L
1,235 SR
Queue Stats
412W - 389L
1,533 Elo+
Party 2
Nox
Nox
machuchu
Nox
Level 64
God Stats
12W - 19L
1,229 SR
Queue Stats
562W - 563L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AleiMJ
Achilles
15
4 / 5 / 3
8,403
764
8,984
16,912
23,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
Alouria
Jing Wei
15
4 / 5 / 5
9,216
838
9,299
12,289
5,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
KoonkaLoonka
Ganesha
14
0 / 6 / 7
8,416
765
5,090
16,720
15,590
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
Teeree98
Chernobog
13
0 / 3 / 6
7,621
693
7,334
9,570
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
14
2 / 5 / 5
8,768
797
12,855
10,670
4,385
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
0 / 2 / 19
8,773
798
3,617
16,218
11,707
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tiamat
15
3 / 2 / 17
9,303
846
11,392
7,773
4,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Bâne
Mulan
15
9 / 2 / 12
10,032
912
16,281
14,073
11,970
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
ChØnga
Cernunnos
16
7 / 3 / 12
9,890
899
21,221
10,587
4,413
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 16
9,530
866
6,065
5,592
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
100
10
Kills
24
24
Deaths
10
26
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Achilles
AleiMJ
Achilles
4
5
3
1.1
W
Horus
0
2
19
4.75
L
Jing Wei
Alouria
Jing Wei
4
5
5
1.3
W
Tiamat
3
2
17
5.75
W
Mulan
Bâne
Mulan
9
2
12
7.5
W
Cernunnos
ChØnga
Cernunnos
7
3
12
4.33
L
Ganesha
KoonkaLoonka
Ganesha
0
6
7
0.58
L
Chernobog
Teeree98
Chernobog
0
3
6
1
L
Ix Chel
2
5
5
0.9
W
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,562
Damage
58,576
66,161
Taken
54,243
52,483
Mitigated
35,117
23,039
Healing
29,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AleiMJ
Achilles
8,984
1,687
760
3,028
16,912
23,116
30
3,638
13,274
0
17,324
W
Horus
3,617
2,020
9,608
9,704
16,218
11,707
459
5,852
10,177
0
5,823
L
Jing Wei
Alouria
Jing Wei
9,299
5,777
976
3,048
12,289
5,484
1,410
3,743
8,546
0
20,383
W
Tiamat
11,392
799
253
1,699
7,773
4,999
1,344
2,569
5,152
19,981
812
W
Mulan
Bâne
Mulan
16,281
1,421
656
4,279
14,073
11,970
678
4,617
9,274
96
20,743
W
Cernunnos
ChØnga
Cernunnos
21,221
8,935
597
1,425
10,587
4,413
2,983
3,199
7,177
0
41,621
L
Ganesha
KoonkaLoonka
Ganesha
5,090
451
807
2,558
16,720
15,590
207
4,290
12,430
10,604
0
L
Chernobog
Teeree98
Chernobog
7,334
2,439
871
2,136
9,570
3,908
1,152
1,710
7,860
0
20,291
L
Ix Chel
12,855
1,852
6,386
2,469
10,670
4,385
525
3,587
7,083
24,607
0
W
6,065
453
510
1,002
5,592
2,028
1,213
1,708
3,734
17,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,424
Gold Earned
47,528
105
Minions Killed
108
0
Camps Cleared
0
963,075
Distance Traveled
1,052,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,403
764
8
1
0
202,884
0
W
Horus
8,773
798
2
0
0
210,320
0
L
Jing Wei
9,216
838
28
3
0
197,269
0
W
Tiamat
9,303
846
18
2
0
206,827
0
W
Mulan
10,032
912
13
1
0
227,511
0
W
Cernunnos
9,890
899
41
4
0
183,641
0
L
Ganesha
8,416
765
0
0
0
182,243
0
L
Chernobog
7,621
693
36
3
0
175,868
0
L
Ix Chel
8,768
797
33
3
0
204,811
0
W
Nox
9,530
866
34
3
0
224,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role