Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
ElMemeCore
Rama
Gold III
Level 121
God Stats
5W - 9L
1,602 SR
Queue Stats
53W - 46L
1,570 MMR
Solo
Geb
Geb
Gold II
FadeLeech
Geb
Gold II
Level 127
God Stats
2W - 2L
1,626 SR
Queue Stats
272W - 266L
1,551 MMR
Solo
Hun Batz
Hun Batz
Gold III
airwalk_dill
Hun Batz
Gold III
Level 177
God Stats
2W - 4L
1,509 SR
Queue Stats
263W - 265L
1,576 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,547 SR
1,539 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,540 SR
1,544 MMR
Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
LinØ
Mercury
Bronze III
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold I
UltlnsideMe
Thoth
Gold I
Level 109
God Stats
1W - 1L
1,699 SR
Queue Stats
44W - 34L
1,662 MMR
Party 1
Chernobog
Chernobog
Gold III
teeos
Chernobog
Gold III
Level 182
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 4 / 0
5,809
581
4,260
11,854
7,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
 
Baron Samedi
6
0 / 1 / 0
4,363
436
892
1,815
455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 0
6,275
628
2,612
5,597
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 1 / 0
5,075
508
2,972
7,234
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
airwalk_dill
Hun Batz
12
2 / 1 / 0
6,019
602
4,170
7,429
2,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SusanoJanusCu ChulainnAwilix

VS

Bans
ThorKumbhakarnaAgniBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 2 / 0
6,397
640
7,388
7,781
4,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
 
Sylvanus
9
3 / 0 / 0
5,330
533
3,790
6,372
4,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
LinØ
Mercury
10
2 / 1 / 2
5,436
544
2,400
5,072
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 2
5,717
572
4,421
3,903
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
teeos
Chernobog
11
0 / 0 / 2
6,227
623
3,337
4,479
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
4
Kills
9
9
Deaths
4
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
0
0.5
L
Baron Samedi
 
Baron Samedi
0
1
0
0
W
Achilles
 
Achilles
3
2
0
1.5
W
Sylvanus
 
Sylvanus
3
0
0
3
L
0
2
0
0
L
0
1
0
0
W
Mercury
LinØ
Mercury
2
1
2
3
W
1
1
2
2
L
Hun Batz
airwalk_dill
Hun Batz
2
1
0
2
W
Chernobog
teeos
Chernobog
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,906
Damage
21,336
33,929
Taken
27,607
16,026
Mitigated
12,913
12,535
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,260
570
0
4,863
11,854
7,759
0
0
11,232
34,367
1,632
L
Baron Samedi
 
Baron Samedi
892
0
0
835
1,815
455
0
720
925
12,605
0
W
Achilles
 
Achilles
7,388
2,906
0
3,626
7,781
4,177
0
3,703
4,078
0
40,406
W
Sylvanus
 
Sylvanus
3,790
1,692
226
2,484
6,372
4,679
0
1,637
4,735
19,750
2,875
L
2,612
2,115
0
1,663
5,597
1,575
0
858
4,739
154
51,518
L
2,972
408
0
2,326
7,234
3,901
0
3,330
3,652
15,484
1,593
W
Mercury
LinØ
Mercury
2,400
1,611
0
987
5,072
1,731
0
844
4,228
0
32,103
W
4,421
174
0
1,332
3,903
1,029
0
838
3,065
37,871
0
L
Hun Batz
airwalk_dill
Hun Batz
4,170
1,319
0
2,848
7,429
2,336
0
2,639
4,632
0
48,844
W
Chernobog
teeos
Chernobog
3,337
1,924
0
2,662
4,479
1,297
0
701
3,778
0
47,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,541
Gold Earned
29,107
362
Minions Killed
356
0
Camps Cleared
0
948,667
Distance Traveled
1,075,720
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,809
581
98
10
0
192,861
2
L
Baron Samedi
4,363
436
27
3
0
90,645
0
W
Achilles
6,397
640
79
8
0
211,510
0
W
Sylvanus
5,330
533
31
3
0
195,389
3
L
Rama
6,275
628
119
12
0
202,861
1
L
Geb
5,075
508
28
3
0
219,470
4
W
Mercury
5,436
544
59
6
0
269,611
2
W
Thoth
5,717
572
91
9
0
209,067
2
L
Hun Batz
6,019
602
90
9
0
242,830
0
W
Chernobog
6,227
623
96
10
0
190,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role