Player Matchup

Hel
Hel
Platinum V
Fate_DNG
Hel
Platinum V
Level 145
God Stats
49W - 63L
1,521 SR
Queue Stats
669W - 684L
1,708 MMR
Solo
Medusa
Medusa
Gold I
HighCTheG
Medusa
Gold I
Level 144
God Stats
31W - 27L
1,678 SR
Queue Stats
291W - 292L
1,711 MMR
Solo
Atlas
Atlas
Platinum IV
IllianTear
Atlas
Platinum IV
Level 124
God Stats
14W - 7L
1,720 SR
Queue Stats
180W - 176L
1,647 MMR
Solo
King Arthur
King Arthur
Platinum II
PancreaStone
King Arthur
Platinum II
Level 119
God Stats
13W - 11L
1,584 SR
Queue Stats
36W - 28L
1,641 MMR
Solo
Susano
Susano
Gold IV
QKZMQKZM
Susano
Gold IV
Level 128
God Stats
3W - 0L
1,667 SR
Queue Stats
13W - 6L
1,742 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,634 SR
1,690 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,554 SR
1,643 MMR
Scylla
Scylla
Platinum V
 
Scylla
Platinum V
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold I
DollaDBill
Hou Yi
Gold I
Level 189
God Stats
11W - 8L
1,662 SR
Queue Stats
189W - 182L
1,639 MMR
Solo
Ymir
Ymir
Gold II
LLodaxx9030
Ymir
Gold II
Level 103
God Stats
2W - 6L
1,318 SR
Queue Stats
650W - 680L
1,696 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
the peg boys
Gilgamesh
Gold I
Level 180
God Stats
6W - 6L
1,619 SR
Queue Stats
120W - 116L
1,639 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
unknownmandax
Ao Kuang
Platinum III
Level 95
God Stats
2W - 2L
1,672 SR
Queue Stats
80W - 81L
1,741 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,118
612
1,362
4,445
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
HighCTheG
Medusa
13
2 / 1 / 2
6,967
697
4,591
4,972
1,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
9
1 / 0 / 3
5,697
570
3,432
4,855
2,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
PancreaStone
King Arthur
12
3 / 2 / 1
6,855
686
6,514
10,154
5,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
QKZMQKZM
Susano
12
5 / 0 / 4
6,654
665
6,082
6,871
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ix ChelCthulhuAthenaAres

VS

Bans
Chang'eKumbhakarnaDiscordiaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 2 / 1
6,334
633
2,727
3,187
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
DollaDBill
Hou Yi
11
0 / 2 / 0
5,816
582
874
6,064
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 1
6,062
606
5,105
7,646
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
the peg boys
Gilgamesh
10
0 / 3 / 1
5,949
595
6,809
13,015
10,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ao Kuang
unknownmandax
Ao Kuang
4
1 / 1 / 0
4,404
440
1,799
2,602
750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
5
5
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
1
0.75
L
Hou Yi
DollaDBill
Hou Yi
0
2
0
0
W
0
2
3
0.75
W
Medusa
HighCTheG
Medusa
2
1
2
3
W
Atlas
1
0
3
2.5
L
3
3
1
1.17
W
King Arthur
PancreaStone
King Arthur
3
2
1
1.75
W
Susano
QKZMQKZM
Susano
5
0
4
7
L
Gilgamesh
the peg boys
Gilgamesh
0
3
1
0.17
L
Ao Kuang
unknownmandax
Ao Kuang
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,981
Damage
17,314
31,297
Taken
32,514
13,592
Mitigated
16,918
11,456
Healing
7,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,727
256
0
277
3,187
806
0
1,410
1,777
42,773
0
L
Hou Yi
DollaDBill
Hou Yi
874
406
0
2,134
6,064
1,714
0
798
5,266
0
45,954
W
1,362
41
565
2,036
4,445
1,336
0
2,515
1,930
45,864
836
W
Medusa
HighCTheG
Medusa
4,591
2,058
0
1,813
4,972
1,644
535
1,825
3,147
0
59,322
W
Atlas
3,432
1,383
0
1,576
4,855
2,857
0
1,362
3,493
14,141
2,186
L
5,105
1,570
0
1,789
7,646
2,985
0
978
6,668
36,764
715
W
King Arthur
PancreaStone
King Arthur
6,514
1,599
0
3,031
10,154
5,611
0
1,957
8,197
0
46,423
W
Susano
QKZMQKZM
Susano
6,082
1,619
0
2,435
6,871
2,144
0
3,182
3,689
0
38,500
L
Gilgamesh
the peg boys
Gilgamesh
6,809
1,181
0
2,417
13,015
10,663
0
820
12,195
2,439
38,160
L
Ao Kuang
unknownmandax
Ao Kuang
1,799
499
0
809
2,602
750
0
660
1,942
9,302
300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,291
Gold Earned
28,565
386
Minions Killed
331
0
Camps Cleared
0
1,116,553
Distance Traveled
884,899
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,334
633
87
9
0
204,206
2
L
Hou Yi
5,816
582
86
9
0
189,217
0
W
Hel
6,118
612
103
10
0
200,861
2
W
Medusa
6,967
697
102
10
0
225,913
2
W
Atlas
5,697
570
23
2
0
227,537
3
L
Ymir
6,062
606
63
6
0
223,814
0
W
King Arthur
6,855
686
87
9
0
206,171
4
W
Susano
6,654
665
71
7
0
256,071
2
L
Gilgamesh
5,949
595
74
7
0
189,495
0
L
Ao Kuang
4,404
440
21
2
0
78,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role