Player Matchup

King Arthur
King Arthur
Bronze III
Fyrijous
King Arthur
Bronze III
Level 64
God Stats
0W - 1L
1,491 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Bastet
Bastet
Gold III
JonsIay
Bastet
Gold III
Level 190
God Stats
12W - 9L
1,655 SR
Queue Stats
795W - 805L
1,489 MMR
Solo
Bakasura
Bakasura
Platinum V
TheNIToYT
Bakasura
Platinum V
Level 146
God Stats
0W - 1L
1,745 SR
Queue Stats
124W - 120L
1,483 MMR
Solo
Ullr
Ullr
Gold IV
micielyn
Ullr
Gold IV
Level 149
God Stats
2W - 1L
1,903 SR
Queue Stats
48W - 58L
1,447 MMR
Solo
Eset
Eset
Gold V
vaIeskxa
Eset
Gold V
Level 102
God Stats
5W - 8L
1,489 SR
Queue Stats
485W - 493L
1,495 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,657 SR
1,483 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,494 SR
1,488 MMR
Ra
Ra
Gold II
Itzcolihqui100
Ra
Gold II
Level 166
God Stats
16W - 11L
1,615 SR
Queue Stats
179W - 185L
1,501 MMR
Solo
Xbalanque
Xbalanque
Gold II
Luiscoro
Xbalanque
Gold II
Level 146
God Stats
7W - 5L
1,505 SR
Queue Stats
257W - 252L
1,601 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
feguren
Kuzenbo
Gold V
Level 89
God Stats
19W - 23L
1,438 SR
Queue Stats
190W - 192L
1,339 MMR
Party 2
Nemesis
Nemesis
Bronze III
minepool
Nemesis
Bronze III
Level 111
God Stats
1W - 0L
1,412 SR
Queue Stats
2W - 4L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
xFartemis
Baron Samedi
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fyrijous
King Arthur
11
1 / 6 / 3
7,275
455
5,063
14,628
8,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bastet
JonsIay
Bastet
14
2 / 2 / 2
7,575
473
9,894
12,969
4,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
TheNIToYT
Bakasura
12
3 / 3 / 2
7,045
440
6,503
16,899
6,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
11
1 / 3 / 2
6,904
432
4,335
8,239
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Eset
16
4 / 2 / 2
9,192
575
9,846
8,844
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Xing TianMedusaScylla

VS

Bans
ChaacBacchusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 1
10,822
676
9,482
12,690
7,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Xbalanque
Luiscoro
Xbalanque
18
7 / 2 / 1
11,057
691
13,510
14,067
6,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kuzenbo
feguren
Kuzenbo
13
1 / 3 / 5
8,511
532
5,614
10,858
9,699
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
minepool
Nemesis
13
4 / 2 / 1
8,145
509
6,622
10,545
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
xFartemis
Baron Samedi
15
0 / 3 / 3
8,530
533
2,571
7,084
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
11
Kills
16
16
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Fyrijous
King Arthur
1
6
3
0.42
W
4
1
1
4.5
L
Bastet
JonsIay
Bastet
2
2
2
1.5
W
Xbalanque
Luiscoro
Xbalanque
7
2
1
3.75
L
Bakasura
TheNIToYT
Bakasura
3
3
2
1.33
W
Kuzenbo
feguren
Kuzenbo
1
3
5
1.17
L
Ullr
1
3
2
0.67
W
Nemesis
minepool
Nemesis
4
2
1
2.25
L
Eset
4
2
2
2.5
W
Baron Samedi
xFartemis
Baron Samedi
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,641
Damage
37,799
61,579
Taken
55,244
25,474
Mitigated
28,781
15,928
Healing
23,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Fyrijous
King Arthur
5,063
688
0
2,590
14,628
8,356
0
4,756
9,872
0
41,917
W
9,482
749
267
9,398
12,690
7,238
1,091
426
12,099
85,933
2,690
L
Bastet
JonsIay
Bastet
9,894
1,299
0
6,604
12,969
4,549
0
2,929
10,040
0
55,192
W
Xbalanque
Luiscoro
Xbalanque
13,510
8,199
0
7,121
14,067
6,017
1,005
561
13,079
0
102,600
L
Bakasura
TheNIToYT
Bakasura
6,503
3,735
0
3,296
16,899
6,774
0
4,066
12,787
0
41,421
W
Kuzenbo
feguren
Kuzenbo
5,614
1,941
0
3,149
10,858
9,699
36
2,296
8,100
21,047
0
L
Ullr
4,335
1,869
0
1,449
8,239
2,586
0
1,204
7,035
0
39,370
W
Nemesis
minepool
Nemesis
6,622
2,127
0
2,079
10,545
3,066
0
3,349
7,016
0
43,589
L
Eset
9,846
678
171
1,818
8,844
3,209
0
4,176
4,663
93,351
1,363
W
Baron Samedi
xFartemis
Baron Samedi
2,571
0
57
1,573
7,084
2,761
108
2,882
4,079
56,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,991
Gold Earned
47,065
490
Minions Killed
499
0
Camps Cleared
0
1,544,427
Distance Traveled
1,719,044
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,275
455
77
5
0
294,050
5
W
Ra
10,822
676
150
9
0
336,942
0
L
Bastet
7,575
473
94
6
0
357,177
0
W
Xbalanque
11,057
691
159
10
0
297,732
0
L
Bakasura
7,045
440
79
5
0
370,376
0
W
Kuzenbo
8,511
532
38
2
0
371,110
0
L
Ullr
6,904
432
71
4
0
202,156
0
W
Nemesis
8,145
509
57
4
0
392,079
0
L
Eset
9,192
575
169
11
0
320,668
2
W
Baron Samedi
8,530
533
95
6
0
321,181
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role