Player Matchup

Surtr
Surtr
 
Surtr
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DragonGamer1882
Cupid
Level 89
God Stats
8W - 7L
1,557 SR
Queue Stats
89W - 62L
1,515 Elo+
Solo
Sobek
Sobek
NRGbboy
Sobek
Level 124
God Stats
5W - 5L
1,495 SR
Queue Stats
508W - 507L
1,454 Elo+
Solo
Discordia
Discordia
medrish24
Discordia
Level 67
God Stats
1W - 1L
1,765 SR
Queue Stats
31W - 28L
1,535 Elo+
Solo
Hun Batz
Hun Batz
wickedchaos69
Hun Batz
Level 102
God Stats
7W - 9L
1,418 SR
Queue Stats
124W - 127L
1,464 Elo+
Solo
Team Averages
Level 118
1,547 SR
1,493 Elo+

VS

Team Averages
Level 102
1,533 SR
1,462 Elo+
Atlas
Atlas
CHAROLOCO_4116
Atlas
Level 75
God Stats
9W - 10L
1,542 SR
Queue Stats
50W - 72L
1,456 Elo+
Party 1
Mulan
Mulan
HectizzIe
Mulan
Level 83
God Stats
2W - 4L
1,352 SR
Queue Stats
62W - 79L
1,459 Elo+
Party 1
Shiva
Shiva
PanishMans
Shiva
Level 125
God Stats
3W - 0L
1,882 SR
Queue Stats
161W - 169L
1,508 Elo+
Solo
Skadi
Skadi
rodrigoronces
Skadi
Level 115
God Stats
21W - 24L
1,421 SR
Queue Stats
224W - 205L
1,444 Elo+
Party 2
Tiamat
Tiamat
sammuso05
Tiamat
Level 111
God Stats
25W - 30L
1,467 SR
Queue Stats
226W - 206L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
2 / 7 / 1
6,553
437
5,444
14,281
7,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
2 / 7 / 4
7,130
475
6,706
11,748
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
NRGbboy
Sobek
9
0 / 5 / 4
6,480
432
3,606
17,777
10,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
medrish24
Discordia
12
2 / 4 / 2
7,145
476
4,349
7,153
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
wickedchaos69
Hun Batz
12
1 / 7 / 4
6,853
457
6,700
15,479
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 10
8,064
538
9,962
10,484
5,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mulan
HectizzIe
Mulan
16
7 / 0 / 2
9,518
635
11,282
13,482
9,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
16
11 / 1 / 7
9,543
636
12,577
10,404
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 9
8,418
561
11,342
5,989
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
sammuso05
Tiamat
14
1 / 3 / 9
8,087
539
5,819
6,439
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
7
Kills
30
30
Deaths
8
15
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
7
1
0.36
W
7
3
10
4
L
2
7
4
0.57
W
Mulan
HectizzIe
Mulan
7
0
2
8
L
Sobek
NRGbboy
Sobek
0
5
4
0.4
W
Shiva
11
1
7
14.5
L
Discordia
medrish24
Discordia
2
4
2
0.75
W
4
1
9
8.5
W
Tiamat
sammuso05
Tiamat
1
3
9
1.83
L
Hun Batz
wickedchaos69
Hun Batz
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,805
Damage
50,982
66,438
Taken
46,798
27,019
Mitigated
23,627
13,000
Healing
13,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,444
1,572
0
2,658
14,281
7,001
0
1,316
12,783
903
27,426
W
9,962
3,184
111
1,204
10,484
5,573
96
2,219
8,107
24,249
740
L
6,706
3,679
612
1,466
11,748
2,942
0
3,350
7,934
0
37,542
W
Mulan
HectizzIe
Mulan
11,282
1,843
0
4,864
13,482
9,081
492
1,769
11,212
0
72,280
L
Sobek
NRGbboy
Sobek
3,606
196
2,056
3,958
17,777
10,397
0
4,975
12,006
11,374
0
W
Shiva
12,577
4,436
784
5,125
10,404
4,008
131
1,822
8,582
0
73,190
L
Discordia
medrish24
Discordia
4,349
41
0
800
7,153
1,486
0
1,855
5,004
40,764
0
W
11,342
3,307
0
494
5,989
1,822
394
648
5,341
0
55,175
W
Tiamat
sammuso05
Tiamat
5,819
838
0
843
6,439
3,143
672
1,968
4,448
38,231
777
L
Hun Batz
wickedchaos69
Hun Batz
6,700
1,459
0
1,450
15,479
5,193
0
2,058
13,108
0
53,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,161
Gold Earned
43,630
274
Minions Killed
433
0
Camps Cleared
0
1,490,806
Distance Traveled
1,533,561
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,553
437
48
3
0
282,632
1
W
Atlas
8,064
538
33
2
0
325,851
0
L
Cupid
7,130
475
65
4
0
277,439
0
W
Mulan
9,518
635
130
9
0
292,164
0
L
Sobek
6,480
432
12
1
0
306,439
0
W
Shiva
9,543
636
106
7
0
336,430
0
L
Discordia
7,145
476
77
5
0
301,477
0
W
Skadi
8,418
561
87
6
0
301,008
0
W
Tiamat
8,087
539
77
5
0
278,108
7
L
Hun Batz
6,853
457
72
5
0
322,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role