Player Matchup

Mulan
Mulan
BigJimmy1506
Mulan
Level 156
God Stats
5W - 4L
1,572 SR
Queue Stats
553W - 556L
1,524 Elo+
Party 2
Cerberus
Cerberus
JABAMI_I
Cerberus
Level 147
God Stats
3W - 2L
1,821 SR
Queue Stats
29W - 49L
1,486 Elo+
Party 2
Janus
Janus
KuuSyy-EU
Janus
Level 126
God Stats
0W - 3L
1,305 SR
Queue Stats
14W - 14L
1,498 Elo+
Solo
Ravana
Ravana
TimberFrame
Ravana
Level 126
God Stats
65W - 50L
1,654 SR
Queue Stats
202W - 183L
1,555 Elo+
Party 2
Xbalanque
Xbalanque
Кузьмичь
Xbalanque
Level 108
God Stats
7W - 5L
1,487 SR
Queue Stats
332W - 357L
1,454 Elo+
Solo
Team Averages
Level 133
1,568 SR
1,503 Elo+

VS

Team Averages
Level 137
1,579 SR
1,558 Elo+
Maui
Maui
 
Maui
Level 271
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Alvares
Hercules
Level 104
God Stats
72W - 47L
1,623 SR
Queue Stats
198W - 168L
1,554 Elo+
Solo
Poseidon
Poseidon
BudgetPanda96
Poseidon
Level 25
God Stats
2W - 2L
1,517 SR
Queue Stats
51W - 40L
1,545 Elo+
Party 3
Sylvanus
Sylvanus
TheLastWenja
Sylvanus
Level 129
God Stats
13W - 15L
1,551 SR
Queue Stats
110W - 83L
1,604 Elo+
Party 1
Bellona
Bellona
xprokne
Bellona
Level 158
God Stats
6W - 1L
1,705 SR
Queue Stats
126W - 94L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,147
515
4,210
10,681
4,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
JABAMI_I
Cerberus
9
2 / 3 / 2
5,784
578
3,849
11,299
5,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Janus
KuuSyy-EU
Janus
8
0 / 6 / 0
4,511
451
1,956
5,009
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ravana
11
2 / 2 / 1
5,491
549
3,809
6,227
2,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
10
1 / 3 / 1
5,698
570
5,097
7,585
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
4 / 0 / 5
6,099
610
4,052
7,487
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
Alvares
Hercules
11
4 / 0 / 1
6,595
660
6,826
7,187
4,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
BudgetPanda96
Poseidon
10
4 / 2 / 4
5,932
593
4,713
4,432
790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TheLastWenja
Sylvanus
11
5 / 1 / 3
6,535
654
7,397
5,384
1,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
xprokne
Bellona
12
2 / 2 / 3
5,689
569
5,608
8,262
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
19
19
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
4
0
5
6.5
W
Hercules
Alvares
Hercules
4
0
1
4.5
L
0
5
1
0.1
W
Poseidon
BudgetPanda96
Poseidon
4
2
4
3
L
Cerberus
JABAMI_I
Cerberus
2
3
2
1
L
Janus
KuuSyy-EU
Janus
0
6
0
0
W
Sylvanus
TheLastWenja
Sylvanus
5
1
3
6.5
L
Ravana
2
2
1
1.25
W
Bellona
xprokne
Bellona
2
2
3
1.75
L
Xbalanque
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,921
Damage
28,596
40,801
Taken
32,752
16,104
Mitigated
16,021
12,438
Healing
13,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
4,052
1,097
0
2,080
7,487
4,895
0
1,786
5,579
16,982
0
W
Hercules
Alvares
Hercules
6,826
3,393
0
3,474
7,187
4,085
0
0
7,187
0
39,662
L
4,210
585
0
3,653
10,681
4,490
0
1,510
8,803
0
28,094
W
Poseidon
BudgetPanda96
Poseidon
4,713
1,331
0
1,252
4,432
790
0
337
4,091
34,290
0
L
Cerberus
JABAMI_I
Cerberus
3,849
258
0
3,041
11,299
5,835
0
6,249
5,050
15,210
0
L
Janus
KuuSyy-EU
Janus
1,956
207
0
0
5,009
1,297
0
3,783
1,226
23,127
0
W
Sylvanus
TheLastWenja
Sylvanus
7,397
2,985
303
1,977
5,384
1,897
0
2,548
2,700
41,067
11,696
L
Ravana
3,809
467
0
2,360
6,227
2,031
0
2,808
3,349
0
32,214
W
Bellona
xprokne
Bellona
5,608
3,063
0
4,090
8,262
4,354
0
872
7,390
0
36,645
L
Xbalanque
5,097
2,513
0
3,384
7,585
2,451
0
1,024
6,561
0
44,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,631
Gold Earned
30,850
279
Minions Killed
304
0
Camps Cleared
0
978,488
Distance Traveled
1,041,250
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,099
610
15
2
0
213,400
0
W
Hercules
6,595
660
68
7
0
179,891
0
L
Mulan
5,147
515
58
6
0
177,480
0
W
Poseidon
5,932
593
64
6
0
222,803
0
L
Cerberus
5,784
578
25
3
0
209,853
0
L
Janus
4,511
451
43
4
0
189,918
2
W
Sylvanus
6,535
654
87
9
0
182,902
0
L
Ravana
5,491
549
64
6
0
237,088
0
W
Bellona
5,689
569
70
7
0
242,254
0
L
Xbalanque
5,698
570
89
9
0
164,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role