Player Matchup

Medusa
Medusa
Camilinsqui
Medusa
Level 53
God Stats
9W - 5L
1,537 SR
Queue Stats
22W - 25L
1,410 Elo+
Party 3
Ymir
Ymir
HailKreator
Ymir
Level 18
God Stats
8W - 12L
1,444 SR
Queue Stats
10W - 13L
1,397 Elo+
Party 3
Shiva
Shiva
JohnaANDmari87
Shiva
Level 109
God Stats
4W - 1L
1,477 SR
Queue Stats
81W - 75L
1,521 Elo+
Solo
Agni
Agni
MereDiviniti
Agni
Level 40
God Stats
3W - 4L
1,296 SR
Queue Stats
112W - 138L
1,345 Elo+
Party 2
Thanatos
Thanatos
SenorRoger
Thanatos
Level 18
God Stats
3W - 1L
1,385 SR
Queue Stats
13W - 22L
1,299 Elo+
Party 2
Team Averages
Level 48
1,428 SR
1,394 Elo+

VS

Team Averages
Level 62
1,493 SR
1,380 Elo+
Maman Brigitte
Maman Brigitte
Chisai Unagi
Maman Brigitte
Level 88
God Stats
10W - 8L
1,607 SR
Queue Stats
241W - 220L
1,419 Elo+
Solo
Hel
Hel
ChristopherxBro
Hel
Level 65
God Stats
53W - 48L
1,518 SR
Queue Stats
168W - 197L
1,435 Elo+
Solo
Osiris
Osiris
DirtyPesos4230
Osiris
Level 28
God Stats
1W - 7L
1,339 SR
Queue Stats
36W - 43L
1,341 Elo+
Party 1
Ao Kuang
Ao Kuang
LILPPONDABEAT30
Ao Kuang
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 148L
1,357 Elo+
Party 1
Danzaburou
Danzaburou
diavlo4948
Danzaburou
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 82L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 0 / 3
6,911
532
6,329
4,775
1,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 1 / 4
6,595
507
2,513
10,106
5,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 2
6,824
525
5,202
10,131
6,324
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 4 / 0
7,391
569
3,687
5,519
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
SenorRoger
Thanatos
13
9 / 5 / 1
8,344
642
5,283
12,680
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Chisai Unagi
Maman Brigitte
13
5 / 4 / 3
7,792
599
5,911
12,021
3,872
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 0 / 0
5,670
436
4,336
6,806
3,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 3 / 2
6,686
514
5,617
11,414
9,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ao Kuang
12
7 / 7 / 1
7,255
558
9,279
13,297
4,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
diavlo4948
Danzaburou
1
0 / 0 / 0
4,003
308
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
14
Kills
12
12
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
0
3
2.5
L
Maman Brigitte
Chisai Unagi
Maman Brigitte
5
4
3
1.63
L
0
0
0
0
L
0
3
2
0.33
W
0
1
4
2
W
2
2
2
1.5
L
Ao Kuang
7
7
1
1.07
W
2
4
0
0.5
W
Thanatos
SenorRoger
Thanatos
9
5
1
1.9
L
Danzaburou
diavlo4948
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,014
Damage
25,143
43,211
Taken
43,538
18,261
Mitigated
22,122
15,760
Healing
13,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
6,329
2,452
0
2,042
4,775
1,357
870
3,501
1,274
0
52,209
L
Maman Brigitte
Chisai Unagi
Maman Brigitte
5,911
347
0
3,379
12,021
3,872
0
2,800
8,739
53,232
0
L
4,336
149
1,352
3,436
6,806
3,537
0
1,085
5,721
28,325
0
L
5,617
1,696
0
3,138
11,414
9,945
0
226
11,188
0
43,011
W
2,513
476
0
2,389
10,106
5,399
232
5,651
4,455
23,742
0
W
5,202
1,207
0
1,379
10,131
6,324
128
1,661
7,757
0
28,644
L
Ao Kuang
9,279
2,504
0
2,044
13,297
4,768
0
1,451
11,732
38,388
0
W
3,687
319
0
480
5,519
1,453
1,108
3,992
1,527
33,948
2,300
W
Thanatos
SenorRoger
Thanatos
5,283
1,040
0
9,470
12,680
3,728
0
4,721
7,849
0
39,612
L
Danzaburou
diavlo4948
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,065
Gold Earned
31,406
291
Minions Killed
231
0
Camps Cleared
0
1,248,553
Distance Traveled
1,106,554
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,911
532
81
6
0
247,088
0
L
Maman Brigitte
7,792
599
83
6
0
291,930
2
L
Hel
5,670
436
37
3
0
257,714
0
L
Osiris
6,686
514
57
4
0
271,163
0
W
Ymir
6,595
507
47
4
0
219,794
0
W
Shiva
6,824
525
34
3
0
260,028
5
L
Ao Kuang
7,255
558
54
4
0
285,747
0
W
Agni
7,391
569
66
5
0
254,659
0
W
Thanatos
8,344
642
63
5
0
266,984
0
L
Danzaburou
4,003
308
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role