Player Matchup

Xbalanque
Xbalanque
Der_ZigoSRB
Xbalanque
Level 88
God Stats
2W - 1L
1,709 SR
Queue Stats
55W - 52L
1,539 Elo+
Solo
Pele
Pele
FDA Gohann
Pele
Level 69
God Stats
2W - 3L
1,191 SR
Queue Stats
4W - 7L
1,335 Elo+
Party 1
Zeus
Zeus
NicusorB
Zeus
Level 62
God Stats
9W - 6L
1,469 SR
Queue Stats
101W - 90L
1,482 Elo+
Solo
Atlas
Atlas
PaellaVegan
Atlas
Level 129
God Stats
2W - 1L
1,738 SR
Queue Stats
4W - 4L
1,512 Elo+
Party 1
Achilles
Achilles
mdrchaussure
Achilles
Level 144
God Stats
1W - 0L
1,292 SR
Queue Stats
49W - 40L
1,538 Elo+
Party 1
Team Averages
Level 98
1,480 SR
1,481 Elo+

VS

Team Averages
Level 96
1,487 SR
1,480 Elo+
Hou Yi
Hou Yi
Fun4Gamer004
Hou Yi
Level 66
God Stats
2W - 8L
1,351 SR
Queue Stats
62W - 84L
1,383 Elo+
Party 2
Nox
Nox
Kaypit
Nox
Level 148
God Stats
7W - 5L
1,681 SR
Queue Stats
182W - 151L
1,560 Elo+
Solo
Sylvanus
Sylvanus
Masimoto87
Sylvanus
Level 83
God Stats
5W - 6L
1,523 SR
Queue Stats
142W - 161L
1,480 Elo+
Party 2
Sobek
Sobek
TheGreatPotat-O
Sobek
Level 67
God Stats
1W - 5L
1,327 SR
Queue Stats
139W - 129L
1,492 Elo+
Solo
Horus
Horus
hruuothwas
Horus
Level 116
God Stats
11W - 11L
1,551 SR
Queue Stats
162W - 148L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Der_ZigoSRB
Xbalanque
14
4 / 2 / 7
8,466
605
11,481
9,468
2,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 1
8,070
576
3,082
8,748
3,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
13
1 / 5 / 1
7,416
530
4,194
5,390
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 1 / 3
7,195
514
9,178
9,551
7,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
mdrchaussure
Achilles
15
5 / 2 / 4
9,180
656
15,055
13,408
7,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
0 / 5 / 1
6,688
478
1,800
11,765
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nox
Kaypit
Nox
14
4 / 1 / 5
7,974
570
8,571
8,305
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Masimoto87
Sylvanus
13
6 / 3 / 2
7,687
549
5,512
11,661
5,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 4
6,398
457
3,446
13,956
10,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
10
1 / 5 / 1
6,543
467
4,171
13,831
6,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
19
Kills
12
12
Deaths
19
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Der_ZigoSRB
Xbalanque
4
2
7
3.75
W
4
2
1
2.25
L
Hou Yi
0
5
1
0.1
L
Nox
Kaypit
Nox
4
1
5
6.5
L
Sylvanus
Masimoto87
Sylvanus
6
3
2
2.33
W
Zeus
1
5
1
0.3
W
5
1
3
6.5
L
1
5
4
0.6
L
Horus
1
5
1
0.3
W
Achilles
mdrchaussure
Achilles
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,990
Damage
23,500
46,565
Taken
59,518
23,883
Mitigated
28,766
12,772
Healing
18,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Der_ZigoSRB
Xbalanque
11,481
4,997
0
2,566
9,468
2,920
511
3,896
5,572
0
59,480
W
3,082
350
0
1,875
8,748
3,552
0
2,144
6,604
0
61,916
L
Hou Yi
1,800
883
0
3,511
11,765
3,415
116
2,161
9,316
0
46,299
L
Nox
Kaypit
Nox
8,571
1,150
0
3,049
8,305
3,034
0
2,717
5,164
65,718
1,779
L
Sylvanus
Masimoto87
Sylvanus
5,512
1,174
361
3,848
11,661
5,668
0
1,562
9,873
26,128
10,082
W
Zeus
4,194
503
0
828
5,390
1,498
616
3,439
1,951
39,244
0
W
9,178
3,345
97
2,091
9,551
7,962
0
5,050
4,501
30,695
0
L
3,446
303
0
2,518
13,956
10,504
0
5,369
7,962
14,392
0
L
Horus
4,171
1,904
0
5,465
13,831
6,145
0
0
13,831
0
37,720
W
Achilles
mdrchaussure
Achilles
15,055
2,143
0
5,315
13,408
7,951
60
2,393
11,015
0
69,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,327
Gold Earned
35,290
408
Minions Killed
349
0
Camps Cleared
0
1,470,933
Distance Traveled
1,254,285
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,466
605
90
6
0
278,384
0
W
Pele
8,070
576
90
6
0
332,384
0
L
Hou Yi
6,688
478
83
6
0
233,295
0
L
Nox
7,974
570
121
9
0
264,114
0
L
Sylvanus
7,687
549
55
4
0
266,409
0
W
Zeus
7,416
530
100
7
0
278,646
0
W
Atlas
7,195
514
30
2
0
292,371
0
L
Sobek
6,398
457
17
1
0
284,397
0
L
Horus
6,543
467
73
5
0
206,070
0
W
Achilles
9,180
656
98
7
0
289,148
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role