Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
LauNeyXzet
Raijin
Level 79
God Stats
15W - 12L
1,466 SR
Queue Stats
61W - 64L
1,379 Elo+
Party 1
Ne Zha
Ne Zha
fiderapariga
Ne Zha
Level 141
God Stats
2W - 2L
1,809 SR
Queue Stats
21W - 25L
1,672 Elo+
Solo
Osiris
Osiris
iLupa
Osiris
Level 154
God Stats
0W - 2L
1,275 SR
Queue Stats
66W - 72L
1,487 Elo+
Solo
Team Averages
Level 111
1,510 SR
1,507 Elo+

VS

Team Averages
Level 148
1,463 SR
1,483 Elo+
Sylvanus
Sylvanus
DannyOct
Sylvanus
Level 129
God Stats
25W - 20L
1,577 SR
Queue Stats
70W - 70L
1,448 Elo+
Solo
Anhur
Anhur
EliasJp
Anhur
Level 159
God Stats
9W - 12L
1,442 SR
Queue Stats
349W - 356L
1,465 Elo+
Solo
Izanami
Izanami
Rōma
Izanami
Level 275
God Stats
2W - 0L
1,500 SR
Queue Stats
183W - 199L
1,552 Elo+
Solo
Bellona
Bellona
ThievingChalk5
Bellona
Level 125
God Stats
11W - 9L
1,535 SR
Queue Stats
360W - 372L
1,544 Elo+
Solo
Pele
Pele
zoteloPR-arg-
Pele
Level 54
God Stats
1W - 1L
1,262 SR
Queue Stats
15W - 14L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 1 / 0
3,574
715
1,468
3,759
1,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
 
Apollo
6
0 / 3 / 0
3,213
643
2,030
3,737
713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Raijin
LauNeyXzet
Raijin
1
0 / 0 / 0
2,568
514
0
0
0
Ne Zha
7
1 / 1 / 0
4,120
824
1,392
4,364
1,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
iLupa
Osiris
8
2 / 0 / 0
4,600
920
2,656
3,811
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DannyOct
Sylvanus
6
0 / 0 / 3
3,943
789
1,453
3,915
1,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
EliasJp
Anhur
7
4 / 0 / 0
4,145
829
3,192
2,653
675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Izanami
Rōma
Izanami
9
1 / 1 / 0
4,406
881
1,490
3,858
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 2 / 0
3,429
686
1,161
4,984
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 0 / 0
3,163
633
0
2,290
616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
3
Kills
5
5
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
L
Apollo
 
Apollo
0
3
0
0
W
Sylvanus
DannyOct
Sylvanus
0
0
3
1.5
W
Anhur
EliasJp
Anhur
4
0
0
4
L
Raijin
LauNeyXzet
Raijin
0
0
0
0
W
Izanami
Rōma
Izanami
1
1
0
1
W
0
2
0
0
L
Ne Zha
1
1
0
1
L
Osiris
iLupa
Osiris
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,546
Damage
7,296
15,671
Taken
17,700
5,941
Mitigated
7,061
5,539
Healing
7,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,468
380
0
1,473
3,759
1,687
0
755
3,004
7,786
1,576
L
Apollo
 
Apollo
2,030
1,191
0
731
3,737
713
0
698
3,039
0
15,456
W
Sylvanus
DannyOct
Sylvanus
1,453
369
1,008
2,232
3,915
1,985
0
569
3,346
9,394
0
W
Anhur
EliasJp
Anhur
3,192
1,332
0
926
2,653
675
0
899
1,754
0
22,384
L
Raijin
LauNeyXzet
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Rōma
Izanami
1,490
903
0
1,537
3,858
1,005
0
0
3,858
0
32,564
W
1,161
567
0
1,480
4,984
2,780
0
0
4,984
0
16,039
L
Ne Zha
1,392
634
0
1,306
4,364
1,410
0
0
4,364
0
19,827
L
Osiris
iLupa
Osiris
2,656
1,101
0
2,029
3,811
2,131
0
0
3,811
0
20,432
W
0
0
0
254
2,290
616
0
0
2,290
0
11,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,075
Gold Earned
19,086
120
Minions Killed
172
0
Camps Cleared
0
475,095
Distance Traveled
562,517
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,574
715
11
2
0
129,220
0
L
Apollo
3,213
643
30
6
0
110,950
0
W
Sylvanus
3,943
789
16
3
0
102,619
4
W
Anhur
4,145
829
33
7
0
99,947
0
L
Raijin
2,568
514
0
0
0
0
0
W
Izanami
4,406
881
67
13
0
105,109
0
W
Bellona
3,429
686
25
5
0
110,953
2
L
Ne Zha
4,120
824
40
8
0
116,586
0
L
Osiris
4,600
920
39
8
0
118,339
2
W
Pele
3,163
633
31
6
0
143,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role