Player Matchup

Thoth
Thoth
Diman156
Thoth
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 78L
1,462 Elo+
Solo
Sylvanus
Sylvanus
Myvrah
Sylvanus
Level 86
God Stats
6W - 2L
1,728 SR
Queue Stats
287W - 271L
1,532 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Snkrfrkr
Ah Muzen Cab
Level 121
God Stats
5W - 16L
1,237 SR
Queue Stats
19W - 30L
1,334 Elo+
Solo
Da Ji
Da Ji
SuRRendeR78
Da Ji
Level 108
God Stats
2W - 1L
1,727 SR
Queue Stats
109W - 103L
1,520 Elo+
Party 1
Hercules
Hercules
TeiIZeitGott
Hercules
Level 84
God Stats
0W - 3L
1,400 SR
Queue Stats
137W - 135L
1,473 Elo+
Party 1
Team Averages
Level 93
1,518 SR
1,464 Elo+

VS

Team Averages
Level 116
1,504 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Aerdna18
Susano
Level 81
God Stats
62W - 64L
1,537 SR
Queue Stats
331W - 337L
1,465 Elo+
Solo
Xing Tian
Xing Tian
Mullcih1
Xing Tian
Level 141
God Stats
40W - 43L
1,547 SR
Queue Stats
706W - 702L
1,519 Elo+
Solo
Cupid
Cupid
SvenBotfan
Cupid
Level 105
God Stats
10W - 13L
1,504 SR
Queue Stats
136W - 149L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
fitzi9876
Zhong Kui
Level 128
God Stats
3W - 3L
1,434 SR
Queue Stats
133W - 139L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Diman156
Thoth
13
3 / 4 / 1
7,615
544
2,943
6,806
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Myvrah
Sylvanus
13
5 / 3 / 2
7,554
540
8,609
12,028
5,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Snkrfrkr
Ah Muzen Cab
13
1 / 1 / 5
8,237
588
5,267
6,071
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 1 / 4
6,788
485
6,749
12,668
5,909
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
TeiIZeitGott
Hercules
12
1 / 3 / 0
6,999
500
4,942
10,833
8,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 1 / 5
8,668
619
8,377
8,069
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
Aerdna18
Susano
13
4 / 2 / 2
7,970
569
7,807
10,827
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Mullcih1
Xing Tian
12
1 / 3 / 4
7,190
514
6,845
13,710
7,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
13
0 / 4 / 4
6,817
487
1,791
9,462
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
fitzi9876
Zhong Kui
15
5 / 0 / 2
9,105
650
8,356
7,264
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
10
Kills
12
12
Deaths
10
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
5
4.5
W
Susano
Aerdna18
Susano
4
2
2
2.5
L
Thoth
Diman156
Thoth
3
4
1
0.88
W
Xing Tian
Mullcih1
Xing Tian
1
3
4
1
L
Sylvanus
Myvrah
Sylvanus
5
3
2
2
L
Ah Muzen Cab
Snkrfrkr
Ah Muzen Cab
1
1
5
3.5
L
0
1
4
2
W
Cupid
0
4
4
0.5
L
Hercules
TeiIZeitGott
Hercules
1
3
0
0.33
W
Zhong Kui
fitzi9876
Zhong Kui
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,510
Damage
33,176
48,406
Taken
49,332
24,653
Mitigated
21,456
13,591
Healing
18,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,377
3,781
224
5,154
8,069
2,457
1,621
2,834
5,235
71,375
1,544
W
Susano
Aerdna18
Susano
7,807
2,849
0
4,164
10,827
3,425
0
2,053
8,774
0
58,188
L
Thoth
Diman156
Thoth
2,943
115
0
340
6,806
2,215
0
4,641
2,165
44,911
679
W
Xing Tian
Mullcih1
Xing Tian
6,845
318
90
3,779
13,710
7,526
140
2,821
10,889
29,916
1,005
L
Sylvanus
Myvrah
Sylvanus
8,609
2,969
302
2,836
12,028
5,325
0
6,190
5,838
39,073
12,635
L
Ah Muzen Cab
Snkrfrkr
Ah Muzen Cab
5,267
2,659
0
247
6,071
2,241
2,378
2,284
3,787
0
63,345
L
6,749
1,202
0
4,089
12,668
5,909
0
5,267
7,401
0
21,956
W
Cupid
1,791
886
52
2,346
9,462
2,811
0
1,510
7,952
0
40,585
L
Hercules
TeiIZeitGott
Hercules
4,942
975
0
5,777
10,833
8,963
0
4,745
6,088
0
34,710
W
Zhong Kui
fitzi9876
Zhong Kui
8,356
938
0
2,906
7,264
5,237
35
1,788
5,476
53,352
12,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,193
Gold Earned
39,750
374
Minions Killed
432
0
Camps Cleared
0
1,451,578
Distance Traveled
1,463,168
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,668
619
125
9
0
269,794
0
W
Susano
7,970
569
89
6
0
324,248
0
L
Thoth
7,615
544
87
6
0
294,143
0
W
Xing Tian
7,190
514
43
3
0
315,410
1
L
Sylvanus
7,554
540
82
6
0
303,787
0
L
Ah Muzen Cab
8,237
588
118
8
0
278,864
0
L
Da Ji
6,788
485
29
2
0
299,290
2
W
Cupid
6,817
487
72
5
0
264,798
2
L
Hercules
6,999
500
58
4
0
275,494
5
W
Zhong Kui
9,105
650
103
7
0
288,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role