Player Matchup

Yemoja
Yemoja
Silver I
 
Yemoja
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
Henisir
Neith
Gold II
Level 154
God Stats
37W - 27L
1,646 SR
Queue Stats
341W - 346L
1,627 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
c4lum8
Gilgamesh
Gold V
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 75L
1,234 MMR
Solo
Scylla
Scylla
Gold I
xxMoridinxx
Scylla
Gold I
Level 155
God Stats
10W - 2L
1,954 SR
Queue Stats
231W - 212L
1,659 MMR
Solo
Bastet
Bastet
Platinum V
αsuηα
Bastet
Platinum V
Level 126
God Stats
68W - 46L
1,648 SR
Queue Stats
175W - 166L
1,662 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,650 SR
1,536 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,566 SR
1,490 MMR
Bacchus
Bacchus
Silver II
Atipico
Bacchus
Silver II
Level 137
God Stats
9W - 12L
1,483 SR
Queue Stats
88W - 100L
1,071 MMR
Solo
Thanatos
Thanatos
Gold IV
Illussion666
Thanatos
Gold IV
Level 123
God Stats
11W - 11L
1,524 SR
Queue Stats
202W - 211L
1,599 MMR
Solo
King Arthur
King Arthur
Bronze III
Kongrah
King Arthur
Bronze III
Level 82
God Stats
0W - 5L
1,530 SR
Queue Stats
4W - 7L
1,600 MMR
Solo
Kukulkan
Kukulkan
Gold II
adri4400
Kukulkan
Gold II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 137L
1,604 MMR
Solo
Medusa
Medusa
Gold II
juanca532
Medusa
Gold II
Level 64
God Stats
6W - 4L
1,791 SR
Queue Stats
75W - 75L
1,574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 2 / 13
7,814
488
3,254
13,829
8,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Henisir
Neith
16
5 / 1 / 8
9,422
589
8,670
10,207
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
c4lum8
Gilgamesh
15
3 / 1 / 6
9,283
580
8,869
13,866
8,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Scylla
15
8 / 2 / 5
9,798
612
12,545
7,819
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
αsuηα
Bastet
17
9 / 1 / 5
9,615
601
14,743
15,604
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KumbhakarnaJanusLancelotOsiris

VS

Bans
AwilixSusanoKuzenboFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Atipico
Bacchus
9
0 / 3 / 3
6,470
404
5,756
13,672
10,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Illussion666
Thanatos
12
2 / 6 / 0
7,357
460
4,899
16,055
5,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Kongrah
King Arthur
14
1 / 4 / 1
8,334
521
9,944
15,982
10,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
adri4400
Kukulkan
12
1 / 7 / 0
7,431
464
5,796
8,851
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
juanca532
Medusa
11
2 / 5 / 1
7,208
451
10,344
11,805
2,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
11
25
Kills
6
7
Deaths
25
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
2
13
3.25
L
Bacchus
Atipico
Bacchus
0
3
3
0.5
W
Neith
Henisir
Neith
5
1
8
9
L
Thanatos
Illussion666
Thanatos
2
6
0
0.33
L
King Arthur
Kongrah
King Arthur
1
4
1
0.38
L
Kukulkan
adri4400
Kukulkan
1
7
0
0.14
W
Gilgamesh
c4lum8
Gilgamesh
3
1
6
6
L
Medusa
juanca532
Medusa
2
5
1
0.5
W
Scylla
8
2
5
5.25
W
Bastet
αsuηα
Bastet
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,081
Damage
36,739
61,325
Taken
66,365
28,042
Mitigated
31,198
23,973
Healing
18,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,254
676
5,094
3,438
13,829
8,391
111
3,500
10,329
17,624
944
L
Bacchus
Atipico
Bacchus
5,756
863
0
4,472
13,672
10,105
0
4,197
9,302
18,217
0
W
Neith
Henisir
Neith
8,670
1,990
0
2,975
10,207
3,339
71
2,519
7,688
0
69,666
L
Thanatos
Illussion666
Thanatos
4,899
987
0
7,114
16,055
5,132
0
3,863
11,974
0
48,256
L
King Arthur
Kongrah
King Arthur
9,944
1,581
0
4,401
15,982
10,876
0
1,934
13,955
0
68,113
L
Kukulkan
adri4400
Kukulkan
5,796
172
0
554
8,851
2,262
0
3,545
5,090
46,085
868
W
Gilgamesh
c4lum8
Gilgamesh
8,869
2,667
0
3,005
13,866
8,288
0
1,396
12,470
0
63,778
L
Medusa
juanca532
Medusa
10,344
3,865
0
1,486
11,805
2,823
0
1,242
10,517
31
46,665
W
Scylla
12,545
1,723
0
1,102
7,819
2,488
0
1,851
5,968
73,173
1,342
W
Bastet
αsuηα
Bastet
14,743
4,116
0
8,359
15,604
5,536
137
3,118
12,486
0
89,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,932
Gold Earned
36,800
529
Minions Killed
367
0
Camps Cleared
0
1,669,997
Distance Traveled
1,512,665
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,814
488
28
2
0
335,150
8
L
Bacchus
6,470
404
32
2
0
341,259
7
W
Neith
9,422
589
129
8
0
309,077
1
L
Thanatos
7,357
460
76
5
0
316,014
0
L
King Arthur
8,334
521
103
6
0
302,370
0
L
Kukulkan
7,431
464
101
6
0
269,531
2
W
Gilgamesh
9,283
580
107
7
0
318,722
0
L
Medusa
7,208
451
55
3
0
283,491
1
W
Scylla
9,798
612
127
8
0
330,436
5
W
Bastet
9,615
601
138
9
0
376,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role