Player Matchup

Nu Wa
Nu Wa
CosmicFrög
Nu Wa
Level 81
God Stats
13W - 16L
1,558 SR
Queue Stats
118W - 166L
1,475 Elo+
Party 1
Bakasura
Bakasura
Forestdragon42
Bakasura
Level 162
God Stats
0W - 2L
1,329 SR
Queue Stats
143W - 175L
1,486 Elo+
Party 1
Erlang Shen
Erlang Shen
M1chL
Erlang Shen
Level 162
God Stats
23W - 20L
1,574 SR
Queue Stats
710W - 648L
1,529 Elo+
Solo
Artio
Artio
SpaghettiGirl
Artio
Level 169
God Stats
3W - 7L
1,381 SR
Queue Stats
103W - 124L
1,499 Elo+
Party 1
Rama
Rama
cordiaxiz
Rama
Level 203
God Stats
9W - 5L
1,653 SR
Queue Stats
129W - 138L
1,513 Elo+
Party 1
Team Averages
Level 155
1,499 SR
1,500 Elo+

VS

Team Averages
Level 132
1,528 SR
1,520 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MiniMan980
Jing Wei
Level 49
God Stats
3W - 0L
1,371 SR
Queue Stats
168W - 156L
1,435 Elo+
Solo
Nike
Nike
NinjaTruco
Nike
Level 145
God Stats
10W - 7L
1,713 SR
Queue Stats
280W - 245L
1,535 Elo+
Solo
Tiamat
Tiamat
ViableLockdown
Tiamat
Level 185
God Stats
84W - 73L
1,554 SR
Queue Stats
190W - 178L
1,535 Elo+
Solo
Arachne
Arachne
drako4748
Arachne
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 30L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,321
532
3,456
3,296
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
9
0 / 2 / 0
4,631
463
3,211
8,514
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Erlang Shen
M1chL
Erlang Shen
7
0 / 6 / 0
4,640
464
2,734
7,171
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 1
4,745
475
2,000
9,487
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
11
2 / 1 / 0
6,192
619
7,415
5,444
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
0 / 0 / 6
5,711
571
4,376
7,236
5,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
MiniMan980
Jing Wei
10
0 / 2 / 2
5,607
561
4,381
7,010
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
6 / 0 / 0
6,963
696
3,825
5,951
4,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 0 / 3
6,081
608
3,081
3,038
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
drako4748
Arachne
11
7 / 0 / 1
6,638
664
6,720
9,171
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
13
13
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
0
0
6
3
L
0
2
0
0
L
Bakasura
0
2
0
0
L
Erlang Shen
M1chL
Erlang Shen
0
6
0
0
W
Jing Wei
MiniMan980
Jing Wei
0
2
2
0.5
W
6
0
0
6
L
0
2
1
0.25
W
0
0
3
1.5
L
Rama
2
1
0
2
W
Arachne
drako4748
Arachne
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,816
Damage
22,383
33,912
Taken
32,406
13,773
Mitigated
15,705
11,312
Healing
16,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
4,376
1,398
0
2,075
7,236
5,135
0
1,127
5,669
16,533
0
L
3,456
663
0
351
3,296
927
0
1,360
1,766
39,565
709
L
Bakasura
3,211
2,320
0
4,112
8,514
2,711
0
1,522
6,828
0
24,631
L
Erlang Shen
M1chL
Erlang Shen
2,734
1,609
0
976
7,171
3,883
0
1,025
5,786
0
20,453
W
Jing Wei
MiniMan980
Jing Wei
4,381
3,673
0
3,232
7,010
1,962
0
919
6,044
0
39,903
W
3,825
1,077
0
2,277
5,951
4,079
40
498
5,453
69
45,914
L
2,000
219
530
3,186
9,487
4,763
0
3,134
6,255
8,952
0
W
3,081
346
0
1,792
3,038
1,670
0
823
2,077
52,045
0
L
Rama
7,415
5,912
0
2,157
5,444
1,489
0
42
5,402
0
52,472
W
Arachne
drako4748
Arachne
6,720
4,862
0
6,954
9,171
2,859
0
2,089
7,082
0
34,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,529
Gold Earned
31,000
322
Minions Killed
366
0
Camps Cleared
0
959,153
Distance Traveled
1,018,513
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,711
571
13
1
0
195,727
4
L
Nu Wa
5,321
532
84
8
0
196,869
0
L
Bakasura
4,631
463
59
6
0
225,252
4
L
Erlang Shen
4,640
464
50
5
0
156,793
0
W
Jing Wei
5,607
561
69
7
0
196,398
0
W
Nike
6,963
696
97
10
0
181,770
0
L
Artio
4,745
475
18
2
0
206,428
0
W
Tiamat
6,081
608
112
11
0
200,900
0
L
Rama
6,192
619
111
11
0
173,811
2
W
Arachne
6,638
664
75
8
0
243,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role