Player Matchup

Nox
Nox
CallMeRoc
Nox
Level 188
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 24L
1,385 Elo+
Solo
Nike
Nike
Cuddle_Core420
Nike
Level 146
God Stats
2W - 0L
1,787 SR
Queue Stats
284W - 261L
1,466 Elo+
Solo
Terra
Terra
NavyGravy
Terra
Level 146
God Stats
1W - 0L
1,600 SR
Queue Stats
124W - 95L
1,587 Elo+
Solo
Danzaburou
Danzaburou
Spearmyntz
Danzaburou
Level 96
God Stats
61W - 35L
1,627 SR
Queue Stats
206W - 170L
1,533 Elo+
Solo
Ne Zha
Ne Zha
tyncho91
Ne Zha
Level 73
God Stats
19W - 16L
1,574 SR
Queue Stats
474W - 494L
1,434 Elo+
Solo
Team Averages
Level 130
1,618 SR
1,481 Elo+

VS

Team Averages
Level 135
1,529 SR
1,480 Elo+
Olorun
Olorun
FelicityFortune
Olorun
Level 124
God Stats
1W - 3L
1,264 SR
Queue Stats
120W - 108L
1,484 Elo+
Party 1
Mulan
Mulan
GE4RS G4YM3R
Mulan
Level 127
God Stats
12W - 11L
1,572 SR
Queue Stats
235W - 229L
1,449 Elo+
Solo
Zhong Kui
Zhong Kui
PaleDeath85
Zhong Kui
Level 154
God Stats
45W - 31L
1,530 SR
Queue Stats
278W - 257L
1,486 Elo+
Solo
Yemoja
Yemoja
TonyBamanboni
Yemoja
Level 142
God Stats
3W - 4L
1,591 SR
Queue Stats
168W - 148L
1,560 Elo+
Solo
Pele
Pele
pet97x
Pele
Level 127
God Stats
1W - 1L
1,688 SR
Queue Stats
15W - 18L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,560
582
8,953
6,697
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 0 / 3
8,922
686
10,115
9,685
7,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
NavyGravy
Terra
12
5 / 0 / 4
7,781
599
8,857
14,348
11,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Spearmyntz
Danzaburou
14
1 / 0 / 3
8,714
670
7,265
6,848
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ne Zha
tyncho91
Ne Zha
13
4 / 3 / 2
7,405
570
6,964
10,902
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
6,919
532
3,538
10,226
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 5 / 0
6,828
525
4,645
13,236
6,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
PaleDeath85
Zhong Kui
12
2 / 3 / 1
6,857
527
9,435
12,334
8,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 1 / 0
6,000
462
5,107
11,695
6,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pele
pet97x
Pele
12
1 / 4 / 1
6,443
496
4,403
12,131
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
16
Kills
3
3
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
4
0
3
5.5
L
0
3
0
0
L
0
5
0
0
W
Terra
NavyGravy
Terra
5
0
4
7
L
Zhong Kui
PaleDeath85
Zhong Kui
2
3
1
0.83
W
Danzaburou
Spearmyntz
Danzaburou
1
0
3
2.5
L
0
1
0
0
L
Pele
pet97x
Pele
1
4
1
0.38
W
Ne Zha
tyncho91
Ne Zha
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,154
Damage
27,128
48,480
Taken
59,622
29,215
Mitigated
28,229
20,874
Healing
21,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,953
703
0
1,691
6,697
2,637
0
4,107
2,590
52,723
451
W
10,115
801
0
2,092
9,685
7,854
497
0
9,685
1,831
63,519
L
3,538
1,635
300
3,786
10,226
3,442
0
2,929
7,246
52,453
3,703
L
4,645
172
0
4,326
13,236
6,083
0
913
12,323
0
51,842
W
Terra
NavyGravy
Terra
8,857
1,025
2,595
5,367
14,348
11,896
0
6,993
7,355
22,803
0
L
Zhong Kui
PaleDeath85
Zhong Kui
9,435
136
0
4,044
12,334
8,136
0
6,403
5,519
43,183
748
W
Danzaburou
Spearmyntz
Danzaburou
7,265
4,654
0
3,724
6,848
2,599
1,762
3,506
3,342
0
74,916
L
5,107
1,647
3,546
3,253
11,695
6,642
0
4,477
7,100
24,607
0
L
Pele
pet97x
Pele
4,403
1,276
0
2,148
12,131
3,926
0
2,822
9,211
0
48,950
W
Ne Zha
tyncho91
Ne Zha
6,964
1,365
0
5,405
10,902
4,229
0
3,209
7,693
0
54,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,382
Gold Earned
33,047
466
Minions Killed
421
0
Camps Cleared
0
1,369,256
Distance Traveled
1,317,526
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,560
582
106
8
0
262,425
0
W
Nike
8,922
686
114
9
0
272,186
0
L
Olorun
6,919
532
108
8
0
243,210
0
L
Mulan
6,828
525
98
8
0
240,419
2
W
Terra
7,781
599
31
2
0
284,036
2
L
Zhong Kui
6,857
527
85
7
0
257,573
1
W
Danzaburou
8,714
670
127
10
0
250,251
0
L
Yemoja
6,000
462
45
3
0
249,003
5
L
Pele
6,443
496
85
7
0
327,321
0
W
Ne Zha
7,405
570
88
7
0
300,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role