Player Matchup

Discordia
Discordia
FléurDeLys
Discordia
Level 90
God Stats
3W - 2L
1,397 SR
Queue Stats
59W - 72L
1,452 Elo+
Solo
Olorun
Olorun
GottesKrieger19
Olorun
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 102L
1,497 Elo+
Party 1
Sobek
Sobek
OliverOriak
Sobek
Level 126
God Stats
3W - 1L
1,617 SR
Queue Stats
92W - 92L
1,468 Elo+
Party 1
Rama
Rama
Sarrutobi
Rama
Level 119
God Stats
8W - 10L
1,341 SR
Queue Stats
348W - 359L
1,519 Elo+
Solo
Cu Chulainn
Cu Chulainn
lRonZarbi
Cu Chulainn
Level 121
God Stats
2W - 0L
1,696 SR
Queue Stats
267W - 257L
1,557 Elo+
Party 1
Team Averages
Level 114
1,510 SR
1,499 Elo+

VS

Team Averages
Level 62
1,512 SR
1,483 Elo+
Eset
Eset
Deejay84
Eset
Level 42
God Stats
0W - 1L
1,300 SR
Queue Stats
73W - 72L
1,508 Elo+
Solo
Cu Chulainn
Cu Chulainn
Olympus21
Cu Chulainn
Level 28
God Stats
0W - 2L
1,276 SR
Queue Stats
16W - 14L
1,474 Elo+
Solo
Chaac
Chaac
Saxcer
Chaac
Level 40
God Stats
0W - 1L
1,577 SR
Queue Stats
3W - 7L
1,390 Elo+
Solo
Zeus
Zeus
TriceraTops1000
Zeus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 112L
1,558 Elo+
Solo
Ymir
Ymir
Ukimino
Ymir
Level 99
God Stats
5W - 2L
1,909 SR
Queue Stats
92W - 96L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FléurDeLys
Discordia
14
5 / 2 / 11
7,945
993
8,884
4,740
1,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 2 / 14
8,233
1,029
9,490
6,594
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
6 / 2 / 9
8,706
1,088
3,897
9,146
10,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
13
2 / 2 / 10
7,696
962
7,262
6,630
2,733
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cu Chulainn
lRonZarbi
Cu Chulainn
11
1 / 3 / 14
7,495
937
3,955
8,834
8,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
0 / 4 / 4
7,106
888
3,850
6,154
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Olympus21
Cu Chulainn
13
2 / 5 / 3
6,999
875
9,080
11,048
8,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
Saxcer
Chaac
7
0 / 2 / 0
5,378
672
369
2,823
1,278
14
9 / 3 / 1
8,624
1,078
14,415
5,778
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Ukimino
Ymir
13
0 / 4 / 3
7,293
912
3,520
11,639
11,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
18
Kills
11
11
Deaths
18
58
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Eset
0
4
4
0.5
W
Discordia
FléurDeLys
Discordia
5
2
11
5.25
W
4
2
14
5.5
W
6
2
9
5.25
L
Cu Chulainn
Olympus21
Cu Chulainn
2
5
3
0.7
W
Rama
2
2
10
3.5
L
Chaac
Saxcer
Chaac
0
2
0
0
L
9
3
1
3.17
L
Ymir
Ukimino
Ymir
0
4
3
0.38
W
Cu Chulainn
lRonZarbi
Cu Chulainn
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,488
Damage
31,234
35,944
Taken
37,442
26,307
Mitigated
25,868
12,281
Healing
5,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
3,850
489
596
1,030
6,154
2,480
0
5,013
1,101
10,112
0
W
Discordia
FléurDeLys
Discordia
8,884
494
1,033
534
4,740
1,874
0
3,067
1,445
16,960
0
W
9,490
4,885
1,455
1,513
6,594
2,773
192
4,447
1,992
15,435
820
W
3,897
689
626
3,083
9,146
10,453
0
4,980
3,879
6,512
0
L
Cu Chulainn
Olympus21
Cu Chulainn
9,080
1,202
293
1,126
11,048
8,840
0
6,868
4,035
2,144
15,661
W
Rama
7,262
5,043
655
1,436
6,630
2,733
1,100
4,252
2,138
0
22,482
L
Chaac
Saxcer
Chaac
369
63
0
449
2,823
1,278
0
1,785
1,038
0
752
L
14,415
1,377
123
525
5,778
1,926
0
3,902
1,773
26,092
0
L
Ymir
Ukimino
Ymir
3,520
150
37
1,610
11,639
11,344
0
5,544
5,845
8,837
761
W
Cu Chulainn
lRonZarbi
Cu Chulainn
3,955
797
544
1,402
8,834
8,474
234
5,445
3,147
1,454
5,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,075
Gold Earned
35,400
81
Minions Killed
70
0
Camps Cleared
0
775,298
Distance Traveled
659,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,106
888
21
3
0
138,676
0
W
Discordia
7,945
993
11
1
0
150,200
0
W
Olorun
8,233
1,029
16
2
0
166,176
0
W
Sobek
8,706
1,088
6
1
0
163,662
0
L
Cu Chulainn
6,999
875
11
1
0
157,865
0
W
Rama
7,696
962
33
4
0
139,503
0
L
Chaac
5,378
672
1
0
0
60,478
0
L
Zeus
8,624
1,078
25
3
0
160,695
0
L
Ymir
7,293
912
12
2
0
141,761
0
W
Cu Chulainn
7,495
937
15
2
0
155,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role