Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ShanKs4K
Merlin
Level 148
God Stats
3W - 4L
1,461 SR
Queue Stats
102W - 109L
1,549 Elo+
Solo
Amaterasu
Amaterasu
boyoscutt
Amaterasu
Level 135
God Stats
2W - 2L
1,824 SR
Queue Stats
158W - 160L
1,538 Elo+
Solo
Team Averages
Level 148
1,557 SR
1,517 Elo+

VS

Team Averages
Level 172
1,520 SR
1,500 Elo+
Serqet
Serqet
 
Serqet
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
EckoSan
Sol
Level 226
God Stats
1W - 1L
1,633 SR
Queue Stats
67W - 66L
1,513 Elo+
Solo
Nox
Nox
HOREBBY
Nox
Level 106
God Stats
2W - 2L
1,420 SR
Queue Stats
394W - 353L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
S-Afric
Gilgamesh
Level 181
God Stats
5W - 7L
1,401 SR
Queue Stats
266W - 284L
1,489 Elo+
Party 2
Hel
Hel
ViolentBulldog
Hel
Level 176
God Stats
10W - 10L
1,645 SR
Queue Stats
379W - 394L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 0 / 1
8,007
667
6,947
7,688
5,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
 
Kumbhakarna
12
0 / 7 / 1
7,859
655
6,995
25,733
24,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
 
Tiamat
13
0 / 2 / 1
7,465
622
9,379
5,680
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
ShanKs4K
Merlin
16
1 / 2 / 1
8,692
724
14,147
8,799
4,030
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
boyoscutt
Amaterasu
13
0 / 3 / 1
7,297
608
7,371
16,202
17,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
4 / 1 / 10
8,469
706
9,386
12,307
13,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sol
17
5 / 0 / 9
9,475
790
18,826
10,612
4,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nox
15
2 / 0 / 10
8,718
727
10,986
7,990
3,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
S-Afric
Gilgamesh
13
0 / 1 / 13
8,554
713
13,039
13,934
18,207
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
3 / 0 / 8
8,685
724
5,780
8,364
6,855
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
64
2
Kills
14
14
Deaths
2
5
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
0
1
1.5
L
Kumbhakarna
 
Kumbhakarna
0
7
1
0.07
L
Tiamat
 
Tiamat
0
2
1
0.25
W
Serqet
 
Serqet
4
1
10
9
W
Sol
5
0
9
9.5
W
Nox
2
0
10
7
W
Gilgamesh
S-Afric
Gilgamesh
0
1
13
6.5
L
Merlin
ShanKs4K
Merlin
1
2
1
0.75
W
3
0
8
7
L
Amaterasu
boyoscutt
Amaterasu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,839
Damage
58,017
64,102
Taken
53,207
54,399
Mitigated
47,491
30,745
Healing
37,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
6,947
608
8,470
5,307
7,688
5,236
0
3,950
3,484
15,339
531
L
Kumbhakarna
 
Kumbhakarna
6,995
288
2,880
4,538
25,733
24,258
0
13,408
10,964
14,524
0
L
Tiamat
 
Tiamat
9,379
513
699
1,366
5,680
3,172
0
2,920
2,459
18,203
654
W
Serqet
 
Serqet
9,386
2,414
1,103
2,368
12,307
13,904
123
8,874
3,358
0
10,010
W
Sol
18,826
4,204
0
3,188
10,612
4,773
687
6,262
4,225
38,146
1,867
W
Nox
10,986
1,222
0
401
7,990
3,752
195
6,595
1,311
26,530
0
W
Gilgamesh
S-Afric
Gilgamesh
13,039
1,163
2,479
2,734
13,934
18,207
208
8,450
5,137
0
20,605
L
Merlin
ShanKs4K
Merlin
14,147
349
547
583
8,799
4,030
0
4,119
4,010
46,242
0
W
5,780
447
19,100
6,281
8,364
6,855
37
6,477
1,809
17,660
341
L
Amaterasu
boyoscutt
Amaterasu
7,371
1,668
591
5,764
16,202
17,703
0
8,773
6,970
0
7,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,320
Gold Earned
43,901
134
Minions Killed
142
0
Camps Cleared
0
1,198,462
Distance Traveled
1,217,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,007
667
15
1
0
256,726
0
L
Kumbhakarna
7,859
655
16
1
0
233,672
0
L
Tiamat
7,465
622
31
3
0
233,999
0
W
Serqet
8,469
706
8
1
0
259,057
0
W
Sol
9,475
790
65
5
0
258,685
0
W
Nox
8,718
727
39
3
0
251,780
0
W
Gilgamesh
8,554
713
11
1
0
204,389
0
L
Merlin
8,692
724
69
6
0
251,763
0
W
Hel
8,685
724
19
2
0
243,816
0
L
Amaterasu
7,297
608
3
0
0
222,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role