Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Diamond V
 
Scylla
Diamond V
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charon
Charon
Diamond IV
Gazereal
Charon
Diamond IV
Level 187
God Stats
1W - 2L
1,212 SR
Queue Stats
132W - 124L
2,156 MMR
Solo
Thanatos
Thanatos
Diamond II
SeparteCus
Thanatos
Diamond II
Level 109
God Stats
2W - 4L
1,421 SR
Queue Stats
300W - 281L
2,144 MMR
Solo
Fafnir
Fafnir
Diamond IV
ccKatxi3
Fafnir
Diamond IV
Level 158
God Stats
1W - 0L
1,572 SR
Queue Stats
86W - 62L
2,062 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,441 SR
1,872 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,620 SR
2,045 MMR
Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum I
AlexGKaz
Poseidon
Platinum I
Level 130
God Stats
2W - 2L
1,805 SR
Queue Stats
32W - 28L
1,981 MMR
Solo
Rama
Rama
Diamond V
Completed485
Rama
Diamond V
Level 129
God Stats
248W - 253L
1,623 SR
Queue Stats
1,142W - 1,152L
1,990 MMR
Solo
Ne Zha
Ne Zha
Grandmaster
Tanero
Ne Zha
Grandmaster
Level 189
God Stats
15W - 18L
1,635 SR
Queue Stats
369W - 314L
2,729 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
TheTurtleConman
Sun Wukong
Platinum V
Level 141
God Stats
1W - 2L
1,538 SR
Queue Stats
45W - 30L
2,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 1 / 3
6,501
650
7,391
6,864
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
 
Scylla
11
3 / 3 / 1
6,127
613
5,201
4,515
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Gazereal
Charon
11
0 / 3 / 1
5,445
545
3,179
10,650
5,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Thanatos
SeparteCus
Thanatos
12
8 / 2 / 2
6,939
694
8,807
9,756
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
ccKatxi3
Fafnir
10
1 / 0 / 7
6,224
622
4,390
7,220
6,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
CerberusGebSusanoThor

VS

Bans
NemesisGuan YuCthulhuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 3 / 1
5,062
506
2,234
9,167
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
AlexGKaz
Poseidon
10
1 / 3 / 2
5,558
556
2,234
5,835
1,315
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 8 / 1
4,741
474
5,430
9,785
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Tanero
Ne Zha
9
3 / 2 / 0
5,667
567
6,611
9,525
4,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sun Wukong
TheTurtleConman
Sun Wukong
12
4 / 0 / 0
7,018
702
7,655
7,440
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
15
Kills
8
9
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
3
4.5
W
Scylla
 
Scylla
3
3
1
1.17
L
Hun Batz
 
Hun Batz
0
3
1
0.17
L
Poseidon
AlexGKaz
Poseidon
1
3
2
0.67
L
0
8
1
0.06
W
Charon
Gazereal
Charon
0
3
1
0.17
W
Thanatos
SeparteCus
Thanatos
8
2
2
4.5
L
Ne Zha
Tanero
Ne Zha
3
2
0
1.5
L
Sun Wukong
TheTurtleConman
Sun Wukong
4
0
0
4
W
Fafnir
ccKatxi3
Fafnir
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,968
Damage
24,164
39,005
Taken
41,752
18,423
Mitigated
13,756
20,402
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,391
3,783
0
4,234
6,864
1,959
496
0
6,864
0
49,858
W
Scylla
 
Scylla
5,201
554
0
862
4,515
1,337
0
1,305
3,210
42,474
660
L
Hun Batz
 
Hun Batz
2,234
589
0
3,524
9,167
2,410
0
1,066
8,018
0
30,874
L
Poseidon
AlexGKaz
Poseidon
2,234
443
0
1,990
5,835
1,315
0
2,633
2,886
34,223
454
L
5,430
4,033
0
1,657
9,785
1,780
0
1,257
8,528
0
27,988
W
Charon
Gazereal
Charon
3,179
272
0
4,584
10,650
5,001
0
0
10,650
32,823
0
W
Thanatos
SeparteCus
Thanatos
8,807
3,546
0
7,720
9,756
3,801
0
371
9,385
0
53,719
L
Ne Zha
Tanero
Ne Zha
6,611
1,278
0
3,304
9,525
4,449
0
4,288
5,099
0
20,644
L
Sun Wukong
TheTurtleConman
Sun Wukong
7,655
1,534
0
2,410
7,440
3,802
0
2,246
4,579
0
48,639
W
Fafnir
ccKatxi3
Fafnir
4,390
1,534
0
3,002
7,220
6,325
0
511
6,709
14,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,236
Gold Earned
28,046
340
Minions Killed
304
0
Camps Cleared
0
1,001,860
Distance Traveled
1,048,132
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,501
650
93
9
0
187,511
2
W
Scylla
6,127
613
94
9
0
186,974
0
L
Hun Batz
5,062
506
66
7
0
225,001
0
L
Poseidon
5,558
556
64
6
0
198,571
2
L
Rama
4,741
474
62
6
0
187,788
2
W
Charon
5,445
545
58
6
0
177,510
0
W
Thanatos
6,939
694
75
8
0
237,336
3
L
Ne Zha
5,667
567
13
1
0
211,184
1
L
Sun Wukong
7,018
702
99
10
0
225,588
0
W
Fafnir
6,224
622
20
2
0
212,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role