Player Matchup

Bakasura
Bakasura
DAYDN
Bakasura
Level 155
God Stats
16W - 3L
1,722 SR
Queue Stats
448W - 91L
1,824 Elo+
Party 1
Thanatos
Thanatos
Navgaroth
Thanatos
Level 112
God Stats
10W - 1L
1,947 SR
Queue Stats
134W - 19L
1,902 Elo+
Party 1
Anubis
Anubis
Paintedstar
Anubis
Level 146
God Stats
30W - 3L
1,742 SR
Queue Stats
487W - 142L
1,701 Elo+
Party 1
Horus
Horus
Zxento97
Horus
Level 34
God Stats
2W - 4L
1,285 SR
Queue Stats
71W - 71L
1,373 Elo+
Solo
Maui
Maui
guttaking
Maui
Level 123
God Stats
21W - 18L
1,412 SR
Queue Stats
131W - 147L
1,441 Elo+
Solo
Team Averages
Level 114
1,622 SR
1,648 Elo+

VS

Team Averages
Level 76
1,501 SR
1,416 Elo+
Neith
Neith
Cheezizg00d4u
Neith
Level 59
God Stats
316W - 324L
1,429 SR
Queue Stats
374W - 418L
1,377 Elo+
Solo
Ishtar
Ishtar
HI Haters3303
Ishtar
Level 80
God Stats
51W - 52L
1,474 SR
Queue Stats
257W - 248L
1,453 Elo+
Solo
Amaterasu
Amaterasu
Kingblaster12
Amaterasu
Level 149
God Stats
1W - 1L
1,810 SR
Queue Stats
74W - 76L
1,487 Elo+
Solo
Raijin
Raijin
Kiryu6173
Raijin
Level 46
God Stats
4W - 9L
1,391 SR
Queue Stats
50W - 59L
1,401 Elo+
Solo
Olorun
Olorun
TDPymandre
Olorun
Level 45
God Stats
68W - 96L
1,402 SR
Queue Stats
120W - 176L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DAYDN
Bakasura
14
9 / 0 / 6
9,152
1,525
11,635
5,784
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
Navgaroth
Thanatos
13
5 / 0 / 6
8,334
1,389
7,829
7,036
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
13
4 / 4 / 7
8,153
1,359
6,563
4,272
1,858
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
Zxento97
Horus
12
1 / 2 / 6
7,219
1,203
3,327
7,157
4,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Maui
13
0 / 0 / 13
7,430
1,238
4,289
4,109
3,369
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

350

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
7,130
1,188
4,567
8,222
2,122
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 2
6,448
1,075
1,514
1,839
330
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Kingblaster12
Amaterasu
12
0 / 3 / 6
6,659
1,110
6,053
10,289
9,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Raijin
Kiryu6173
Raijin
12
2 / 4 / 3
7,133
1,189
5,859
7,541
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
TDPymandre
Olorun
12
2 / 5 / 3
7,330
1,222
3,075
9,085
3,803
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Earring

Mystical Earring

+15
Mp 5

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
19
Kills
6
6
Deaths
19
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Bakasura
DAYDN
Bakasura
9
0
6
12
L
1
2
2
1
L
Amaterasu
Kingblaster12
Amaterasu
0
3
6
1
L
Raijin
Kiryu6173
Raijin
2
4
3
0.88
W
Thanatos
Navgaroth
Thanatos
5
0
6
8
W
Anubis
4
4
7
1.88
L
Olorun
TDPymandre
Olorun
2
5
3
0.7
W
Horus
Zxento97
Horus
1
2
6
2
W
Maui
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,643
Damage
21,068
28,358
Taken
36,976
15,315
Mitigated
17,806
9,051
Healing
3,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,567
1,783
195
663
8,222
2,122
0
3,150
4,319
0
17,477
W
Bakasura
DAYDN
Bakasura
11,635
7,336
0
1,959
5,784
2,767
0
1,164
4,620
0
18,048
L
1,514
723
0
52
1,839
330
0
887
952
0
3,330
L
Amaterasu
Kingblaster12
Amaterasu
6,053
2,578
0
1,139
10,289
9,622
0
2,269
6,984
0
12,189
L
Raijin
Kiryu6173
Raijin
5,859
637
0
0
7,541
1,929
0
1,922
4,926
18,307
0
W
Thanatos
Navgaroth
Thanatos
7,829
2,800
0
4,205
7,036
2,673
0
2,402
4,634
0
22,785
W
Anubis
6,563
145
51
210
4,272
1,858
0
1,369
2,903
13,657
0
L
Olorun
TDPymandre
Olorun
3,075
1,341
603
869
9,085
3,803
0
2,098
6,665
19,056
0
W
Horus
Zxento97
Horus
3,327
1,478
882
1,744
7,157
4,648
0
2,687
4,470
0
12,490
W
Maui
4,289
974
0
0
4,109
3,369
0
1,312
2,797
12,132
516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,288
Gold Earned
34,700
122
Minions Killed
92
10
Camps Cleared
2
634,486
Distance Traveled
463,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,130
1,188
17
3
0
99,022
0
W
Bakasura
9,152
1,525
30
5
4
147,274
0
L
Ishtar
6,448
1,075
2
0
1
33,798
0
L
Amaterasu
6,659
1,110
8
1
0
120,355
0
L
Raijin
7,133
1,189
32
5
1
117,597
0
W
Thanatos
8,334
1,389
34
6
4
141,090
0
W
Anubis
8,153
1,359
18
3
2
111,131
0
L
Olorun
7,330
1,222
33
6
0
92,671
0
W
Horus
7,219
1,203
32
5
0
107,988
0
W
Maui
7,430
1,238
8
1
0
127,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role