Player Matchup

Kali
Kali
 
Kali
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
 
Nu Wa
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
MIDGOD100
Charybdis
Level 157
God Stats
4W - 4L
1,437 SR
Queue Stats
271W - 329L
1,434 Elo+
Party 3
Cthulhu
Cthulhu
Ragnapunck
Cthulhu
Level 178
God Stats
88W - 52L
1,652 SR
Queue Stats
417W - 409L
1,531 Elo+
Solo
Tyr
Tyr
iizakore
Tyr
Level 182
God Stats
14W - 25L
1,476 SR
Queue Stats
260W - 320L
1,493 Elo+
Party 3
Team Averages
Level 145
1,513 SR
1,492 Elo+

VS

Team Averages
Level 121
1,569 SR
1,525 Elo+
Medusa
Medusa
LucifersKingPin
Medusa
Level 61
God Stats
24W - 20L
1,477 SR
Queue Stats
114W - 85L
1,484 Elo+
Party 1
Sylvanus
Sylvanus
Promortyus
Sylvanus
Level 104
God Stats
7W - 6L
1,704 SR
Queue Stats
19W - 26L
1,556 Elo+
Party 2
Bakasura
Bakasura
Proudsouthrnvet
Bakasura
Level 157
God Stats
4W - 6L
1,457 SR
Queue Stats
269W - 223L
1,541 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Texap
Morgan Le Fay
Level 145
God Stats
53W - 59L
1,525 SR
Queue Stats
485W - 445L
1,550 Elo+
Solo
King Arthur
King Arthur
itami7
King Arthur
Level 136
God Stats
5W - 6L
1,683 SR
Queue Stats
165W - 177L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
6 / 2 / 5
7,094
591
7,688
10,383
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
 
Nu Wa
11
2 / 4 / 6
6,454
538
9,239
7,925
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MIDGOD100
Charybdis
13
1 / 0 / 0
6,979
582
2,397
5,500
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ragnapunck
Cthulhu
13
5 / 1 / 4
7,919
660
10,678
12,377
12,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 0 / 3
6,580
548
4,578
7,733
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,346
446
2,382
6,373
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
Promortyus
Sylvanus
9
0 / 1 / 3
5,496
458
3,782
8,763
5,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
11
3 / 6 / 3
6,399
533
5,615
12,497
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morgan Le Fay
Texap
Morgan Le Fay
11
2 / 2 / 1
6,379
532
6,010
6,245
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
itami7
King Arthur
11
2 / 5 / 0
6,212
518
9,629
17,270
11,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
15
Kills
7
7
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
6
2
5
4.25
W
Nu Wa
 
Nu Wa
2
4
6
1.25
L
0
1
0
0
W
Charybdis
MIDGOD100
Charybdis
1
0
0
1
L
Sylvanus
Promortyus
Sylvanus
0
1
3
1.5
L
Bakasura
3
6
3
0.75
W
Cthulhu
Ragnapunck
Cthulhu
5
1
4
7
L
Morgan Le Fay
Texap
Morgan Le Fay
2
2
1
1.25
W
1
0
3
2.5
L
King Arthur
itami7
King Arthur
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,580
Damage
27,418
43,918
Taken
51,148
25,181
Mitigated
25,747
17,861
Healing
16,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
7,688
4,114
0
2,193
10,383
4,231
0
2,747
7,360
0
48,672
W
Nu Wa
 
Nu Wa
9,239
1,116
0
1,775
7,925
1,747
0
3,378
4,416
43,063
530
L
2,382
854
0
1,566
6,373
1,873
0
499
5,756
0
38,243
W
Charybdis
MIDGOD100
Charybdis
2,397
1,399
0
3,837
5,500
1,565
0
738
4,762
0
63,470
L
Sylvanus
Promortyus
Sylvanus
3,782
1,358
902
2,674
8,763
5,689
0
1,688
6,729
15,283
0
L
Bakasura
5,615
4,037
0
5,999
12,497
4,694
0
3,038
9,096
0
29,815
W
Cthulhu
Ragnapunck
Cthulhu
10,678
1,126
64
5,798
12,377
12,121
0
267
12,110
56,571
2,764
L
Morgan Le Fay
Texap
Morgan Le Fay
6,010
70
0
1,351
6,245
1,679
0
2,689
3,322
42,374
717
W
4,578
276
0
4,194
7,733
5,517
1
2,593
5,040
0
20,406
L
King Arthur
itami7
King Arthur
9,629
2,058
0
3,920
17,270
11,812
0
10,412
6,722
0
40,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,026
Gold Earned
29,832
403
Minions Killed
304
0
Camps Cleared
0
1,250,092
Distance Traveled
1,212,114
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,094
591
62
5
0
247,742
0
W
Nu Wa
6,454
538
89
7
0
221,612
4
L
Medusa
5,346
446
66
6
0
248,521
0
W
Charybdis
6,979
582
116
10
0
231,657
2
L
Sylvanus
5,496
458
21
2
0
232,457
3
L
Bakasura
6,399
533
74
6
0
260,336
0
W
Cthulhu
7,919
660
104
9
0
256,700
2
L
Morgan Le Fay
6,379
532
75
6
0
233,801
4
W
Tyr
6,580
548
32
3
0
292,381
2
L
King Arthur
6,212
518
68
6
0
236,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role