Player Matchup

Anubis
Anubis
 
Anubis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Aversivebasher7
Geb
Level 149
God Stats
7W - 6L
1,645 SR
Queue Stats
165W - 223L
1,488 Elo+
Party 2
Neith
Neith
Blanck 300
Neith
Level 159
God Stats
11W - 7L
1,446 SR
Queue Stats
603W - 644L
1,510 Elo+
Party 2
Merlin
Merlin
Ducklez
Merlin
Level 119
God Stats
3W - 5L
1,290 SR
Queue Stats
175W - 164L
1,538 Elo+
Party 3
Thanatos
Thanatos
OnlyJihyo
Thanatos
Level 42
God Stats
6W - 11L
1,472 SR
Queue Stats
151W - 146L
1,493 Elo+
Party 3
Team Averages
Level 115
1,470 SR
1,506 Elo+

VS

Team Averages
Level 123
1,491 SR
1,478 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CwPatt3519
Ah Puch
Level 47
God Stats
20W - 15L
1,683 SR
Queue Stats
186W - 202L
1,452 Elo+
Solo
Terra
Terra
Thewizardragon
Terra
Level 119
God Stats
6W - 11L
1,219 SR
Queue Stats
51W - 52L
1,462 Elo+
Party 1
Neith
Neith
YuukoS2
Neith
Level 167
God Stats
9W - 7L
1,589 SR
Queue Stats
78W - 69L
1,429 Elo+
Solo
Mercury
Mercury
lBehavingP
Mercury
Level 124
God Stats
3W - 3L
1,466 SR
Queue Stats
64W - 57L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
2 / 1 / 1
9,001
600
3,531
5,900
2,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 6 / 5
6,727
448
9,496
11,516
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Neith
14
2 / 3 / 1
7,958
531
6,949
8,582
2,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Merlin
Ducklez
Merlin
13
1 / 4 / 2
7,504
500
4,158
7,462
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
OnlyJihyo
Thanatos
13
3 / 1 / 3
7,746
516
5,673
11,158
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 2 / 1
9,236
616
10,262
8,145
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
CwPatt3519
Ah Puch
10
1 / 2 / 0
6,848
457
2,651
3,943
1,108
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 0 / 6
7,075
472
3,280
10,303
7,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
YuukoS2
Neith
12
1 / 3 / 6
7,438
496
5,985
10,430
3,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mercury
lBehavingP
Mercury
15
7 / 2 / 3
8,440
563
5,681
9,752
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
9
Kills
15
15
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
1
2.5
L
Janus
 
Janus
5
2
1
2.75
W
1
6
5
0.58
W
Neith
2
3
1
0.83
L
Ah Puch
CwPatt3519
Ah Puch
1
2
0
0.5
W
Merlin
Ducklez
Merlin
1
4
2
0.5
W
Thanatos
OnlyJihyo
Thanatos
3
1
3
4.5
L
1
0
6
4
L
Neith
YuukoS2
Neith
1
3
6
1.33
L
Mercury
lBehavingP
Mercury
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,807
Damage
27,859
44,618
Taken
42,573
15,190
Mitigated
18,768
13,866
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,531
126
0
3,483
5,900
2,760
0
2,651
3,249
67,689
1,051
L
Janus
 
Janus
10,262
338
0
408
8,145
2,776
513
3,946
4,103
77,073
1,252
W
9,496
973
0
2,029
11,516
3,558
0
4,098
7,292
22,832
630
W
Neith
6,949
1,602
0
1,631
8,582
2,895
1
1,272
7,310
0
62,569
L
Ah Puch
CwPatt3519
Ah Puch
2,651
0
0
778
3,943
1,108
0
2,077
1,860
35,819
1,966
W
Merlin
Ducklez
Merlin
4,158
238
0
221
7,462
2,353
368
3,491
3,745
44,895
496
W
Thanatos
OnlyJihyo
Thanatos
5,673
1,498
0
6,502
11,158
3,624
0
3,907
7,049
0
43,466
L
3,280
457
1,561
3,504
10,303
7,602
0
3,269
6,654
11,495
0
L
Neith
YuukoS2
Neith
5,985
2,176
0
2,844
10,430
3,547
486
2,747
7,301
0
59,178
L
Mercury
lBehavingP
Mercury
5,681
1,877
0
572
9,752
3,735
0
3,757
5,793
0
65,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,936
Gold Earned
39,037
427
Minions Killed
417
0
Camps Cleared
0
1,463,036
Distance Traveled
1,387,682
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,001
600
126
8
0
256,274
0
L
Janus
9,236
616
145
10
0
303,751
0
W
Geb
6,727
448
32
2
0
313,000
1
W
Neith
7,958
531
111
7
0
289,294
2
L
Ah Puch
6,848
457
58
4
0
176,320
2
W
Merlin
7,504
500
82
5
0
270,118
4
W
Thanatos
7,746
516
76
5
0
334,350
3
L
Terra
7,075
472
11
1
0
333,671
8
L
Neith
7,438
496
109
7
0
229,534
0
L
Mercury
8,440
563
94
6
0
344,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role