Player Matchup

Mercury
Mercury
Platinum IV
IsaacMLX
Mercury
Platinum IV
Level 159
God Stats
8W - 6L
1,436 SR
Queue Stats
317W - 317L
1,848 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
McGhoulDR3AM
Amaterasu
Platinum IV
Level 176
God Stats
5W - 6L
1,653 SR
Queue Stats
583W - 576L
1,824 MMR
Solo
Chronos
Chronos
Gold I
SaraTalex
Chronos
Gold I
Level 156
God Stats
20W - 16L
1,631 SR
Queue Stats
421W - 430L
1,770 MMR
Solo
Geb
Geb
Platinum V
Shadowskillsx
Geb
Platinum V
Level 175
God Stats
6W - 4L
1,719 SR
Queue Stats
308W - 315L
1,760 MMR
Solo
Agni
Agni
Platinum II
javaa757
Agni
Platinum II
Level 195
God Stats
18W - 8L
1,837 SR
Queue Stats
212W - 208L
1,824 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 172
1,655 SR
1,805 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,667 SR
1,828 MMR
King Arthur
King Arthur
Platinum III
ConquerorNike
King Arthur
Platinum III
Level 106
God Stats
64W - 56L
1,615 SR
Queue Stats
110W - 100L
1,923 MMR
Solo
Medusa
Medusa
Platinum II
Firestalker77
Medusa
Platinum II
Level 126
God Stats
5W - 0L
1,886 SR
Queue Stats
42W - 20L
1,920 MMR
Party 1
Sobek
Sobek
Platinum IV
Floppycocoa
Sobek
Platinum IV
Level 147
God Stats
3W - 0L
1,738 SR
Queue Stats
36W - 18L
1,814 MMR
Party 1
Thor
Thor
Gold II
LLodaxx9030
Thor
Gold II
Level 103
God Stats
143W - 127L
1,535 SR
Queue Stats
643W - 658L
1,696 MMR
Solo
Merlin
Merlin
Platinum III
Matsuko_G-G_507
Merlin
Platinum III
Level 173
God Stats
78W - 79L
1,562 SR
Queue Stats
429W - 438L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IsaacMLX
Mercury
9
1 / 4 / 2
5,727
441
2,516
8,152
2,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
McGhoulDR3AM
Amaterasu
13
2 / 1 / 1
7,332
564
3,346
10,261
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chronos
SaraTalex
Chronos
12
0 / 7 / 0
6,293
484
1,637
8,817
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
0 / 6 / 2
5,602
431
2,492
10,830
6,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
12
0 / 3 / 2
6,412
493
4,065
5,666
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesCthulhuAresBastet

VS

Bans
ThanatosSusanoAo KuangDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConquerorNike
King Arthur
13
1 / 0 / 2
8,493
653
4,998
5,686
3,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
6 / 0 / 3
9,498
731
6,968
4,674
1,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 9
7,766
597
3,889
7,344
6,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
7 / 2 / 3
7,947
611
7,496
6,151
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
4 / 0 / 5
8,763
674
5,027
4,479
1,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
3
Kills
21
21
Deaths
3
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ConquerorNike
King Arthur
1
0
2
2
W
6
0
3
7.5
W
3
1
9
7.5
L
Mercury
IsaacMLX
Mercury
1
4
2
0.5
W
7
2
3
4.25
W
4
0
5
6.5
L
Amaterasu
McGhoulDR3AM
Amaterasu
2
1
1
2.5
L
Chronos
SaraTalex
Chronos
0
7
0
0
L
0
6
2
0.17
L
Agni
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,056
Damage
28,378
43,726
Taken
28,334
19,220
Mitigated
15,642
7,342
Healing
12,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ConquerorNike
King Arthur
4,998
1,305
0
2,115
5,686
3,759
505
38
5,648
0
55,328
W
6,968
2,606
0
2,362
4,674
1,728
1,502
1,349
3,183
0
79,534
W
3,889
391
0
2,775
7,344
6,651
231
3,039
4,177
18,137
312
L
Mercury
IsaacMLX
Mercury
2,516
1,433
0
410
8,152
2,486
0
1,740
6,412
0
36,243
W
7,496
1,309
0
2,378
6,151
2,014
0
1,715
4,436
0
47,276
W
5,027
333
0
3,159
4,479
1,490
0
2,011
2,468
60,600
1,060
L
Amaterasu
McGhoulDR3AM
Amaterasu
3,346
1,686
0
4,477
10,261
6,152
0
404
9,857
0
48,549
L
Chronos
SaraTalex
Chronos
1,637
323
0
784
8,817
2,366
0
889
7,928
38,111
1,815
L
2,492
588
0
693
10,830
6,558
0
3,307
7,523
14,869
0
L
Agni
4,065
300
0
978
5,666
1,658
0
2,051
3,615
44,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,366
Gold Earned
42,467
378
Minions Killed
481
0
Camps Cleared
0
1,353,629
Distance Traveled
1,412,769
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,493
653
126
10
0
291,141
0
W
Medusa
9,498
731
133
10
0
286,137
0
W
Sobek
7,766
597
26
2
0
279,568
0
L
Mercury
5,727
441
68
5
0
234,944
0
W
Thor
7,947
611
67
5
0
293,050
0
W
Merlin
8,763
674
129
10
0
262,873
3
L
Amaterasu
7,332
564
102
8
0
278,776
2
L
Chronos
6,293
484
83
6
0
258,345
4
L
Geb
5,602
431
25
2
0
288,202
0
L
Agni
6,412
493
100
8
0
293,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role