Player Matchup

Raijin
Raijin
Biggіе
Raijin
Level 271
God Stats
7W - 0L
1,998 SR
Queue Stats
498W - 8L
2,582 Elo+
Party 2
Horus
Horus
Shifty
Horus
Level 251
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Smоl
Cerberus
Level 271
God Stats
10W - 0L
2,107 SR
Queue Stats
538W - 8L
2,585 Elo+
Party 2
Team Averages
Level 264
1,868 SR
2,222 Elo+

VS

Team Averages
Level 102
1,601 SR
1,566 Elo+
Medusa
Medusa
Tunyacsapp
Medusa
Level 96
God Stats
23W - 23L
1,605 SR
Queue Stats
341W - 365L
1,533 Elo+
Party 1
Ra
Ra
Zascal
Ra
Level 107
God Stats
63W - 57L
1,591 SR
Queue Stats
308W - 328L
1,589 Elo+
Party 1
Sun Wukong
Sun Wukong
jozsefgyorfi
Sun Wukong
Level 102
God Stats
23W - 17L
1,606 SR
Queue Stats
402W - 434L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Biggіе
Raijin
16
8 / 3 / 9
10,591
963
11,966
10,787
5,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
Shifty
Horus
16
5 / 1 / 13
9,816
892
8,121
10,671
8,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
Smоl
Cerberus
17
7 / 1 / 13
10,344
940
10,074
13,377
11,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Tunyacsapp
Medusa
13
1 / 8 / 3
8,034
730
4,003
10,974
2,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ra
14
1 / 5 / 3
8,746
795
8,925
7,441
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
jozsefgyorfi
Sun Wukong
14
3 / 7 / 1
9,165
833
6,916
14,692
11,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
20
Kills
5
5
Deaths
20
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
Biggіе
Raijin
8
3
9
4.17
W
Horus
Shifty
Horus
5
1
13
11.5
W
Cerberus
Smоl
Cerberus
7
1
13
13.5
L
Medusa
Tunyacsapp
Medusa
1
8
3
0.31
L
Ra
1
5
3
0.5
L
Sun Wukong
jozsefgyorfi
Sun Wukong
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,161
Damage
19,844
34,835
Taken
33,107
25,509
Mitigated
14,956
13,078
Healing
2,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Biggіе
Raijin
11,966
995
0
2,740
10,787
5,048
0
3,391
7,129
49,401
860
W
Horus
Shifty
Horus
8,121
2,257
2,012
3,518
10,671
8,603
287
2,978
7,425
0
21,212
W
Cerberus
Smоl
Cerberus
10,074
302
0
4,808
13,377
11,858
694
1,895
11,482
27,440
533
L
Medusa
Tunyacsapp
Medusa
4,003
1,085
0
325
10,974
2,207
0
6,480
3,922
0
17,723
L
Ra
8,925
251
147
470
7,441
1,703
0
6,090
990
31,299
708
L
Sun Wukong
jozsefgyorfi
Sun Wukong
6,916
953
0
1,284
14,692
11,046
0
7,887
6,016
0
18,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,751
Gold Earned
25,945
158
Minions Killed
104
0
Camps Cleared
0
585,569
Distance Traveled
504,936
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,591
963
88
8
0
181,319
1
W
Horus
9,816
892
22
2
0
200,332
0
W
Cerberus
10,344
940
48
4
0
203,918
0
L
Medusa
8,034
730
26
2
0
138,363
4
L
Ra
8,746
795
59
5
0
187,025
2
L
Sun Wukong
9,165
833
19
2
0
179,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role