Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
 
Maui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
ElRussoLoco576
Thanatos
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chaac
Chaac
IronJase
Chaac
Level 199
God Stats
7W - 6L
1,653 SR
Queue Stats
708W - 714L
1,470 Elo+
Solo
Team Averages
Level 117
1,531 SR
1,494 Elo+

VS

Team Averages
Level 107
1,371 SR
1,464 Elo+
Poseidon
Poseidon
Ramsi007
Poseidon
Level 87
God Stats
36W - 25L
1,565 SR
Queue Stats
175W - 157L
1,560 Elo+
Solo
Ares
Ares
StiffyAnski
Ares
Level 124
God Stats
1W - 4L
1,256 SR
Queue Stats
62W - 67L
1,463 Elo+
Solo
Freya
Freya
TheMitchievous
Freya
Level 107
God Stats
1W - 2L
1,199 SR
Queue Stats
239W - 233L
1,404 Elo+
Solo
Pele
Pele
WestIronSmith
Pele
Level 112
God Stats
32W - 22L
1,610 SR
Queue Stats
783W - 774L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
j0tate
Zhong Kui
Level 103
God Stats
1W - 3L
1,226 SR
Queue Stats
18W - 22L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 1 / 0
5,414
541
3,418
4,441
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maui
 
Maui
8
0 / 3 / 1
4,807
481
1,617
8,688
5,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
 
Skadi
8
0 / 3 / 1
4,519
452
3,703
5,123
1,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
10
1 / 5 / 0
5,070
507
3,163
8,880
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
IronJase
Chaac
9
0 / 3 / 0
5,472
547
4,310
10,111
6,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Ramsi007
Poseidon
12
3 / 0 / 1
6,341
634
3,062
4,194
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
4 / 0 / 3
5,539
554
5,701
5,518
5,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
1 / 1 / 4
5,192
519
5,089
5,488
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
5 / 0 / 3
6,737
674
3,965
7,369
2,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Zhong Kui
j0tate
Zhong Kui
10
2 / 0 / 1
6,137
614
5,579
7,062
4,242
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
15
15
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
0
0
L
Maui
 
Maui
0
3
1
0.17
L
Skadi
 
Skadi
0
3
1
0.17
L
Thanatos
1
5
0
0.2
L
Chaac
IronJase
Chaac
0
3
0
0
W
Poseidon
Ramsi007
Poseidon
3
0
1
3.5
W
4
0
3
5.5
W
1
1
4
3
W
5
0
3
6.5
W
Zhong Kui
j0tate
Zhong Kui
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,211
Damage
23,396
37,243
Taken
29,631
19,547
Mitigated
15,323
13,793
Healing
11,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,418
315
0
3,033
4,441
2,740
0
2,361
2,080
32,033
0
L
Maui
 
Maui
1,617
514
0
1,819
8,688
5,884
0
5,188
2,950
14,419
0
L
Skadi
 
Skadi
3,703
1,306
0
935
5,123
1,800
0
3,031
1,870
0
21,829
L
Thanatos
3,163
812
0
3,969
8,880
3,009
0
2,312
6,552
0
35,410
L
Chaac
IronJase
Chaac
4,310
795
0
4,037
10,111
6,114
0
5,426
4,685
0
34,344
W
Poseidon
Ramsi007
Poseidon
3,062
630
0
733
4,194
1,291
0
2,790
1,404
38,418
921
W
5,701
484
0
1,174
5,518
5,205
0
642
4,876
18,322
2,343
W
5,089
1,486
0
2,237
5,488
2,005
0
1,159
4,329
25,099
0
W
3,965
1,379
0
2,821
7,369
2,580
135
444
6,925
0
52,814
W
Zhong Kui
j0tate
Zhong Kui
5,579
1,621
0
4,680
7,062
4,242
16
0
7,062
37,312
1,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,282
Gold Earned
29,946
272
Minions Killed
328
0
Camps Cleared
0
942,540
Distance Traveled
936,561
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,414
541
68
7
0
202,457
0
L
Maui
4,807
481
27
3
0
197,388
2
L
Skadi
4,519
452
40
4
0
169,461
0
L
Thanatos
5,070
507
64
6
0
191,549
0
L
Chaac
5,472
547
73
7
0
181,685
0
W
Poseidon
6,341
634
91
9
0
190,807
3
W
Ares
5,539
554
28
3
0
184,760
0
W
Freya
5,192
519
54
5
0
201,639
0
W
Pele
6,737
674
83
8
0
194,756
0
W
Zhong Kui
6,137
614
72
7
0
164,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role