Player Matchup

Jormungandr
Jormungandr
Giglamech
Jormungandr
Level 42
God Stats
1W - 1L
1,512 SR
Queue Stats
7W - 9L
1,399 Elo+
Party 1
Raijin
Raijin
KingFegisMartin
Raijin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,275 Elo+
Party 1
Ymir
Ymir
PaiN123
Ymir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Bakasura
Bakasura
TaylorFx88
Bakasura
Level 108
God Stats
1W - 3L
1,489 SR
Queue Stats
589W - 558L
1,435 Elo+
Solo
Artemis
Artemis
dr_lee97
Artemis
Level 12
God Stats
0W - 1L
1,687 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 63
1,537 SR
1,422 Elo+

VS

Team Averages
Level 105
1,514 SR
1,512 Elo+
Arachne
Arachne
 
Arachne
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
F1Nd3RF33
Ymir
Level 95
God Stats
2W - 2L
1,271 SR
Queue Stats
48W - 37L
1,535 Elo+
Solo
Osiris
Osiris
Gigacancer
Osiris
Level 108
God Stats
22W - 23L
1,526 SR
Queue Stats
159W - 148L
1,494 Elo+
Party 2
Artemis
Artemis
JohnWaits
Artemis
Level 148
God Stats
64W - 68L
1,532 SR
Queue Stats
468W - 453L
1,516 Elo+
Solo
Anubis
Anubis
Koog91
Anubis
Level 97
God Stats
20W - 9L
1,743 SR
Queue Stats
159W - 151L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Giglamech
Jormungandr
10
0 / 2 / 1
5,873
534
4,276
8,456
5,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
1 / 5 / 0
5,379
489
3,168
6,455
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
PaiN123
Ymir
7
0 / 1 / 1
4,762
433
1,795
5,730
3,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bakasura
TaylorFx88
Bakasura
9
2 / 3 / 1
5,374
489
3,582
8,188
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
dr_lee97
Artemis
7
1 / 6 / 0
4,636
421
2,182
6,528
1,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 3 / 2
6,071
552
4,392
7,713
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ymir
10
2 / 0 / 5
6,443
586
2,346
4,337
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
Gigacancer
Osiris
12
1 / 0 / 1
6,332
576
5,645
8,211
5,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Artemis
JohnWaits
Artemis
10
4 / 0 / 3
5,999
545
8,123
4,558
1,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
Koog91
Anubis
14
6 / 1 / 1
7,615
692
5,121
6,180
2,637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
17
17
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
3
2
1.67
W
Ymir
2
0
5
4.5
W
Osiris
Gigacancer
Osiris
1
0
1
1.5
L
Jormungandr
Giglamech
Jormungandr
0
2
1
0.25
W
Artemis
JohnWaits
Artemis
4
0
3
5.5
L
1
5
0
0.2
W
Anubis
Koog91
Anubis
6
1
1
6.5
L
Ymir
PaiN123
Ymir
0
1
1
0.5
L
Bakasura
TaylorFx88
Bakasura
2
3
1
0.83
L
Artemis
dr_lee97
Artemis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,003
Damage
25,627
35,357
Taken
30,999
14,486
Mitigated
15,392
8,215
Healing
12,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,392
3,532
0
1,401
7,713
2,457
0
1,536
5,682
0
28,714
W
Ymir
2,346
776
0
1,549
4,337
3,352
0
604
3,733
16,897
1,474
W
Osiris
Gigacancer
Osiris
5,645
2,086
0
4,407
8,211
5,539
0
3,110
4,997
0
44,757
L
Jormungandr
Giglamech
Jormungandr
4,276
1,196
0
2,396
8,456
5,970
0
400
7,528
36,469
731
W
Artemis
JohnWaits
Artemis
8,123
3,596
0
1,563
4,558
1,407
46
1,102
3,456
0
42,606
L
3,168
203
0
500
6,455
1,279
0
3,967
2,488
28,702
1,278
W
Anubis
Koog91
Anubis
5,121
81
90
3,853
6,180
2,637
276
2,604
3,511
64,134
0
L
Ymir
PaiN123
Ymir
1,795
499
0
1,129
5,730
3,194
0
763
4,967
12,519
0
L
Bakasura
TaylorFx88
Bakasura
3,582
2,621
0
3,668
8,188
2,520
12
993
7,122
0
21,590
L
Artemis
dr_lee97
Artemis
2,182
750
0
522
6,528
1,523
0
1,120
5,408
0
15,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,024
Gold Earned
32,460
260
Minions Killed
331
0
Camps Cleared
0
957,376
Distance Traveled
1,095,531
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,071
552
48
4
0
267,423
1
W
Ymir
6,443
586
30
3
0
206,742
0
W
Osiris
6,332
576
76
7
0
223,485
0
L
Jormungandr
5,873
534
81
7
0
194,516
0
W
Artemis
5,999
545
69
6
0
192,604
6
L
Raijin
5,379
489
60
5
0
183,254
0
W
Anubis
7,615
692
108
10
0
205,277
1
L
Ymir
4,762
433
17
2
0
189,393
2
L
Bakasura
5,374
489
73
7
0
193,495
0
L
Artemis
4,636
421
29
3
0
196,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role