Player Matchup

Ra
Ra
Gold III
Efraoh
Ra
Gold III
Level 142
God Stats
4W - 3L
1,647 SR
Queue Stats
294W - 308L
1,416 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
EternallyNasty
Sun Wukong
Gold V
Level 183
God Stats
5W - 9L
1,337 SR
Queue Stats
540W - 574L
1,322 MMR
Solo
Kali
Kali
Gold IV
GHOSTBUSTER 956
Kali
Gold IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 220L
1,313 MMR
Solo
Neith
Neith
Silver I
l361
Neith
Silver I
Level 128
God Stats
27W - 21L
1,546 SR
Queue Stats
125W - 140L
1,290 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
portos76770
Baron Samedi
Gold V
Level 117
God Stats
24W - 15L
1,788 SR
Queue Stats
101W - 128L
1,309 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,564 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,511 SR
1,377 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
GEHDYC
Nu Wa
Gold V
Level 178
God Stats
85W - 65L
1,650 SR
Queue Stats
169W - 173L
1,313 MMR
Solo
Ymir
Ymir
Silver I
Sorting
Ymir
Silver I
Level 105
God Stats
3W - 0L
1,387 SR
Queue Stats
44W - 54L
1,176 MMR
Solo
Danzaburou
Danzaburou
Gold V
xRazihel
Danzaburou
Gold V
Level 117
God Stats
2W - 4L
1,518 SR
Queue Stats
3W - 10L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
2 / 1 / 2
7,247
659
4,893
5,273
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
EternallyNasty
Sun Wukong
12
1 / 2 / 0
6,912
628
5,755
10,240
5,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
4 / 0 / 1
6,581
598
3,443
9,616
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
l361
Neith
10
0 / 4 / 0
5,660
515
4,087
6,448
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
portos76770
Baron Samedi
8
0 / 2 / 0
4,668
424
2,963
5,136
3,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
CthulhuAwilixSusanoIx Chel

VS

Bans
Bake KujiraAnubisAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 1 / 3
6,791
617
5,864
10,360
7,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
 
Lancelot
12
2 / 2 / 1
6,255
569
2,805
7,447
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
GEHDYC
Nu Wa
11
1 / 2 / 0
5,713
519
4,048
4,804
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Sorting
Ymir
9
1 / 1 / 2
5,725
520
2,327
7,027
4,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
xRazihel
Danzaburou
13
5 / 1 / 1
7,560
687
7,082
7,869
2,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
7
Kills
9
9
Deaths
7
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
3
1.5
W
Lancelot
 
Lancelot
2
2
1
1.25
L
Ra
2
1
2
3
L
Sun Wukong
EternallyNasty
Sun Wukong
1
2
0
0.5
W
Nu Wa
GEHDYC
Nu Wa
1
2
0
0.5
L
4
0
1
4.5
W
Ymir
Sorting
Ymir
1
1
2
2
L
Neith
l361
Neith
0
4
0
0
L
Baron Samedi
portos76770
Baron Samedi
0
2
0
0
W
Danzaburou
xRazihel
Danzaburou
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,141
Damage
22,126
36,713
Taken
37,507
16,009
Mitigated
18,519
16,334
Healing
11,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,864
1,919
0
2,545
10,360
7,078
0
503
9,811
0
49,035
W
Lancelot
 
Lancelot
2,805
264
0
970
7,447
3,063
0
2,328
4,997
0
45,228
L
Ra
4,893
711
180
2,222
5,273
1,758
0
2,387
2,886
57,057
0
L
Sun Wukong
EternallyNasty
Sun Wukong
5,755
801
0
2,576
10,240
5,829
0
823
9,417
541
49,176
W
Nu Wa
GEHDYC
Nu Wa
4,048
901
0
2,225
4,804
1,142
0
896
3,778
40,583
0
L
3,443
1,351
0
7,686
9,616
3,241
0
1,302
8,314
0
45,090
W
Ymir
Sorting
Ymir
2,327
1,184
0
1,740
7,027
4,578
0
2,219
4,605
16,521
0
L
Neith
l361
Neith
4,087
1,645
0
1,579
6,448
1,738
0
439
6,009
0
37,591
L
Baron Samedi
portos76770
Baron Samedi
2,963
101
72
2,019
5,136
3,443
0
1,424
3,712
18,053
0
W
Danzaburou
xRazihel
Danzaburou
7,082
2,546
0
3,973
7,869
2,658
208
1,641
6,228
0
55,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
32,044
412
Minions Killed
389
0
Camps Cleared
0
1,153,151
Distance Traveled
1,176,346
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,791
617
101
9
0
220,627
0
W
Lancelot
6,255
569
93
8
0
281,487
1
L
Ra
7,247
659
119
11
0
248,297
5
L
Sun Wukong
6,912
628
99
9
0
229,607
0
W
Nu Wa
5,713
519
66
6
0
211,328
8
L
Kali
6,581
598
90
8
0
291,656
2
W
Ymir
5,725
520
30
3
0
240,028
1
L
Neith
5,660
515
73
7
0
193,295
0
L
Baron Samedi
4,668
424
31
3
0
190,296
0
W
Danzaburou
7,560
687
99
9
0
222,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role