Player Matchup

Artemis
Artemis
All_Pro_Legendz
Artemis
Level 123
God Stats
29W - 37L
1,465 SR
Queue Stats
302W - 319L
1,532 Elo+
Solo
Anhur
Anhur
Masterkill507
Anhur
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,248 Elo+
Solo
Cerberus
Cerberus
PartyInMid
Cerberus
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
446W - 421L
1,562 Elo+
Solo
Tiamat
Tiamat
Rizzenox31
Tiamat
Level 123
God Stats
1W - 0L
1,715 SR
Queue Stats
140W - 130L
1,560 Elo+
Solo
Nike
Nike
jpovedeus99
Nike
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 44L
1,574 Elo+
Solo
Team Averages
Level 97
1,536 SR
1,495 Elo+

VS

Team Averages
Level 127
1,567 SR
1,563 Elo+
Yu Huang
Yu Huang
AskingCornet6
Yu Huang
Level 126
God Stats
1W - 5L
1,401 SR
Queue Stats
165W - 170L
1,540 Elo+
Solo
Geb
Geb
DivineTruthAllah
Geb
Level 155
God Stats
27W - 22L
1,696 SR
Queue Stats
214W - 214L
1,535 Elo+
Solo
Apollo
Apollo
Galahad711
Apollo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 115L
1,532 Elo+
Solo
Loki
Loki
ZxMACHETExZ
Loki
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,724 Elo+
Solo
Tsukuyomi
Tsukuyomi
unncticed
Tsukuyomi
Level 128
God Stats
3W - 4L
1,739 SR
Queue Stats
72W - 92L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 2
7,677
640
3,151
4,771
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 3 / 2
4,956
413
810
4,763
1,051
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
PartyInMid
Cerberus
12
2 / 0 / 3
6,805
567
3,659
8,642
5,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Rizzenox31
Tiamat
12
1 / 3 / 3
6,706
559
6,313
8,218
5,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
6 / 0 / 3
8,523
710
10,629
7,955
3,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AskingCornet6
Yu Huang
12
1 / 2 / 2
6,534
545
4,201
5,731
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 0
5,378
448
3,378
11,854
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
Galahad711
Apollo
12
4 / 2 / 0
7,123
594
3,626
5,487
1,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 3 / 3
5,861
488
2,637
7,953
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
unncticed
Tsukuyomi
10
0 / 2 / 1
5,941
495
4,326
8,539
4,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
6
6
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
Yu Huang
AskingCornet6
Yu Huang
1
2
2
1
L
0
5
0
0
L
Apollo
Galahad711
Apollo
4
2
0
2
W
0
3
2
0.33
W
Cerberus
PartyInMid
Cerberus
2
0
3
3.5
W
Tiamat
Rizzenox31
Tiamat
1
3
3
0.83
L
1
3
3
0.83
W
6
0
3
7.5
L
Tsukuyomi
unncticed
Tsukuyomi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,562
Damage
18,168
34,349
Taken
39,564
16,861
Mitigated
11,997
11,174
Healing
11,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,151
1,505
0
2,889
4,771
1,583
418
0
4,771
0
57,171
L
Yu Huang
AskingCornet6
Yu Huang
4,201
334
0
1,005
5,731
1,120
0
3,562
1,674
41,931
1,514
L
3,378
332
0
2,666
11,854
3,672
0
0
11,854
32,232
0
L
Apollo
Galahad711
Apollo
3,626
1,552
0
1,536
5,487
1,272
228
523
4,964
0
44,988
W
810
544
0
725
4,763
1,051
95
0
4,763
0
12,923
W
Cerberus
PartyInMid
Cerberus
3,659
203
1,708
2,129
8,642
5,385
0
1,243
7,273
34,828
961
W
Tiamat
Rizzenox31
Tiamat
6,313
314
0
1,337
8,218
5,116
0
2,454
5,434
42,994
0
L
2,637
433
0
3,641
7,953
1,643
0
1,153
6,741
0
35,324
W
10,629
1,042
0
2,386
7,955
3,726
232
2,860
4,577
0
65,924
L
Tsukuyomi
unncticed
Tsukuyomi
4,326
539
0
2,571
8,539
4,290
0
3,890
4,481
0
28,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,667
Gold Earned
30,837
402
Minions Killed
337
0
Camps Cleared
0
1,125,497
Distance Traveled
1,159,841
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,677
640
114
10
0
239,805
0
L
Yu Huang
6,534
545
93
8
0
227,447
7
L
Geb
5,378
448
58
5
0
234,443
0
L
Apollo
7,123
594
83
7
0
183,673
2
W
Anhur
4,956
413
22
2
0
212,045
0
W
Cerberus
6,805
567
72
6
0
200,680
1
W
Tiamat
6,706
559
93
8
0
242,077
0
L
Loki
5,861
488
71
6
0
291,777
0
W
Nike
8,523
710
101
8
0
230,890
1
L
Tsukuyomi
5,941
495
32
3
0
222,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role