Player Matchup

Medusa
Medusa
Platinum V
Chem-123
Medusa
Platinum V
Level 163
God Stats
20W - 11L
1,746 SR
Queue Stats
526W - 523L
1,850 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
CoCoNar
Ne Zha
Platinum III
Level 157
God Stats
23W - 16L
1,633 SR
Queue Stats
219W - 210L
1,873 MMR
Solo
Cthulhu
Cthulhu
Diamond V
RICOLIVES116
Cthulhu
Diamond V
Level 195
God Stats
54W - 43L
1,681 SR
Queue Stats
443W - 411L
1,869 MMR
Solo
Geb
Geb
Platinum IV
TwoCanT
Geb
Platinum IV
Level 119
God Stats
4W - 2L
1,767 SR
Queue Stats
362W - 355L
1,787 MMR
Solo
Ra
Ra
Platinum V
xFurySmash
Ra
Platinum V
Level 159
God Stats
6W - 8L
1,714 SR
Queue Stats
526W - 523L
1,850 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,708 SR
1,846 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,677 SR
1,846 MMR
Susano
Susano
Platinum II
BLZFlyX
Susano
Platinum II
Level 129
God Stats
110W - 102L
1,601 SR
Queue Stats
305W - 306L
1,782 MMR
Solo
Xbalanque
Xbalanque
Platinum II
MuggleInTrouble
Xbalanque
Platinum II
Level 160
God Stats
18W - 7L
1,686 SR
Queue Stats
137W - 101L
1,849 MMR
Solo
Raijin
Raijin
Platinum III
TheMightyRuler
Raijin
Platinum III
Level 149
God Stats
79W - 57L
1,734 SR
Queue Stats
100W - 91L
1,882 MMR
Party 2
Athena
Athena
Gold I
xRomeRocksx
Athena
Gold I
Level 125
God Stats
17W - 13L
1,761 SR
Queue Stats
65W - 56L
1,797 MMR
Party 2
King Arthur
King Arthur
Platinum I
yairwoods
King Arthur
Platinum I
Level 158
God Stats
58W - 56L
1,604 SR
Queue Stats
711W - 707L
1,919 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chem-123
Medusa
14
1 / 7 / 2
8,901
468
6,498
14,277
3,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
CoCoNar
Ne Zha
15
0 / 6 / 1
8,492
447
3,582
13,112
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
RICOLIVES116
Cthulhu
16
3 / 3 / 1
10,297
542
19,017
23,655
28,226
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Geb
12
0 / 7 / 3
8,044
423
5,794
18,796
16,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 6 / 2
9,433
496
10,063
11,896
4,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ShivaAmaterasuBacchusAnhurChang'e

VS

Bans
ThanatosAo KuangThothBakasuraChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BLZFlyX
Susano
17
9 / 3 / 10
10,629
559
8,115
11,793
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Xbalanque
MuggleInTrouble
Xbalanque
19
8 / 0 / 6
12,227
644
17,822
11,353
4,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 1 / 6
11,236
591
12,916
9,820
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
14
1 / 2 / 17
9,959
524
4,902
18,064
14,553
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

King Arthur
yairwoods
King Arthur
17
5 / 2 / 4
11,299
595
18,437
25,743
26,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
72
8
Kills
29
29
Deaths
8
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Susano
BLZFlyX
Susano
9
3
10
4.67
L
Medusa
Chem-123
Medusa
1
7
2
0.29
L
Ne Zha
CoCoNar
Ne Zha
0
6
1
0.08
W
Xbalanque
MuggleInTrouble
Xbalanque
8
0
6
11
L
Cthulhu
RICOLIVES116
Cthulhu
3
3
1
1.17
W
6
1
6
9
L
Geb
0
7
3
0.21
L
4
6
2
0.83
W
Athena
1
2
17
4.75
W
King Arthur
yairwoods
King Arthur
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,954
Damage
62,192
81,736
Taken
76,773
58,127
Mitigated
54,262
23,568
Healing
24,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
BLZFlyX
Susano
8,115
2,360
0
5,274
11,793
4,738
130
2,993
8,698
0
63,243
L
Medusa
Chem-123
Medusa
6,498
1,991
0
480
14,277
3,977
544
3,092
11,185
0
68,162
L
Ne Zha
CoCoNar
Ne Zha
3,582
804
0
6,430
13,112
4,198
0
2,350
10,762
0
67,664
W
Xbalanque
MuggleInTrouble
Xbalanque
17,822
9,660
0
4,908
11,353
4,616
1,247
3,526
7,652
0
121,768
L
Cthulhu
RICOLIVES116
Cthulhu
19,017
2,911
296
9,623
23,655
28,226
0
2,136
21,519
88,588
1,293
W
12,916
992
0
2,590
9,820
3,820
0
5,345
4,211
82,682
420
L
Geb
5,794
1,098
0
1,555
18,796
16,746
0
3,917
14,879
22,022
0
L
10,063
923
1,878
3,306
11,896
4,980
0
6,036
5,860
72,473
0
W
Athena
4,902
1,185
0
3,162
18,064
14,553
444
7,421
10,078
24,126
1,273
W
King Arthur
yairwoods
King Arthur
18,437
2,447
0
8,647
25,743
26,535
31
16,496
9,150
0
83,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,167
Gold Earned
55,350
563
Minions Killed
569
0
Camps Cleared
0
1,781,703
Distance Traveled
1,979,068
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,629
559
87
5
0
430,520
0
L
Medusa
8,901
468
120
6
0
355,210
1
L
Ne Zha
8,492
447
112
6
0
320,556
0
W
Xbalanque
12,227
644
162
9
0
386,954
5
L
Cthulhu
10,297
542
145
8
0
352,108
2
W
Raijin
11,236
591
151
8
0
383,033
6
L
Geb
8,044
423
36
2
0
397,554
6
L
Ra
9,433
496
150
8
0
356,275
0
W
Athena
9,959
524
38
2
0
436,893
6
W
King Arthur
11,299
595
131
7
0
341,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role