Player Matchup

Nut
Nut
Platinum III
 
Nut
Platinum III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum I
Ashen3clipse
Eset
Platinum I
Level 169
God Stats
11W - 6L
1,734 SR
Queue Stats
293W - 283L
2,063 MMR
Solo
Geb
Geb
Platinum I
Cariñoso
Geb
Platinum I
Level 231
God Stats
9W - 2L
1,803 SR
Queue Stats
140W - 117L
1,879 MMR
Party 1
Ravana
Ravana
Diamond IV
Tolongudo
Ravana
Diamond IV
Level 207
God Stats
22W - 14L
1,733 SR
Queue Stats
143W - 122L
1,953 MMR
Party 1
Nike
Nike
Diamond I
ahsoka334
Nike
Diamond I
Level 154
God Stats
4W - 3L
1,703 SR
Queue Stats
327W - 295L
2,394 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 186
1,695 SR
1,958 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,681 SR
1,987 MMR
Skadi
Skadi
Platinum I
HoodRatHodor
Skadi
Platinum I
Level 45
God Stats
0W - 2L
1,812 SR
Queue Stats
36W - 24L
2,066 MMR
Solo
Cerberus
Cerberus
Platinum IV
MMudryk
Cerberus
Platinum IV
Level 101
God Stats
6W - 3L
1,669 SR
Queue Stats
62W - 50L
1,963 MMR
Solo
Sylvanus
Sylvanus
Platinum II
Verkher
Sylvanus
Platinum II
Level 156
God Stats
7W - 11L
1,663 SR
Queue Stats
223W - 205L
1,802 MMR
Solo
Jormungandr
Jormungandr
Platinum I
decliningmule
Jormungandr
Platinum I
Level 224
God Stats
5W - 4L
1,706 SR
Queue Stats
265W - 249L
2,047 MMR
Solo
Scylla
Scylla
Diamond III
kingmal96
Scylla
Diamond III
Level 154
God Stats
5W - 6L
1,557 SR
Queue Stats
168W - 148L
2,056 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
19
7 / 0 / 2
11,586
682
9,436
11,956
5,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 5 / 5
10,570
622
17,457
11,575
4,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 12
8,586
505
5,987
13,491
9,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Ravana
Tolongudo
Ravana
16
5 / 3 / 9
9,605
565
10,405
11,278
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nike
16
4 / 1 / 1
9,758
574
10,584
17,458
15,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
SerqetAthenaLancelot

VS

Bans
Cu ChulainnNe ZhaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 0
8,899
523
8,731
11,450
3,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
MMudryk
Cerberus
16
1 / 3 / 1
9,921
584
12,376
15,661
17,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
Verkher
Sylvanus
13
1 / 7 / 2
7,052
415
6,011
16,332
13,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
decliningmule
Jormungandr
15
5 / 4 / 2
8,761
515
6,909
15,684
6,100
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
kingmal96
Scylla
14
2 / 6 / 4
8,576
504
4,742
11,297
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
25
Kills
10
10
Deaths
25
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
7
0
2
8
W
9
5
5
2.3
W
0
1
12
6
L
1
5
0
0.2
L
Cerberus
MMudryk
Cerberus
1
3
1
0.5
W
Ravana
Tolongudo
Ravana
5
3
9
3.17
L
Sylvanus
Verkher
Sylvanus
1
7
2
0.29
W
Nike
4
1
1
4.5
L
Jormungandr
decliningmule
Jormungandr
5
4
2
1.5
L
Scylla
kingmal96
Scylla
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,869
Damage
38,769
65,758
Taken
70,424
39,408
Mitigated
42,586
19,379
Healing
17,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
9,436
5,526
0
7,132
11,956
5,578
3,367
1,352
10,604
0
109,861
W
17,457
1,125
41
2,787
11,575
4,263
433
6,776
4,545
58,454
2,406
W
5,987
399
0
2,140
13,491
9,787
80
4,239
9,100
33,796
1,717
L
8,731
2,873
0
1,681
11,450
3,899
0
1,797
9,609
0
66,801
L
Cerberus
MMudryk
Cerberus
12,376
886
0
7,036
15,661
17,140
0
0
15,661
83,626
4,379
W
Ravana
Tolongudo
Ravana
10,405
3,010
0
4,388
11,278
3,789
933
6,178
5,020
0
65,913
L
Sylvanus
Verkher
Sylvanus
6,011
1,809
1,267
5,043
16,332
13,084
0
6,519
9,583
31,523
17,863
W
Nike
10,584
1,977
0
2,891
17,458
15,991
40
9,499
7,937
0
70,877
L
Jormungandr
decliningmule
Jormungandr
6,909
2,086
0
1,609
15,684
6,100
0
6,458
8,864
57,962
0
L
Scylla
kingmal96
Scylla
4,742
349
0
997
11,297
2,363
0
6,843
3,900
56,156
936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,105
Gold Earned
43,209
578
Minions Killed
615
0
Camps Cleared
0
1,808,457
Distance Traveled
1,665,383
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
11,586
682
204
12
0
338,082
2
W
Eset
10,570
622
110
6
0
341,202
4
W
Geb
8,586
505
38
2
0
383,344
0
L
Skadi
8,899
523
121
7
0
326,727
0
L
Cerberus
9,921
584
214
13
0
313,895
0
W
Ravana
9,605
565
108
6
0
389,246
0
L
Sylvanus
7,052
415
78
5
0
309,078
2
W
Nike
9,758
574
118
7
0
356,583
4
L
Jormungandr
8,761
515
79
5
0
371,030
3
L
Scylla
8,576
504
123
7
0
344,653
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role