Player Matchup

Pele
Pele
 
Pele
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DcT_KaPiNoU
Geb
Level 117
God Stats
2W - 2L
1,618 SR
Queue Stats
183W - 171L
1,462 Elo+
Party 2
Awilix
Awilix
Diseåse
Awilix
Level 143
God Stats
16W - 18L
1,445 SR
Queue Stats
19W - 20L
1,497 Elo+
Solo
Charybdis
Charybdis
Mizukagejames
Charybdis
Level 113
God Stats
0W - 2L
1,581 SR
Queue Stats
102W - 109L
1,442 Elo+
Solo
Bellona
Bellona
tenshiro63
Bellona
Level 68
God Stats
30W - 21L
1,406 SR
Queue Stats
86W - 74L
1,397 Elo+
Party 2
Team Averages
Level 99
1,510 SR
1,460 Elo+

VS

Team Averages
Level 88
1,446 SR
1,389 Elo+
Danzaburou
Danzaburou
Anna4u4u
Danzaburou
Level 148
God Stats
509W - 377L
1,553 SR
Queue Stats
696W - 655L
1,418 Elo+
Party 1
Surtr
Surtr
Eule212
Surtr
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 28L
1,361 Elo+
Solo
Serqet
Serqet
ZombieSensei99
Serqet
Level 122
God Stats
10W - 11L
1,514 SR
Queue Stats
142W - 149L
1,414 Elo+
Solo
Ra
Ra
batgad
Ra
Level 46
God Stats
2W - 3L
1,202 SR
Queue Stats
93W - 104L
1,363 Elo+
Solo
Medusa
Medusa
floppy-cartoon70
Medusa
Level 84
God Stats
106W - 101L
1,464 SR
Queue Stats
373W - 374L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
3 / 3 / 1
6,045
605
4,014
8,302
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 2
5,242
524
2,172
11,770
7,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
Diseåse
Awilix
10
4 / 3 / 4
6,046
605
4,234
8,672
3,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Mizukagejames
Charybdis
9
0 / 4 / 0
4,841
484
3,174
6,446
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
tenshiro63
Bellona
9
0 / 4 / 1
5,221
522
1,871
7,836
4,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anna4u4u
Danzaburou
11
5 / 1 / 5
7,050
705
6,233
6,277
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
Eule212
Surtr
12
5 / 2 / 0
7,088
709
8,481
7,669
4,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 3
5,955
596
3,374
9,375
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
12
1 / 1 / 2
6,690
669
2,041
2,897
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 2 / 5
7,155
716
6,772
4,293
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
8
Kills
19
19
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
3
1
1.17
W
Danzaburou
Anna4u4u
Danzaburou
5
1
5
7.5
L
1
5
2
0.4
L
Awilix
Diseåse
Awilix
4
3
4
2
W
Surtr
Eule212
Surtr
5
2
0
2.5
L
Charybdis
Mizukagejames
Charybdis
0
4
0
0
W
2
2
3
1.75
W
Ra
1
1
2
2
W
6
2
5
4.25
L
Bellona
tenshiro63
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,465
Damage
26,901
43,026
Taken
30,511
19,755
Mitigated
11,766
11,525
Healing
11,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,014
1,060
0
3,179
8,302
2,379
0
981
6,968
0
39,428
W
Danzaburou
Anna4u4u
Danzaburou
6,233
2,469
0
3,172
6,277
1,925
652
1,334
4,943
0
35,240
L
2,172
199
0
2,948
11,770
7,919
0
0
11,770
19,562
0
L
Awilix
Diseåse
Awilix
4,234
1,338
0
1,531
8,672
3,111
0
1,103
7,283
0
25,171
W
Surtr
Eule212
Surtr
8,481
3,087
0
1,458
7,669
4,380
0
0
7,669
1,162
37,420
L
Charybdis
Mizukagejames
Charybdis
3,174
784
0
1,446
6,446
1,939
0
0
6,446
0
31,008
W
3,374
613
0
4,438
9,375
2,965
0
0
9,375
0
36,378
W
Ra
2,041
132
252
1,151
2,897
877
473
0
2,897
38,974
1,542
W
6,772
3,545
0
1,154
4,293
1,619
290
838
3,455
0
32,566
L
Bellona
tenshiro63
Bellona
1,871
734
0
2,421
7,836
4,407
126
196
7,174
0
22,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,395
Gold Earned
33,938
235
Minions Killed
300
0
Camps Cleared
0
1,081,798
Distance Traveled
1,036,236
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,045
605
60
6
0
209,760
0
W
Danzaburou
7,050
705
58
6
0
179,975
4
L
Geb
5,242
524
35
4
0
228,408
2
L
Awilix
6,046
605
40
4
0
244,909
0
W
Surtr
7,088
709
59
6
0
191,148
0
L
Charybdis
4,841
484
55
6
0
201,556
0
W
Serqet
5,955
596
60
6
0
264,616
0
W
Ra
6,690
669
73
7
0
188,669
0
W
Medusa
7,155
716
50
5
0
211,828
0
L
Bellona
5,221
522
45
5
0
197,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role