Player Matchup

Rama
Rama
Cocorain2880
Rama
Level 29
God Stats
9W - 5L
1,721 SR
Queue Stats
80W - 66L
1,581 Elo+
Party 1
Zhong Kui
Zhong Kui
Imperialtuba287
Zhong Kui
Level 156
God Stats
16W - 23L
1,640 SR
Queue Stats
193W - 217L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
Soggyracoon
Cthulhu
Level 157
God Stats
6W - 1L
1,606 SR
Queue Stats
94W - 76L
1,528 Elo+
Party 1
Team Averages
Level 114
1,656 SR
1,522 Elo+

VS

Team Averages
Level 136
1,532 SR
1,536 Elo+
Morgan Le Fay
Morgan Le Fay
MNSabre57
Morgan Le Fay
Level 153
God Stats
15W - 11L
1,474 SR
Queue Stats
262W - 261L
1,453 Elo+
Solo
Ganesha
Ganesha
iWahpoh
Ganesha
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,585 Elo+
Solo
Hun Batz
Hun Batz
kbskpr
Hun Batz
Level 157
God Stats
18W - 17L
1,621 SR
Queue Stats
139W - 142L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 3
8,993
899
2,792
4,926
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Zhong Kui
Imperialtuba287
Zhong Kui
14
1 / 0 / 4
8,407
841
3,021
5,224
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Soggyracoon
Cthulhu
15
3 / 0 / 2
8,886
889
7,273
7,585
6,928
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MNSabre57
Morgan Le Fay
13
0 / 4 / 0
7,572
757
5,585
5,462
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
iWahpoh
Ganesha
14
0 / 1 / 0
7,251
725
1,891
4,162
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
kbskpr
Hun Batz
12
0 / 1 / 0
7,151
715
4,773
6,219
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
6
Kills
0
0
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Zhong Kui
Imperialtuba287
Zhong Kui
1
0
4
3
L
Morgan Le Fay
MNSabre57
Morgan Le Fay
0
4
0
0
W
Cthulhu
Soggyracoon
Cthulhu
3
0
2
4
L
Ganesha
iWahpoh
Ganesha
0
1
0
0
L
Hun Batz
kbskpr
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,086
Damage
12,249
17,735
Taken
15,843
12,383
Mitigated
7,105
6,501
Healing
2,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,792
1,757
0
2,875
4,926
1,782
907
2,083
2,715
0
27,636
W
Zhong Kui
Imperialtuba287
Zhong Kui
3,021
335
0
2,125
5,224
3,673
0
2,132
2,966
24,625
0
L
Morgan Le Fay
MNSabre57
Morgan Le Fay
5,585
491
0
358
5,462
1,970
0
3,001
2,101
22,144
0
W
Cthulhu
Soggyracoon
Cthulhu
7,273
215
153
1,348
7,585
6,928
135
2,989
4,550
27,491
3,674
L
Ganesha
iWahpoh
Ganesha
1,891
80
0
718
4,162
2,337
0
1,817
2,097
21,833
0
L
Hun Batz
kbskpr
Hun Batz
4,773
126
0
1,686
6,219
2,798
0
4,029
1,970
0
20,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,286
Gold Earned
21,974
160
Minions Killed
116
0
Camps Cleared
0
618,808
Distance Traveled
582,352
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,993
899
62
6
0
197,531
0
W
Zhong Kui
8,407
841
41
4
0
201,092
0
L
Morgan Le Fay
7,572
757
56
6
0
198,830
3
W
Cthulhu
8,886
889
57
6
0
220,185
0
L
Ganesha
7,251
725
15
2
0
175,196
0
L
Hun Batz
7,151
715
45
5
0
208,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role