Player Matchup

Danzaburou
Danzaburou
Gold V
CydMalone
Danzaburou
Gold V
Level 137
God Stats
172W - 144L
1,574 SR
Queue Stats
368W - 399L
1,421 MMR
Party 1
Ymir
Ymir
Silver I
lCOLl Bautista
Ymir
Silver I
Level 109
God Stats
50W - 57L
1,465 SR
Queue Stats
122W - 160L
1,187 MMR
Party 1
Agni
Agni
Silver I
lCOLl SOUP
Agni
Silver I
Level 102
God Stats
13W - 15L
1,432 SR
Queue Stats
90W - 118L
1,290 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,490 SR
1,299 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,357 SR
1,032 MMR
Cerberus
Cerberus
Silver I
Itz Nando GZ
Cerberus
Silver I
Level 89
God Stats
0W - 3L
1,229 SR
Queue Stats
24W - 38L
1,276 MMR
Solo
Discordia
Discordia
Silver II
Velosão
Discordia
Silver II
Level 101
God Stats
57W - 67L
1,609 SR
Queue Stats
81W - 105L
1,313 MMR
Solo
Nut
Nut
Bronze I
ninoloco
Nut
Bronze I
Level 64
God Stats
2W - 7L
1,233 SR
Queue Stats
186W - 277L
507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CydMalone
Danzaburou
14
4 / 1 / 7
9,187
919
8,037
5,822
1,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 0 / 10
8,692
869
6,567
11,372
8,949
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
10 / 1 / 5
10,155
1,016
8,995
8,470
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bans
CthulhuSerqetAchillesAnubisNu Wa

VS

Bans
HeraMedusaKuzenboNe ZhaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Itz Nando GZ
Cerberus
13
1 / 3 / 1
7,583
758
5,344
11,616
10,359
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Velosão
Discordia
12
0 / 7 / 2
7,388
739
7,754
7,290
2,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 0
8,013
801
2,756
9,979
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
16
Kills
2
2
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CydMalone
Danzaburou
4
1
7
7.5
L
Cerberus
Itz Nando GZ
Cerberus
1
3
1
0.5
L
Discordia
Velosão
Discordia
0
7
2
0.14
W
2
0
10
7
W
10
1
5
12.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,599
Damage
15,854
25,664
Taken
28,885
14,350
Mitigated
16,324
7,713
Healing
3,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CydMalone
Danzaburou
8,037
2,773
0
2,609
5,822
1,980
2,283
2,775
3,047
0
35,076
L
Cerberus
Itz Nando GZ
Cerberus
5,344
692
0
1,577
11,616
10,359
28
5,581
5,729
13,219
1,767
L
Discordia
Velosão
Discordia
7,754
42
0
90
7,290
2,358
235
3,147
4,042
24,723
0
W
6,567
897
0
1,437
11,372
8,949
415
5,232
6,140
17,343
1,635
W
8,995
828
0
3,667
8,470
3,421
915
3,766
4,704
34,974
0
L
2,756
1,555
0
1,405
9,979
3,607
440
5,975
3,720
0
17,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,034
Gold Earned
22,984
120
Minions Killed
110
0
Camps Cleared
0
565,880
Distance Traveled
505,974
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,187
919
52
5
0
196,513
1
L
Cerberus
7,583
758
31
3
0
183,650
4
L
Discordia
7,388
739
43
4
0
165,816
0
W
Ymir
8,692
869
19
2
0
186,833
0
W
Agni
10,155
1,016
49
5
0
182,534
7
L
Nut
8,013
801
36
4
0
156,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role