Player Matchup

Charybdis
Charybdis
Silver II
 
Charybdis
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Bronze I
ALEXIAMOUSE
Discordia
Bronze I
Level 101
God Stats
0W - 1L
1,242 SR
Queue Stats
8W - 26L
1,116 MMR
Solo
Cerberus
Cerberus
Silver III
TerribleWarden
Cerberus
Silver III
Level 123
God Stats
39W - 25L
1,575 SR
Queue Stats
414W - 451L
1,102 MMR
Solo
Loki
Loki
Silver II
covrigidebere
Loki
Silver II
Level 149
God Stats
2W - 4L
1,478 SR
Queue Stats
114W - 128L
1,103 MMR
Solo
Mulan
Mulan
Silver IV
xkaraszkax
Mulan
Silver IV
Level 104
God Stats
9W - 14L
1,658 SR
Queue Stats
15W - 31L
1,167 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,491 SR
1,198 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,435 SR
1,204 MMR
Nike
Nike
Silver II
 
Nike
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
D4A_GnZH
Ao Kuang
Silver III
Level 100
God Stats
3W - 3L
1,454 SR
Queue Stats
30W - 48L
1,044 MMR
Solo
Maui
Maui
Bronze III
KAKASHI4091
Maui
Bronze III
Level 52
God Stats
1W - 0L
1,489 SR
Queue Stats
1W - 7L
1,354 MMR
Solo
Hel
Hel
Silver II
SupremoOFF
Hel
Silver II
Level 49
God Stats
11W - 8L
1,588 SR
Queue Stats
45W - 61L
1,075 MMR
Solo
Danzaburou
Danzaburou
Bronze I
kontygol
Danzaburou
Bronze I
Level 125
God Stats
1W - 4L
1,144 SR
Queue Stats
35W - 62L
1,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 1 / 1
5,193
519
4,095
6,818
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
ALEXIAMOUSE
Discordia
9
0 / 0 / 0
4,628
463
1,878
3,470
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
8
1 / 1 / 2
5,226
523
1,772
6,549
2,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 1 / 2
4,722
472
1,892
4,477
1,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
10
0 / 4 / 0
5,097
510
2,875
9,178
3,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
KaliAchillesNeith

VS

Bans
AnubisArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
4 / 0 / 0
7,006
701
5,275
6,560
5,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
D4A_GnZH
Ao Kuang
11
3 / 0 / 1
5,735
574
2,629
7,071
2,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 0 / 3
5,296
530
3,330
4,647
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 0 / 2
5,559
556
3,199
3,762
1,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
kontygol
Danzaburou
9
0 / 3 / 2
4,618
462
2,202
6,169
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
3
Kills
7
7
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
1
1
1.5
W
Nike
 
Nike
4
0
0
4
L
Discordia
ALEXIAMOUSE
Discordia
0
0
0
0
W
Ao Kuang
D4A_GnZH
Ao Kuang
3
0
1
3.5
W
0
0
3
1.5
W
0
0
2
1
L
Cerberus
1
1
2
2
L
1
1
2
2
W
Danzaburou
kontygol
Danzaburou
0
3
2
0.33
L
Mulan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,512
Damage
16,635
30,492
Taken
28,209
10,265
Mitigated
14,017
10,838
Healing
10,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,095
1,731
0
3,289
6,818
1,914
78
2,042
4,776
0
36,428
W
Nike
 
Nike
5,275
132
0
1,071
6,560
5,656
0
0
6,560
0
39,845
L
Discordia
ALEXIAMOUSE
Discordia
1,878
0
0
250
3,470
755
0
2,018
1,452
23,839
0
W
Ao Kuang
D4A_GnZH
Ao Kuang
2,629
562
0
2,565
7,071
2,175
148
0
7,071
33,110
11,259
W
3,330
514
0
1,667
4,647
3,087
0
964
3,683
15,511
0
W
3,199
37
352
2,672
3,762
1,126
132
1,743
2,019
31,285
1,711
L
Cerberus
1,772
196
0
3,203
6,549
2,888
0
2,481
4,068
14,305
779
L
1,892
320
0
2,024
4,477
1,242
0
1,853
2,624
0
19,168
W
Danzaburou
kontygol
Danzaburou
2,202
812
0
1,945
6,169
1,973
0
853
5,316
0
25,898
L
Mulan
2,875
275
0
2,072
9,178
3,466
0
601
8,577
0
32,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,866
Gold Earned
28,214
240
Minions Killed
282
0
Camps Cleared
0
952,029
Distance Traveled
1,074,480
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,193
519
65
7
0
188,036
1
W
Nike
7,006
701
76
8
0
213,111
1
L
Discordia
4,628
463
41
4
0
190,843
4
W
Ao Kuang
5,735
574
69
7
0
231,485
0
W
Maui
5,296
530
23
2
0
222,063
0
W
Hel
5,559
556
64
6
0
201,114
2
L
Cerberus
5,226
523
30
3
0
182,853
2
L
Loki
4,722
472
44
4
0
194,810
0
W
Danzaburou
4,618
462
50
5
0
206,707
4
L
Mulan
5,097
510
60
6
0
195,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role