Player Matchup

Ares
Ares
 
Ares
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Jgonz983
Nemesis
Level 118
God Stats
3W - 6L
1,505 SR
Queue Stats
28W - 31L
1,497 Elo+
Solo
Neith
Neith
MrShleemypants
Neith
Level 231
God Stats
8W - 9L
1,841 SR
Queue Stats
545W - 552L
1,590 Elo+
Solo
Nu Wa
Nu Wa
obi_one_Shenobi
Nu Wa
Level 165
God Stats
146W - 134L
1,525 SR
Queue Stats
584W - 581L
1,541 Elo+
Solo
Chang'e
Chang'e
pandapaws1992
Chang'e
Level 140
God Stats
0W - 1L
1,136 SR
Queue Stats
30W - 18L
1,565 Elo+
Solo
Team Averages
Level 139
1,501 SR
1,539 Elo+

VS

Team Averages
Level 148
1,551 SR
1,550 Elo+
Serqet
Serqet
 
Serqet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ELGuapo7u7
Anubis
Level 143
God Stats
4W - 5L
1,554 SR
Queue Stats
46W - 35L
1,564 Elo+
Party 1
Nut
Nut
Kouve
Nut
Level 156
God Stats
4W - 3L
1,494 SR
Queue Stats
45W - 37L
1,565 Elo+
Party 1
Mulan
Mulan
OG_LINXSTER
Mulan
Level 145
God Stats
6W - 0L
1,674 SR
Queue Stats
620W - 595L
1,527 Elo+
Solo
Scylla
Scylla
rjfrench
Scylla
Level 139
God Stats
1W - 0L
1,532 SR
Queue Stats
77W - 75L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 2 / 0
4,906
446
1,865
6,235
4,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Jgonz983
Nemesis
10
1 / 1 / 0
5,669
515
2,158
6,803
2,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
2 / 2 / 0
6,388
581
7,413
6,528
1,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 3 / 0
5,774
525
6,377
5,924
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
10
0 / 3 / 1
5,596
509
1,890
7,639
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 0 / 6
6,165
560
2,696
10,180
3,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Anubis
ELGuapo7u7
Anubis
12
1 / 1 / 2
7,089
644
5,056
6,088
2,610
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nut
Kouve
Nut
12
2 / 2 / 0
7,139
649
4,672
8,690
3,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
3 / 0 / 5
6,460
587
3,503
7,813
3,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
rjfrench
Scylla
12
5 / 0 / 1
7,045
640
6,085
3,887
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
11
11
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
2
0
0
W
Serqet
 
Serqet
0
0
6
3
W
Anubis
ELGuapo7u7
Anubis
1
1
2
2
L
Nemesis
Jgonz983
Nemesis
1
1
0
1
W
Nut
Kouve
Nut
2
2
0
1
L
2
2
0
1
W
3
0
5
5.5
L
0
3
0
0
L
Chang'e
0
3
1
0.17
W
Scylla
rjfrench
Scylla
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,703
Damage
22,012
33,129
Taken
36,658
11,658
Mitigated
13,984
9,067
Healing
13,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
1,865
78
0
1,872
6,235
4,919
0
2,100
3,957
7,780
0
W
Serqet
 
Serqet
2,696
199
1,642
2,546
10,180
3,914
0
2,463
7,513
0
23,013
W
Anubis
ELGuapo7u7
Anubis
5,056
368
0
3,093
6,088
2,610
0
2,545
3,375
48,608
2,113
L
Nemesis
Jgonz983
Nemesis
2,158
1,019
0
621
6,803
2,019
0
1,870
4,657
0
37,227
W
Nut
Kouve
Nut
4,672
3,555
0
2,640
8,690
3,183
567
710
7,852
0
57,189
L
7,413
2,835
0
1,688
6,528
1,754
0
0
6,426
0
51,715
W
3,503
652
0
2,281
7,813
3,165
62
1,713
5,868
0
41,142
L
6,377
870
0
1,210
5,924
1,721
0
2,561
3,056
43,364
517
L
Chang'e
1,890
31
396
3,280
7,639
1,245
0
4,184
3,330
31,327
0
W
Scylla
rjfrench
Scylla
6,085
699
0
1,256
3,887
1,112
0
1,907
1,742
54,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,333
Gold Earned
33,898
326
Minions Killed
405
0
Camps Cleared
0
1,076,277
Distance Traveled
1,151,663
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,906
446
7
1
0
173,974
0
W
Serqet
6,165
560
30
3
0
253,611
2
W
Anubis
7,089
644
100
9
0
210,702
4
L
Nemesis
5,669
515
72
7
0
257,119
0
W
Nut
7,139
649
102
9
0
194,547
1
L
Neith
6,388
581
101
9
0
223,581
2
W
Mulan
6,460
587
77
7
0
278,393
0
L
Nu Wa
5,774
525
79
7
0
215,252
0
L
Chang'e
5,596
509
67
6
0
206,351
0
W
Scylla
7,045
640
96
9
0
214,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role