Player Matchup

Yemoja
Yemoja
K0NE99
Yemoja
Level 105
God Stats
4W - 3L
1,526 SR
Queue Stats
58W - 55L
1,444 Elo+
Party 3
Pele
Pele
MrBones213
Pele
Level 68
God Stats
9W - 7L
1,472 SR
Queue Stats
145W - 159L
1,459 Elo+
Party 2
Surtr
Surtr
O_O-G3CKO-O_O
Surtr
Level 40
God Stats
12W - 19L
1,410 SR
Queue Stats
49W - 76L
1,350 Elo+
Party 2
Danzaburou
Danzaburou
Oliiviukko
Danzaburou
Level 122
God Stats
3W - 0L
1,776 SR
Queue Stats
46W - 42L
1,496 Elo+
Party 3
Ra
Ra
Scoro666
Ra
Level 90
God Stats
1W - 1L
1,292 SR
Queue Stats
57W - 54L
1,472 Elo+
Party 3
Team Averages
Level 85
1,495 SR
1,444 Elo+

VS

Team Averages
Level 104
1,725 SR
1,488 Elo+
Danzaburou
Danzaburou
ConnorC4433
Danzaburou
Level 122
God Stats
4W - 3L
1,748 SR
Queue Stats
339W - 322L
1,491 Elo+
Solo
Arachne
Arachne
Dragoran_rY
Arachne
Level 96
God Stats
1W - 1L
1,706 SR
Queue Stats
5W - 10L
1,402 Elo+
Solo
Shiva
Shiva
Many_007cz
Shiva
Level 105
God Stats
6W - 1L
2,008 SR
Queue Stats
319W - 293L
1,573 Elo+
Party 1
Ares
Ares
Sir_Ray23
Ares
Level 69
God Stats
97W - 73L
1,592 SR
Queue Stats
185W - 187L
1,447 Elo+
Solo
Nu Wa
Nu Wa
amiga500doma
Nu Wa
Level 129
God Stats
4W - 5L
1,572 SR
Queue Stats
519W - 497L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
K0NE99
Yemoja
15
3 / 0 / 11
10,668
593
7,977
16,395
12,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
5 / 2 / 4
10,997
611
7,299
17,262
6,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 5 / 5
10,218
568
11,888
23,450
21,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Oliiviukko
Danzaburou
17
5 / 0 / 5
11,035
613
10,936
10,085
4,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 2 / 8
10,629
591
15,707
16,808
7,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ConnorC4433
Danzaburou
9
0 / 4 / 0
6,510
362
2,269
6,108
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Dragoran_rY
Arachne
14
4 / 9 / 2
8,169
454
12,074
18,497
7,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Shiva
14
1 / 4 / 4
8,087
449
14,217
21,811
19,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
12
0 / 3 / 0
7,145
397
2,928
11,416
9,596
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 5 / 3
9,418
523
21,064
12,326
4,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
23
Kills
9
9
Deaths
25
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ConnorC4433
Danzaburou
0
4
0
0
L
Arachne
Dragoran_rY
Arachne
4
9
2
0.56
W
Yemoja
K0NE99
Yemoja
3
0
11
8.5
L
Shiva
1
4
4
0.75
W
5
2
4
3.5
W
3
5
5
1.1
W
Danzaburou
Oliiviukko
Danzaburou
5
0
5
7.5
W
7
2
8
5.5
L
Ares
0
3
0
0
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,807
Damage
52,552
84,000
Taken
70,158
53,746
Mitigated
41,814
44,394
Healing
17,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ConnorC4433
Danzaburou
2,269
840
0
1,471
6,108
1,598
0
1,220
4,888
0
38,786
L
Arachne
Dragoran_rY
Arachne
12,074
7,128
0
5,185
18,497
7,039
0
9,510
8,987
0
47,736
W
Yemoja
K0NE99
Yemoja
7,977
2,315
11,239
6,544
16,395
12,275
1,513
8,103
7,748
32,511
2,240
L
Shiva
14,217
2,586
177
6,233
21,811
19,376
0
5,354
16,457
0
59,764
W
7,299
2,100
0
3,700
17,262
6,922
2,485
4,313
12,623
0
112,126
W
11,888
4,048
0
7,729
23,450
21,866
936
1,993
21,310
1,238
67,554
W
Danzaburou
Oliiviukko
Danzaburou
10,936
6,206
0
3,900
10,085
4,770
5,071
1,930
8,021
0
86,938
W
15,707
2,778
4,587
6,695
16,808
7,913
1,564
6,328
9,992
84,497
2,436
L
Ares
2,928
0
162
1,162
11,416
9,596
180
1,720
9,696
35,320
2,500
L
21,064
5,001
0
2,982
12,326
4,205
0
6,236
6,090
79,310
1,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,547
Gold Earned
39,329
602
Minions Killed
421
0
Camps Cleared
0
1,729,465
Distance Traveled
1,451,895
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,510
362
59
3
0
184,119
0
L
Arachne
8,169
454
70
4
0
352,605
4
W
Yemoja
10,668
593
40
2
0
316,259
6
L
Shiva
8,087
449
90
5
0
347,352
0
W
Pele
10,997
611
155
9
0
410,847
0
W
Surtr
10,218
568
105
6
0
310,753
0
W
Danzaburou
11,035
613
145
8
0
347,503
1
W
Ra
10,629
591
157
9
0
344,103
0
L
Ares
7,145
397
64
4
0
268,952
5
L
Nu Wa
9,418
523
138
8
0
298,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role