Player Matchup

Mercury
Mercury
Diamond V
Dilfypapi
Mercury
Diamond V
Level 149
God Stats
4W - 2L
1,761 SR
Queue Stats
229W - 224L
1,966 MMR
Solo
Medusa
Medusa
Diamond IV
MegaThaMan
Medusa
Diamond IV
Level 83
God Stats
2W - 2L
1,676 SR
Queue Stats
196W - 178L
1,937 MMR
Solo
Janus
Janus
Platinum II
MilksteakToast
Janus
Platinum II
Level 79
God Stats
1W - 5L
1,421 SR
Queue Stats
98W - 97L
1,975 MMR
Solo
Cerberus
Cerberus
Platinum III
RilëyReid
Cerberus
Platinum III
Level 108
God Stats
1W - 1L
1,757 SR
Queue Stats
123W - 115L
1,968 MMR
Party 1
Serqet
Serqet
Diamond V
Αika
Serqet
Diamond V
Level 152
God Stats
1W - 2L
1,812 SR
Queue Stats
68W - 56L
1,786 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,685 SR
1,926 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 169
1,515 SR
1,770 MMR
Chiron
Chiron
Platinum II
 
Chiron
Platinum II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Diamond V
 
Nike
Diamond V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum II
FreakShank
Amaterasu
Platinum II
Level 93
God Stats
1W - 0L
1,486 SR
Queue Stats
120W - 115L
1,959 MMR
Solo
Sobek
Sobek
Platinum II
IXPR1MALXI
Sobek
Platinum II
Level 177
God Stats
3W - 4L
1,426 SR
Queue Stats
288W - 290L
1,851 MMR
Solo
Agni
Agni
Diamond IV
RedrumCloud
Agni
Diamond IV
Level 253
God Stats
2W - 1L
1,663 SR
Queue Stats
80W - 65L
2,038 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dilfypapi
Mercury
5
1 / 1 / 0
3,542
708
235
3,020
659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
MegaThaMan
Medusa
7
1 / 2 / 1
3,858
772
3,635
3,279
816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 3 / 1
4,007
801
1,676
3,629
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
RilëyReid
Cerberus
7
1 / 0 / 0
3,977
795
2,332
4,492
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
Αika
Serqet
6
1 / 1 / 1
3,860
772
1,523
4,636
2,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
CthulhuPeleKumbhakarna

VS

Bans
Ao KuangMulanNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
6
1 / 1 / 2
3,650
730
3,247
3,320
776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
 
Nike
7
0 / 0 / 3
3,540
708
1,544
2,705
680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
FreakShank
Amaterasu
7
0 / 1 / 0
3,778
756
2,158
4,659
1,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sobek
7
3 / 2 / 1
4,292
858
2,109
5,649
3,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 1 / 1
4,415
883
2,914
2,387
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
7
7
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
1
2
2
W
Nike
 
Nike
0
0
3
1.5
L
Mercury
Dilfypapi
Mercury
1
1
0
1
W
Amaterasu
FreakShank
Amaterasu
0
1
0
0
W
Sobek
3
2
1
1.75
L
Medusa
MegaThaMan
Medusa
1
2
1
0.75
L
1
3
1
0.5
W
3
1
1
3.5
L
Cerberus
RilëyReid
Cerberus
1
0
0
1
L
Serqet
Αika
Serqet
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,401
Damage
11,972
19,056
Taken
18,720
5,834
Mitigated
7,194
6,280
Healing
8,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,247
1,537
179
917
3,320
776
0
0
3,218
0
21,405
W
Nike
 
Nike
1,544
195
0
2,037
2,705
680
0
199
2,466
0
15,673
L
Mercury
Dilfypapi
Mercury
235
81
0
1,812
3,020
659
0
676
2,214
0
10,388
W
Amaterasu
FreakShank
Amaterasu
2,158
982
0
2,583
4,659
1,591
0
2,036
2,360
0
16,898
W
Sobek
2,109
239
0
2,339
5,649
3,611
0
280
5,335
9,512
0
L
Medusa
MegaThaMan
Medusa
3,635
1,856
0
804
3,279
816
0
922
2,357
0
22,003
L
1,676
170
0
389
3,629
960
0
2,243
1,160
17,074
391
W
2,914
254
0
530
2,387
536
0
901
1,344
19,276
1,689
L
Cerberus
RilëyReid
Cerberus
2,332
97
0
1,827
4,492
1,211
0
0
4,336
14,072
1,701
L
Serqet
Αika
Serqet
1,523
428
0
1,448
4,636
2,188
0
815
3,821
0
7,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,244
Gold Earned
19,675
152
Minions Killed
151
0
Camps Cleared
0
575,818
Distance Traveled
585,952
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
3,650
730
37
7
0
111,488
0
W
Nike
3,540
708
39
8
0
129,099
0
L
Mercury
3,542
708
27
5
0
89,540
0
W
Amaterasu
3,778
756
29
6
0
110,603
1
W
Sobek
4,292
858
10
2
0
113,622
0
L
Medusa
3,858
772
28
6
0
105,945
0
L
Janus
4,007
801
41
8
0
111,069
0
W
Agni
4,415
883
36
7
0
121,140
1
L
Cerberus
3,977
795
45
9
0
135,394
0
L
Serqet
3,860
772
11
2
0
133,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role