Player Matchup

Zhong Kui
Zhong Kui
Dangerdude014
Zhong Kui
Level 148
God Stats
7W - 4L
1,924 SR
Queue Stats
318W - 323L
1,554 Elo+
Solo
Cu Chulainn
Cu Chulainn
Greshbolt
Cu Chulainn
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 69L
1,546 Elo+
Solo
Hera
Hera
Sourman70
Hera
Level 94
God Stats
2W - 5L
1,361 SR
Queue Stats
365W - 391L
1,454 Elo+
Solo
Yemoja
Yemoja
TheBigHorrus
Yemoja
Level 156
God Stats
5W - 7L
1,493 SR
Queue Stats
546W - 506L
1,551 Elo+
Solo
Atlas
Atlas
bigboysteaks
Atlas
Level 89
God Stats
1W - 5L
1,571 SR
Queue Stats
250W - 255L
1,476 Elo+
Solo
Team Averages
Level 113
1,570 SR
1,516 Elo+

VS

Team Averages
Level 130
1,499 SR
1,547 Elo+
Artemis
Artemis
DeadlyMouse43
Artemis
Level 159
God Stats
2W - 0L
1,298 SR
Queue Stats
91W - 99L
1,518 Elo+
Party 1
Hel
Hel
Drued
Hel
Level 159
God Stats
5W - 0L
1,825 SR
Queue Stats
323W - 233L
1,541 Elo+
Party 1
Hera
Hera
PokeKNG
Hera
Level 129
God Stats
3W - 0L
1,588 SR
Queue Stats
65W - 65L
1,529 Elo+
Party 1
Bacchus
Bacchus
SkeleTON80835
Bacchus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 114L
1,614 Elo+
Solo
Nox
Nox
SnarlyArtist866
Nox
Level 106
God Stats
2W - 3L
1,285 SR
Queue Stats
210W - 211L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dangerdude014
Zhong Kui
16
3 / 6 / 1
7,927
721
7,996
13,524
14,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
Greshbolt
Cu Chulainn
15
1 / 6 / 4
6,943
631
6,056
14,664
13,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Hera
14
1 / 4 / 6
7,540
685
7,891
5,966
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
1
0 / 2 / 0
2,696
245
0
1,173
295
10
2 / 2 / 2
6,783
617
4,690
5,387
2,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
3 / 3 / 9
8,935
812
9,204
9,310
3,728
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
Drued
Hel
16
7 / 2 / 10
9,641
876
10,545
12,965
8,991
Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hera
PokeKNG
Hera
15
2 / 0 / 14
9,152
832
6,556
2,544
1,076
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
14
6 / 2 / 13
10,144
922
5,255
12,105
13,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 0 / 15
9,990
908
5,936
6,737
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
81
7
Kills
20
20
Deaths
7
13
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Dangerdude014
Zhong Kui
3
6
1
0.58
W
Artemis
3
3
9
2.5
W
Hel
Drued
Hel
7
2
10
6
L
Cu Chulainn
Greshbolt
Cu Chulainn
1
6
4
0.5
W
Hera
PokeKNG
Hera
2
0
14
9
W
Bacchus
6
2
13
6.25
W
2
0
15
9.5
L
Hera
1
4
6
1
L
Yemoja
0
2
0
0
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,633
Damage
37,496
40,714
Taken
43,661
33,614
Mitigated
30,559
6,167
Healing
24,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Dangerdude014
Zhong Kui
7,996
653
282
2,440
13,524
14,753
0
8,075
5,449
20,025
354
W
Artemis
9,204
4,961
500
1,445
9,310
3,728
1,652
4,806
4,504
0
19,955
W
Hel
Drued
Hel
10,545
894
8,754
7,487
12,965
8,991
1,381
4,737
7,969
20,424
1,403
L
Cu Chulainn
Greshbolt
Cu Chulainn
6,056
547
266
1,862
14,664
13,352
0
10,118
4,546
0
10,940
W
Hera
PokeKNG
Hera
6,556
1,428
326
472
2,544
1,076
1,564
2,151
393
19,656
0
W
Bacchus
5,255
512
933
2,681
12,105
13,655
1,070
4,658
7,227
12,449
2,079
W
5,936
750
579
971
6,737
3,109
1,653
4,159
2,453
27,420
561
L
Hera
7,891
1,888
198
128
5,966
2,354
0
4,489
1,477
19,310
0
L
Yemoja
0
0
0
0
1,173
295
0
1,173
0
0
0
L
4,690
1,386
0
991
5,387
2,860
0
3,190
2,197
8,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,889
Gold Earned
47,862
66
Minions Killed
128
0
Camps Cleared
0
552,687
Distance Traveled
1,011,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,927
721
22
2
0
126,168
0
W
Artemis
8,935
812
16
1
0
185,186
0
W
Hel
9,641
876
25
2
0
192,120
0
L
Cu Chulainn
6,943
631
17
2
0
192,837
0
W
Hera
9,152
832
22
2
0
243,461
0
W
Bacchus
10,144
922
14
1
0
189,062
0
W
Nox
9,990
908
51
5
0
202,051
0
L
Hera
7,540
685
25
2
0
147,972
0
L
Yemoja
2,696
245
0
0
0
84
0
L
Atlas
6,783
617
2
0
0
85,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role