Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
EndSake
Izanami
Level 108
God Stats
6W - 1L
1,721 SR
Queue Stats
10W - 8L
1,487 Elo+
Solo
Bacchus
Bacchus
EstDope
Bacchus
Level 48
God Stats
42W - 45L
1,451 SR
Queue Stats
64W - 83L
1,353 Elo+
Solo
Chaac
Chaac
destruteur59200
Chaac
Level 88
God Stats
2W - 3L
1,446 SR
Queue Stats
266W - 297L
1,449 Elo+
Solo
Team Averages
Level 97
1,524 SR
1,458 Elo+

VS

Team Averages
Level 88
1,378 SR
1,425 Elo+
Mercury
Mercury
Owen2005pro
Mercury
Level 116
God Stats
4W - 6L
1,416 SR
Queue Stats
176W - 201L
1,451 Elo+
Party 1
Pele
Pele
Xlmaster123
Pele
Level 106
God Stats
0W - 2L
1,252 SR
Queue Stats
18W - 11L
1,537 Elo+
Solo
Izanami
Izanami
dantewl16
Izanami
Level 48
God Stats
9W - 24L
1,298 SR
Queue Stats
45W - 75L
1,312 Elo+
Solo
Anubis
Anubis
josephacl
Anubis
Level 127
God Stats
38W - 55L
1,431 SR
Queue Stats
164W - 267L
1,387 Elo+
Solo
Ares
Ares
paramo_elegante0
Ares
Level 44
God Stats
1W - 2L
1,493 SR
Queue Stats
82W - 90L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
1 / 0 / 0
5,349
764
1,286
2,194
579
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
 
Susano
9
3 / 0 / 1
5,228
747
1,981
4,880
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
EndSake
Izanami
8
6 / 1 / 3
5,841
834
4,942
4,719
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
EstDope
Bacchus
7
1 / 0 / 7
5,221
746
2,234
2,959
2,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

8
0 / 2 / 1
4,497
642
2,491
4,994
3,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Owen2005pro
Mercury
8
0 / 2 / 0
4,004
572
2,309
4,541
1,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 2 / 0
5,151
736
2,101
5,403
1,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
dantewl16
Izanami
7
0 / 4 / 1
3,928
561
1,456
4,336
1,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
josephacl
Anubis
1
0 / 0 / 0
2,915
416
0
0
0
6
1 / 3 / 0
4,021
574
2,020
5,783
3,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
3
3
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
0
1
W
Susano
 
Susano
3
0
1
3.5
W
Izanami
EndSake
Izanami
6
1
3
7.5
W
Bacchus
EstDope
Bacchus
1
0
7
4.5
L
Mercury
Owen2005pro
Mercury
0
2
0
0
L
2
2
0
1
L
Izanami
dantewl16
Izanami
0
4
1
0.13
W
0
2
1
0.25
L
Anubis
josephacl
Anubis
0
0
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,934
Damage
7,886
19,746
Taken
20,063
8,550
Mitigated
7,406
7,903
Healing
2,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
1,286
70
0
1,332
2,194
579
0
0
2,194
33,209
760
W
Susano
 
Susano
1,981
337
0
2,144
4,880
1,379
0
390
4,490
0
24,947
W
Izanami
EndSake
Izanami
4,942
3,251
0
1,405
4,719
1,145
522
1,246
3,473
0
32,629
W
Bacchus
EstDope
Bacchus
2,234
265
0
1,356
2,959
2,291
174
384
2,575
8,084
0
L
Mercury
Owen2005pro
Mercury
2,309
1,436
0
288
4,541
1,372
0
380
4,161
0
20,914
L
2,101
544
0
1,167
5,403
1,462
0
748
4,401
0
32,128
L
Izanami
dantewl16
Izanami
1,456
1,168
0
391
4,336
1,043
0
949
3,387
0
22,429
W
2,491
332
0
1,666
4,994
3,156
0
0
4,994
0
23,132
L
Anubis
josephacl
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
2,020
229
0
775
5,783
3,529
0
1,440
4,343
9,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,136
Gold Earned
20,019
238
Minions Killed
156
0
Camps Cleared
0
770,666
Distance Traveled
621,514
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,349
764
65
9
0
146,957
2
W
Susano
5,228
747
56
8
0
190,496
0
W
Izanami
5,841
834
62
9
0
143,424
0
W
Bacchus
5,221
746
14
2
0
144,923
0
L
Mercury
4,004
572
44
6
0
157,866
0
L
Pele
5,151
736
65
9
0
164,285
0
L
Izanami
3,928
561
36
5
0
137,541
0
W
Chaac
4,497
642
41
6
0
144,866
0
L
Anubis
2,915
416
0
0
0
0
0
L
Ares
4,021
574
11
2
0
161,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role