Player Matchup

Hun Batz
Hun Batz
Cameroncfc
Hun Batz
Level 136
God Stats
0W - 2L
1,351 SR
Queue Stats
94W - 90L
1,481 Elo+
Solo
Osiris
Osiris
Im1up
Osiris
Level 129
God Stats
153W - 123L
1,603 SR
Queue Stats
721W - 687L
1,520 Elo+
Solo
Freya
Freya
Rushology
Freya
Level 241
God Stats
6W - 2L
1,932 SR
Queue Stats
255W - 223L
1,589 Elo+
Solo
Bacchus
Bacchus
cavalera999
Bacchus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,489 Elo+
Solo
Raijin
Raijin
knavishman50
Raijin
Level 155
God Stats
3W - 7L
1,312 SR
Queue Stats
132W - 124L
1,472 Elo+
Solo
Team Averages
Level 149
1,540 SR
1,510 Elo+

VS

Team Averages
Level 119
1,578 SR
1,530 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Chowder009
Artemis
Level 122
God Stats
2W - 3L
1,729 SR
Queue Stats
30W - 37L
1,428 Elo+
Solo
Tyr
Tyr
DJ_MASTER_76
Tyr
Level 87
God Stats
1W - 0L
1,167 SR
Queue Stats
21W - 15L
1,554 Elo+
Solo
Horus
Horus
Nonouryoku
Horus
Level 102
God Stats
8W - 7L
1,696 SR
Queue Stats
389W - 345L
1,605 Elo+
Solo
Discordia
Discordia
PartyInMid
Discordia
Level 126
God Stats
11W - 3L
1,795 SR
Queue Stats
489W - 465L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cameroncfc
Hun Batz
12
2 / 4 / 4
7,136
476
6,368
14,172
4,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
Im1up
Osiris
12
0 / 4 / 0
7,575
505
9,259
18,302
14,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Rushology
Freya
13
2 / 6 / 2
7,074
472
7,563
14,345
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bacchus
cavalera999
Bacchus
12
2 / 1 / 2
6,987
466
5,722
13,228
10,124
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
13
0 / 8 / 1
7,258
484
3,523
10,906
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
5 / 2 / 4
8,344
556
11,269
12,180
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Chowder009
Artemis
15
3 / 3 / 3
8,729
582
5,225
9,101
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 0 / 4
8,551
570
10,519
16,019
16,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
14
5 / 0 / 7
8,229
549
12,051
11,946
7,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
PartyInMid
Discordia
16
9 / 1 / 5
9,911
661
13,443
6,422
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
6
Kills
23
23
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
2
4
3.5
L
Hun Batz
Cameroncfc
Hun Batz
2
4
4
1
W
Artemis
Chowder009
Artemis
3
3
3
1.5
W
1
0
4
3
L
Osiris
Im1up
Osiris
0
4
0
0
W
Horus
5
0
7
8.5
W
Discordia
PartyInMid
Discordia
9
1
5
11.5
L
Freya
Rushology
Freya
2
6
2
0.5
L
Bacchus
cavalera999
Bacchus
2
1
2
3
L
Raijin
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,435
Damage
52,507
70,953
Taken
55,668
36,086
Mitigated
33,791
14,817
Healing
24,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,269
2,501
0
5,862
12,180
4,164
0
4,124
7,934
54,663
0
L
Hun Batz
Cameroncfc
Hun Batz
6,368
1,685
0
1,755
14,172
4,957
0
4,291
9,535
0
61,169
W
Artemis
Chowder009
Artemis
5,225
1,643
16
3,393
9,101
3,575
640
4,282
4,557
0
54,727
W
10,519
1,744
0
8,629
16,019
16,585
425
1,111
14,908
44
59,713
L
Osiris
Im1up
Osiris
9,259
3,330
0
5,329
18,302
14,156
0
5,743
12,344
563
56,221
W
Horus
12,051
5,013
720
5,483
11,946
7,492
961
4,155
7,311
56
36,517
W
Discordia
PartyInMid
Discordia
13,443
590
0
728
6,422
1,975
893
2,296
4,126
69,499
1,058
L
Freya
Rushology
Freya
7,563
2,160
0
4,709
14,345
4,072
0
3,854
10,258
43,279
2,978
L
Bacchus
cavalera999
Bacchus
5,722
760
0
2,659
13,228
10,124
0
3,031
9,826
18,493
0
L
Raijin
3,523
88
0
365
10,906
2,777
0
6,968
3,346
52,502
1,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,030
Gold Earned
43,764
408
Minions Killed
449
0
Camps Cleared
0
1,462,113
Distance Traveled
1,571,223
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,344
556
82
5
0
365,051
2
L
Hun Batz
7,136
476
80
5
0
320,591
0
W
Artemis
8,729
582
89
6
0
274,960
0
W
Tyr
8,551
570
111
7
0
325,585
0
L
Osiris
7,575
505
112
7
0
266,294
3
W
Horus
8,229
549
46
3
0
335,063
7
W
Discordia
9,911
661
121
8
0
270,564
4
L
Freya
7,074
472
91
6
0
288,386
2
L
Bacchus
6,987
466
32
2
0
320,805
5
L
Raijin
7,258
484
93
6
0
266,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role