Player Matchup

Vamana
Vamana
DaydreamerRonin
Vamana
Level 126
God Stats
1W - 0L
1,192 SR
Queue Stats
39W - 40L
1,519 Elo+
Solo
Neith
Neith
DragonLordSR
Neith
Level 163
God Stats
3W - 2L
1,504 SR
Queue Stats
26W - 28L
1,552 Elo+
Solo
Zeus
Zeus
Kapipara99
Zeus
Level 158
God Stats
25W - 15L
1,641 SR
Queue Stats
995W - 1,035L
1,491 Elo+
Solo
Bacchus
Bacchus
Volton12
Bacchus
Level 32
God Stats
3W - 5L
1,453 SR
Queue Stats
4W - 14L
1,299 Elo+
Solo
Baron Samedi
Baron Samedi
Yorman1898
Baron Samedi
Level 63
God Stats
134W - 118L
1,534 SR
Queue Stats
195W - 201L
1,463 Elo+
Solo
Team Averages
Level 108
1,465 SR
1,465 Elo+

VS

Team Averages
Level 115
1,448 SR
1,504 Elo+
Serqet
Serqet
AceWasTaken
Serqet
Level 180
God Stats
0W - 3L
1,303 SR
Queue Stats
304W - 330L
1,529 Elo+
Solo
Thanatos
Thanatos
DeuceMando
Thanatos
Level 34
God Stats
3W - 7L
1,372 SR
Queue Stats
25W - 48L
1,334 Elo+
Solo
Chronos
Chronos
NitoStayFly5157
Chronos
Level 79
God Stats
13W - 13L
1,490 SR
Queue Stats
219W - 216L
1,520 Elo+
Solo
King Arthur
King Arthur
Princeps04
King Arthur
Level 122
God Stats
0W - 2L
1,297 SR
Queue Stats
28W - 20L
1,597 Elo+
Solo
Janus
Janus
Slayercamilo
Janus
Level 158
God Stats
0W - 1L
1,778 SR
Queue Stats
74W - 64L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 8
8,003
1,334
5,390
4,966
3,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 0 / 9
8,206
1,368
4,720
3,043
977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 0 / 10
8,014
1,336
7,786
2,210
510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Volton12
Bacchus
13
3 / 3 / 9
8,577
1,430
5,978
9,514
11,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Yorman1898
Baron Samedi
13
1 / 3 / 9
7,444
1,241
6,678
5,581
2,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

343

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
3 / 3 / 1
7,751
1,292
5,272
7,667
4,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
DeuceMando
Thanatos
12
0 / 2 / 1
6,357
1,060
1,258
3,439
1,139
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
1 / 3 / 3
7,413
1,236
3,447
8,966
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Princeps04
King Arthur
12
2 / 4 / 2
7,420
1,237
4,348
10,655
8,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 4
7,409
1,235
9,595
3,549
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
14
Kills
6
6
Deaths
14
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
3
3
1
1.17
W
4
0
8
8
L
Thanatos
DeuceMando
Thanatos
0
2
1
0.25
W
3
0
9
7.5
W
3
0
10
8
L
1
3
3
0.83
L
King Arthur
Princeps04
King Arthur
2
4
2
0.75
L
0
2
4
1
W
Bacchus
Volton12
Bacchus
3
3
9
2.5
W
Baron Samedi
Yorman1898
Baron Samedi
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,552
Damage
23,920
25,314
Taken
34,276
19,443
Mitigated
17,676
6,055
Healing
3,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
5,272
843
0
0
7,667
4,068
0
3,361
3,935
0
15,503
W
5,390
1,221
0
554
4,966
3,880
0
3,122
1,844
0
7,158
L
Thanatos
DeuceMando
Thanatos
1,258
366
0
522
3,439
1,139
0
1,867
1,387
0
2,717
W
4,720
1,660
0
1,064
3,043
977
0
1,805
1,238
0
20,452
W
7,786
194
0
1,530
2,210
510
0
1,037
1,173
14,119
344
L
3,447
174
0
2,141
8,966
3,111
0
5,585
3,034
14,525
0
L
King Arthur
Princeps04
King Arthur
4,348
378
150
197
10,655
8,048
0
5,646
4,296
0
14,997
L
9,595
419
0
0
3,549
1,310
0
2,760
755
30,592
0
W
Bacchus
Volton12
Bacchus
5,978
332
0
1,385
9,514
11,460
0
4,355
4,968
11,790
0
W
Baron Samedi
Yorman1898
Baron Samedi
6,678
223
530
992
5,581
2,616
0
2,723
2,520
22,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,244
Gold Earned
36,350
125
Minions Killed
116
3
Camps Cleared
7
626,445
Distance Traveled
638,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,751
1,292
17
3
2
153,954
0
W
Vamana
8,003
1,334
9
2
0
136,966
0
L
Thanatos
6,357
1,060
6
1
1
67,023
0
W
Neith
8,206
1,368
51
9
1
118,697
0
W
Zeus
8,014
1,336
24
4
0
111,554
0
L
Chronos
7,413
1,236
25
4
1
143,812
0
L
King Arthur
7,420
1,237
20
3
0
139,288
0
L
Janus
7,409
1,235
48
8
3
134,076
0
W
Bacchus
8,577
1,430
10
2
1
130,222
0
W
Baron Samedi
7,444
1,241
31
5
1
129,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role