Player Matchup

Neith
Neith
Cesar7w7
Neith
Level 61
God Stats
1W - 1L
1,694 SR
Queue Stats
9W - 22L
1,321 Elo+
Solo
Hercules
Hercules
PrinceRaven
Hercules
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 55L
1,459 Elo+
Solo
Ymir
Ymir
TriggyG
Ymir
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,585 Elo+
Party 1
Merlin
Merlin
Tsupachi
Merlin
Level 242
God Stats
221W - 136L
1,699 SR
Queue Stats
1,293W - 807L
1,586 Elo+
Party 1
Nu Wa
Nu Wa
numberry
Nu Wa
Level 62
God Stats
21W - 15L
1,516 SR
Queue Stats
71W - 67L
1,445 Elo+
Solo
Team Averages
Level 126
1,582 SR
1,479 Elo+

VS

Team Averages
Level 107
1,558 SR
1,504 Elo+
Nu Wa
Nu Wa
AngelicPurity
Nu Wa
Level 98
God Stats
1W - 2L
1,610 SR
Queue Stats
31W - 26L
1,510 Elo+
Solo
Da Ji
Da Ji
HoodGaymer
Da Ji
Level 147
God Stats
13W - 14L
1,484 SR
Queue Stats
283W - 295L
1,438 Elo+
Solo
Charybdis
Charybdis
KingVladVII
Charybdis
Level 144
God Stats
37W - 29L
1,563 SR
Queue Stats
214W - 224L
1,511 Elo+
Solo
Chang'e
Chang'e
PinAntelope5188
Chang'e
Level 99
God Stats
41W - 54L
1,446 SR
Queue Stats
208W - 214L
1,424 Elo+
Solo
Cerberus
Cerberus
PluckAndLuck
Cerberus
Level 46
God Stats
18W - 9L
1,685 SR
Queue Stats
42W - 28L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cesar7w7
Neith
16
0 / 1 / 14
9,915
992
9,094
11,540
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
PrinceRaven
Hercules
17
2 / 2 / 15
10,784
1,078
8,237
13,060
14,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
TriggyG
Ymir
17
5 / 2 / 13
11,849
1,185
8,559
15,897
18,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Tsupachi
Merlin
17
12 / 1 / 4
12,350
1,235
12,683
7,202
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
numberry
Nu Wa
16
1 / 0 / 17
10,404
1,040
11,358
3,056
769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

258

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 4
9,842
984
15,893
4,123
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
15
1 / 8 / 3
9,391
939
6,226
12,119
5,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
KingVladVII
Charybdis
15
1 / 6 / 3
9,736
974
12,940
11,274
3,682
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
1 / 3 / 3
9,924
992
6,441
9,431
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
PluckAndLuck
Cerberus
15
2 / 3 / 3
10,041
1,004
6,858
17,606
16,835
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
22
20
Kills
6
6
Deaths
20
63
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
0
4
3
W
Neith
Cesar7w7
Neith
0
1
14
7
L
Da Ji
1
8
3
0.31
L
Charybdis
KingVladVII
Charybdis
1
6
3
0.42
L
1
3
3
0.83
L
Cerberus
PluckAndLuck
Cerberus
2
3
3
1.17
W
Hercules
PrinceRaven
Hercules
2
2
15
4.75
W
Ymir
TriggyG
Ymir
5
2
13
5.75
W
Merlin
Tsupachi
Merlin
12
1
4
14
W
Nu Wa
numberry
Nu Wa
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,931
Damage
48,358
50,755
Taken
54,553
39,601
Mitigated
30,740
6,972
Healing
7,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,893
3,877
0
210
4,123
1,191
0
3,113
1,010
39,873
0
W
Neith
Cesar7w7
Neith
9,094
2,493
0
1,413
11,540
3,534
0
6,625
4,525
0
31,013
L
Da Ji
6,226
912
0
170
12,119
5,720
0
7,827
4,138
0
10,924
L
Charybdis
KingVladVII
Charybdis
12,940
3,831
0
0
11,274
3,682
0
8,039
3,115
0
40,203
L
6,441
523
1,887
3,508
9,431
3,312
0
4,327
4,956
37,534
1,374
L
Cerberus
PluckAndLuck
Cerberus
6,858
177
0
1,530
17,606
16,835
0
9,252
8,054
22,652
320
W
Hercules
PrinceRaven
Hercules
8,237
1,731
0
3,953
13,060
14,245
0
7,186
5,228
0
22,676
W
Ymir
TriggyG
Ymir
8,559
1,594
0
1,065
15,897
18,475
0
7,788
7,427
15,751
0
W
Merlin
Tsupachi
Merlin
12,683
659
0
541
7,202
2,578
0
3,209
3,697
31,447
544
W
Nu Wa
numberry
Nu Wa
11,358
3,536
0
0
3,056
769
0
1,595
1,270
47,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,302
Gold Earned
48,934
231
Minions Killed
234
7
Camps Cleared
7
969,002
Distance Traveled
842,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,842
984
60
6
2
183,765
0
W
Neith
9,915
992
65
7
0
176,549
0
L
Da Ji
9,391
939
8
1
2
156,928
0
L
Charybdis
9,736
974
68
7
2
150,135
0
L
Chang'e
9,924
992
69
7
1
184,567
0
L
Cerberus
10,041
1,004
29
3
0
167,484
0
W
Hercules
10,784
1,078
40
4
5
200,247
0
W
Ymir
11,849
1,185
15
2
0
198,207
0
W
Merlin
12,350
1,235
61
6
1
189,148
0
W
Nu Wa
10,404
1,040
50
5
1
204,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role