Player Matchup

Geb
Geb
Platinum IV
NachCrashD
Geb
Platinum IV
Level 118
God Stats
7W - 6L
1,738 SR
Queue Stats
63W - 53L
1,763 MMR
Solo
Hera
Hera
Platinum IV
NasthtyCanasthta
Hera
Platinum IV
Level 175
God Stats
59W - 52L
1,531 SR
Queue Stats
465W - 453L
1,748 MMR
Solo
King Arthur
King Arthur
Platinum II
OhMyJhox
King Arthur
Platinum II
Level 175
God Stats
20W - 12L
1,779 SR
Queue Stats
109W - 85L
1,961 MMR
Solo
Artemis
Artemis
Platinum I
Pilzzy GK
Artemis
Platinum I
Level 120
God Stats
27W - 21L
1,634 SR
Queue Stats
708W - 720L
1,967 MMR
Solo
Ne Zha
Ne Zha
Platinum I
xMarsu-_-
Ne Zha
Platinum I
Level 159
God Stats
3W - 6L
1,362 SR
Queue Stats
578W - 549L
1,728 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,609 SR
1,834 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,571 SR
1,834 MMR
Anhur
Anhur
Platinum V
ARAGOSTA237
Anhur
Platinum V
Level 129
God Stats
20W - 28L
1,473 SR
Queue Stats
222W - 217L
1,722 MMR
Solo
Sol
Sol
Platinum V
IMystyk
Sol
Platinum V
Level 182
God Stats
3W - 1L
1,781 SR
Queue Stats
26W - 19L
1,880 MMR
Party 1
Neith
Neith
Gold I
Jarlloth
Neith
Gold I
Level 125
God Stats
1W - 1L
1,786 SR
Queue Stats
25W - 19L
1,846 MMR
Party 1
Thor
Thor
Platinum I
pinkush72
Thor
Platinum I
Level 190
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 202L
1,949 MMR
Solo
Sylvanus
Sylvanus
Diamond V
vLPrince
Sylvanus
Diamond V
Level 146
God Stats
1W - 4L
1,316 SR
Queue Stats
221W - 191L
1,771 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 9
5,807
581
3,096
6,668
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 1 / 1
6,567
657
3,604
2,679
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
OhMyJhox
King Arthur
12
2 / 1 / 0
6,576
658
3,762
8,042
4,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Pilzzy GK
Artemis
10
4 / 2 / 4
5,936
594
8,827
5,966
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ne Zha
xMarsu-_-
Ne Zha
13
8 / 0 / 3
7,131
713
6,238
6,179
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CthulhuKuzenboMedusaKumbhakarna

VS

Bans
CharonAo KuangAphroditeCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
4,811
481
2,206
6,701
1,588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
10
1 / 3 / 0
5,597
560
4,306
6,199
1,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
Jarlloth
Neith
10
1 / 3 / 0
5,677
568
3,624
7,538
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
9
0 / 3 / 2
4,998
500
1,467
7,525
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
vLPrince
Sylvanus
10
2 / 3 / 0
5,610
561
3,987
9,430
3,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
4
4
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Sol
1
3
0
0.33
L
Neith
Jarlloth
Neith
1
3
0
0.33
W
0
0
9
4.5
W
2
1
1
2.5
W
King Arthur
OhMyJhox
King Arthur
2
1
0
2
W
Artemis
Pilzzy GK
Artemis
4
2
4
3
L
Thor
0
3
2
0.33
L
Sylvanus
vLPrince
Sylvanus
2
3
0
0.67
W
Ne Zha
xMarsu-_-
Ne Zha
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,527
Damage
15,590
29,534
Taken
37,393
12,517
Mitigated
10,907
10,160
Healing
8,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,206
1,008
0
1,112
6,701
1,588
0
268
6,433
0
25,978
L
Sol
4,306
2,036
0
2,913
6,199
1,413
0
715
5,484
35,469
4,315
L
Neith
Jarlloth
Neith
3,624
923
0
1,910
7,538
1,734
0
3,696
3,842
0
39,115
W
3,096
213
0
1,902
6,668
3,741
0
1,730
4,938
16,237
673
W
3,604
456
0
470
2,679
910
0
282
2,397
51,956
769
W
King Arthur
OhMyJhox
King Arthur
3,762
373
0
3,029
8,042
4,210
0
3,381
4,661
0
47,407
W
Artemis
Pilzzy GK
Artemis
8,827
2,644
0
643
5,966
1,664
0
1,353
4,613
0
34,104
L
Thor
1,467
317
0
656
7,525
2,487
0
626
6,899
0
26,299
L
Sylvanus
vLPrince
Sylvanus
3,987
1,697
282
1,767
9,430
3,685
18
1,218
8,212
21,436
7,877
W
Ne Zha
xMarsu-_-
Ne Zha
6,238
1,491
0
4,116
6,179
1,992
0
973
5,206
0
53,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,017
Gold Earned
26,693
374
Minions Killed
287
0
Camps Cleared
0
1,079,389
Distance Traveled
934,244
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,811
481
48
5
0
191,306
3
L
Sol
5,597
560
70
7
0
179,543
2
L
Neith
5,677
568
68
7
0
187,556
4
W
Geb
5,807
581
22
2
0
212,320
2
W
Hera
6,567
657
107
11
0
220,264
3
W
King Arthur
6,576
658
95
10
0
214,141
0
W
Artemis
5,936
594
56
6
0
181,012
2
L
Thor
4,998
500
47
5
0
183,452
0
L
Sylvanus
5,610
561
54
5
0
192,387
0
W
Ne Zha
7,131
713
94
9
0
251,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role