Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
BanShan
Fenrir
Gold IV
Level 149
God Stats
32W - 34L
1,556 SR
Queue Stats
80W - 82L
1,419 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Raizer-dzmx
Xbalanque
Gold IV
Level 144
God Stats
11W - 7L
1,600 SR
Queue Stats
102W - 108L
1,380 MMR
Solo
Bacchus
Bacchus
Gold II
ShadowGardên
Bacchus
Gold II
Level 126
God Stats
8W - 5L
1,560 SR
Queue Stats
201W - 188L
1,417 MMR
Solo
Janus
Janus
Gold III
deSectumSempra
Janus
Gold III
Level 125
God Stats
44W - 27L
1,652 SR
Queue Stats
343W - 348L
1,394 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,573 SR
1,422 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,554 SR
1,444 MMR
Bake Kujira
Bake Kujira
Silver I
 
Bake Kujira
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Silver I
AkonFtSnoopDogg
Loki
Silver I
Level 66
God Stats
5W - 3L
1,662 SR
Queue Stats
31W - 32L
1,453 MMR
Solo
Heimdallr
Heimdallr
Silver II
Tamo14ple
Heimdallr
Silver II
Level 104
God Stats
1W - 5L
1,482 SR
Queue Stats
11W - 19L
1,381 MMR
Party 1
Jormungandr
Jormungandr
Silver II
davidillo121242
Jormungandr
Silver II
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,429 MMR
Solo
Sol
Sol
Gold III
iribar
Sol
Gold III
Level 133
God Stats
29W - 27L
1,627 SR
Queue Stats
229W - 226L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 0 / 1
7,710
551
4,044
11,000
6,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
BanShan
Fenrir
13
5 / 2 / 1
7,636
545
6,812
11,418
4,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
Raizer-dzmx
Xbalanque
14
3 / 1 / 3
8,466
605
8,938
7,468
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
11
2 / 0 / 2
7,362
526
4,647
8,298
6,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 1 / 0
8,032
574
5,045
4,659
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
SkadiCthulhuTyrKuzenbo

VS

Bans
AgniSusanoAo KuangKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
14
0 / 2 / 0
7,800
557
8,999
9,041
9,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
0 / 1 / 1
6,016
430
603
6,626
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Tamo14ple
Heimdallr
12
1 / 5 / 1
6,603
472
2,195
10,467
3,678
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
davidillo121242
Jormungandr
10
0 / 4 / 0
5,809
415
3,269
7,907
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
iribar
Sol
14
3 / 0 / 0
8,165
583
9,324
11,826
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
12
Kills
4
4
Deaths
12
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
1
1.5
L
Bake Kujira
 
Bake Kujira
0
2
0
0
L
0
1
1
0.5
W
Fenrir
BanShan
Fenrir
5
2
1
2.75
W
Xbalanque
Raizer-dzmx
Xbalanque
3
1
3
4.5
W
Bacchus
2
0
2
3
L
Heimdallr
Tamo14ple
Heimdallr
1
5
1
0.3
L
Jormungandr
davidillo121242
Jormungandr
0
4
0
0
W
1
1
0
1
L
Sol
iribar
Sol
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,486
Damage
24,390
42,843
Taken
45,867
23,042
Mitigated
21,403
11,509
Healing
15,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,044
1,286
0
3,427
11,000
6,900
0
5,687
4,515
0
55,371
L
Bake Kujira
 
Bake Kujira
8,999
2,371
0
1,681
9,041
9,357
0
1,452
7,589
56,288
1,632
L
603
0
0
3,151
6,626
1,911
0
1,603
5,023
0
34,205
W
Fenrir
BanShan
Fenrir
6,812
1,209
0
1,546
11,418
4,842
22
5,564
5,687
0
54,054
W
Xbalanque
Raizer-dzmx
Xbalanque
8,938
5,069
0
3,193
7,468
2,844
1,991
3,760
3,453
0
67,741
W
Bacchus
4,647
927
0
2,968
8,298
6,888
0
2,180
5,842
25,739
0
L
Heimdallr
Tamo14ple
Heimdallr
2,195
1,146
0
2,581
10,467
3,678
0
1,303
9,164
0
39,410
L
Jormungandr
davidillo121242
Jormungandr
3,269
674
0
685
7,907
2,955
0
2,519
5,388
23,330
0
W
5,045
287
0
375
4,659
1,568
172
2,650
1,871
68,512
0
L
Sol
iribar
Sol
9,324
2,093
0
6,915
11,826
3,502
0
2,815
9,011
62,393
4,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,206
Gold Earned
34,393
479
Minions Killed
421
0
Camps Cleared
0
1,622,247
Distance Traveled
1,236,850
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,710
551
116
8
0
303,369
4
L
Bake Kujira
7,800
557
107
8
0
273,826
0
L
Loki
6,016
430
71
5
0
220,888
1
W
Fenrir
7,636
545
73
5
0
374,287
0
W
Xbalanque
8,466
605
134
10
0
279,620
0
W
Bacchus
7,362
526
29
2
0
321,288
6
L
Heimdallr
6,603
472
60
4
0
223,982
0
L
Jormungandr
5,809
415
47
3
0
226,044
0
W
Janus
8,032
574
127
9
0
343,683
9
L
Sol
8,165
583
136
10
0
292,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role