Player Matchup

Izanami
Izanami
AQUILES-VA_ESA1
Izanami
Level 157
God Stats
9W - 11L
1,524 SR
Queue Stats
202W - 199L
1,494 Elo+
Party 1
Geb
Geb
LPEPILLO88
Geb
Level 121
God Stats
7W - 10L
1,714 SR
Queue Stats
39W - 52L
1,457 Elo+
Party 1
Baron Samedi
Baron Samedi
OldmanTrips
Baron Samedi
Level 158
God Stats
4W - 3L
1,627 SR
Queue Stats
120W - 127L
1,447 Elo+
Party 3
Mercury
Mercury
RockSquirrel5
Mercury
Level 155
God Stats
1W - 4L
1,488 SR
Queue Stats
110W - 104L
1,504 Elo+
Party 3
Hercules
Hercules
mxgerry1
Hercules
Level 86
God Stats
0W - 2L
1,734 SR
Queue Stats
149W - 135L
1,501 Elo+
Party 1
Team Averages
Level 135
1,617 SR
1,481 Elo+

VS

Team Averages
Level 81
1,559 SR
1,518 Elo+
Hel
Hel
CCherubimm
Hel
Level 153
God Stats
23W - 13L
1,698 SR
Queue Stats
36W - 29L
1,646 Elo+
Solo
Medusa
Medusa
CondemnedReaper1
Medusa
Level 88
God Stats
3W - 1L
1,790 SR
Queue Stats
39W - 29L
1,543 Elo+
Party 2
Anubis
Anubis
PALLY LOKO
Anubis
Level 104
God Stats
46W - 31L
1,693 SR
Queue Stats
195W - 213L
1,502 Elo+
Solo
Lancelot
Lancelot
ReallShukakuTV
Lancelot
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,534 Elo+
Party 2
Yemoja
Yemoja
temp-01835245095
Yemoja
Level 40
God Stats
2W - 3L
1,113 SR
Queue Stats
80W - 111L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,475
498
6,870
6,499
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 1
5,177
398
2,166
8,414
3,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
OldmanTrips
Baron Samedi
12
3 / 3 / 3
6,968
536
7,965
7,558
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
12
3 / 2 / 2
6,345
488
4,459
9,621
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
mxgerry1
Hercules
11
1 / 3 / 0
6,320
486
5,127
10,717
6,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,740
595
7,584
8,146
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 3
6,403
493
5,515
6,576
1,720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Anubis
PALLY LOKO
Anubis
11
3 / 3 / 3
6,605
508
6,216
8,034
3,142
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
13
3 / 2 / 3
7,364
566
6,400
10,812
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
3 / 1 / 2
6,525
502
2,110
8,507
4,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
8
Kills
14
14
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
4
1
2
5
W
1
1
3
2.5
L
0
3
1
0.17
L
Baron Samedi
OldmanTrips
Baron Samedi
3
3
3
1.5
W
Anubis
PALLY LOKO
Anubis
3
3
3
1.5
W
Lancelot
3
2
3
2.25
L
Mercury
3
2
2
2
L
Hercules
mxgerry1
Hercules
1
3
0
0.33
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,587
Damage
27,825
42,809
Taken
42,075
17,835
Mitigated
16,616
10,683
Healing
12,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,870
5,167
0
2,064
6,499
1,607
496
1,479
4,980
0
49,898
W
7,584
312
999
4,277
8,146
2,671
603
356
7,477
46,300
273
W
5,515
2,419
0
921
6,576
1,720
333
1,574
5,002
0
33,794
L
2,166
175
168
1,255
8,414
3,637
0
1,980
6,394
7,262
0
L
Baron Samedi
OldmanTrips
Baron Samedi
7,965
339
206
2,124
7,558
2,748
0
3,155
4,381
42,218
2,207
W
Anubis
PALLY LOKO
Anubis
6,216
156
0
1,789
8,034
3,142
0
3,360
4,632
37,996
0
W
Lancelot
6,400
1,118
0
2,481
10,812
4,725
0
2,202
8,568
0
55,878
L
Mercury
4,459
2,180
0
1,546
9,621
2,904
79
2,509
7,112
0
42,054
L
Hercules
mxgerry1
Hercules
5,127
1,246
0
3,320
10,717
6,939
0
5,674
4,224
0
37,983
W
2,110
561
1,082
1,392
8,507
4,358
0
2,252
6,255
9,164
815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,285
Gold Earned
34,637
300
Minions Killed
300
0
Camps Cleared
0
1,198,866
Distance Traveled
1,368,657
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,475
498
84
6
0
212,512
0
W
Hel
7,740
595
83
6
0
283,343
0
W
Medusa
6,403
493
47
4
0
257,435
0
L
Geb
5,177
398
10
1
0
213,720
2
L
Baron Samedi
6,968
536
78
6
0
256,386
4
W
Anubis
6,605
508
71
5
0
249,722
4
W
Lancelot
7,364
566
85
7
0
331,215
0
L
Mercury
6,345
488
68
5
0
266,567
0
L
Hercules
6,320
486
60
5
0
249,681
0
W
Yemoja
6,525
502
14
1
0
246,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role