Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Iagging out
Set
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,498 Elo+
Party 1
Jing Wei
Jing Wei
Rawraps
Jing Wei
Level 116
God Stats
4W - 5L
1,569 SR
Queue Stats
701W - 679L
1,477 Elo+
Solo
Ymir
Ymir
Renlyz
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Terra
Terra
lilteccaqwert
Terra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,446 Elo+
Party 1
Team Averages
Level 104
1,514 SR
1,484 Elo+

VS

Team Averages
Level 112
1,452 SR
1,452 Elo+
Medusa
Medusa
BaDohGie
Medusa
Level 49
God Stats
1W - 1L
1,305 SR
Queue Stats
54W - 64L
1,401 Elo+
Party 2
Chang'e
Chang'e
Doomshepard
Chang'e
Level 158
God Stats
1W - 1L
1,289 SR
Queue Stats
264W - 270L
1,477 Elo+
Solo
Fenrir
Fenrir
EmlonUsk
Fenrir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,434 Elo+
Solo
Poseidon
Poseidon
Foolish Genius
Poseidon
Level 183
God Stats
5W - 1L
1,666 SR
Queue Stats
526W - 500L
1,530 Elo+
Solo
Geb
Geb
TheProMaikol
Geb
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 77L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
2 / 0 / 12
9,881
898
6,722
4,755
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
4 / 4 / 3
7,698
700
5,736
8,950
5,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Rawraps
Jing Wei
15
5 / 3 / 6
8,788
799
14,832
9,960
4,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Renlyz
Ymir
14
2 / 4 / 8
8,461
769
7,703
17,483
18,355
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
3 / 2 / 11
8,912
810
6,546
16,697
12,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BaDohGie
Medusa
16
4 / 3 / 7
9,291
845
19,071
10,109
4,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Doomshepard
Chang'e
15
1 / 3 / 8
8,629
784
9,131
10,501
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
EmlonUsk
Fenrir
13
3 / 5 / 8
8,018
729
5,980
8,985
8,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
16
2 / 0 / 9
8,652
787
10,956
4,953
1,697
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

14
2 / 5 / 10
8,102
737
9,311
18,922
20,109
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
54
16
Kills
12
13
Deaths
16
40
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
12
8
W
Medusa
BaDohGie
Medusa
4
3
7
2.5
W
Chang'e
Doomshepard
Chang'e
1
3
8
1.67
W
Fenrir
EmlonUsk
Fenrir
3
5
8
1.4
W
Poseidon
2
0
9
6.5
L
4
4
3
1.38
L
Jing Wei
Rawraps
Jing Wei
5
3
6
2.67
L
Ymir
Renlyz
Ymir
2
4
8
1.5
W
2
5
10
1.4
L
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,539
Damage
54,449
57,845
Taken
53,470
42,057
Mitigated
39,347
25,508
Healing
20,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,722
283
684
1,755
4,755
1,875
0
1,828
2,927
41,302
72
W
Medusa
BaDohGie
Medusa
19,071
6,460
1,019
384
10,109
4,508
480
3,995
6,114
0
39,870
W
Chang'e
Doomshepard
Chang'e
9,131
723
7,719
4,999
10,501
4,707
0
4,661
5,840
24,494
1,155
W
Fenrir
EmlonUsk
Fenrir
5,980
640
702
753
8,985
8,326
46
3,598
5,387
0
8,916
W
Poseidon
10,956
1,004
594
895
4,953
1,697
230
2,346
2,607
19,708
0
L
5,736
1,218
309
436
8,950
5,094
0
3,809
5,141
0
10,230
L
Jing Wei
Rawraps
Jing Wei
14,832
12,313
341
1,116
9,960
4,205
0
5,356
4,604
0
23,536
L
Ymir
Renlyz
Ymir
7,703
346
739
2,116
17,483
18,355
0
8,102
9,381
9,029
0
W
9,311
398
454
3,387
18,922
20,109
0
6,299
12,623
18,296
0
L
6,546
418
11,707
6,305
16,697
12,528
0
9,883
6,814
9,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,740
Gold Earned
42,692
118
Minions Killed
137
0
Camps Cleared
0
887,270
Distance Traveled
1,116,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,881
898
79
7
0
159,998
0
W
Medusa
9,291
845
61
6
0
231,801
0
W
Chang'e
8,629
784
33
3
0
232,825
0
W
Fenrir
8,018
729
8
1
0
218,734
0
W
Poseidon
8,652
787
30
3
0
211,710
0
L
Set
7,698
700
9
1
0
129,621
0
L
Jing Wei
8,788
799
24
2
0
193,194
0
L
Ymir
8,461
769
3
0
0
188,553
0
W
Geb
8,102
737
5
0
0
221,357
0
L
Terra
8,912
810
3
0
0
215,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role