Player Matchup

Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
Atiyav
King Arthur
Silver I
Level 158
God Stats
4W - 4L
1,375 SR
Queue Stats
115W - 126L
1,153 MMR
Solo
Ravana
Ravana
Gold V
FeliixtheCat___
Ravana
Gold V
Level 121
God Stats
15W - 15L
1,489 SR
Queue Stats
32W - 36L
1,509 MMR
Solo
Discordia
Discordia
Gold V
hungry_sponge677
Discordia
Gold V
Level 127
God Stats
16W - 12L
1,571 SR
Queue Stats
326W - 341L
1,354 MMR
Solo
Cerberus
Cerberus
Gold V
x Antdawgg x
Cerberus
Gold V
Level 141
God Stats
5W - 1L
1,760 SR
Queue Stats
97W - 105L
1,239 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,539 SR
1,351 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,605 SR
1,170 MMR
Ra
Ra
Diamond III
 
Ra
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver III
CaptianObviousz
Loki
Silver III
Level 85
God Stats
4W - 4L
1,532 SR
Queue Stats
226W - 274L
922 MMR
Solo
Cupid
Cupid
Gold V
Uncle Drizz
Cupid
Gold V
Level 146
God Stats
3W - 4L
1,533 SR
Queue Stats
250W - 273L
1,234 MMR
Solo
Awilix
Awilix
Silver IV
YouTube Flexin
Awilix
Silver IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,027 MMR
Solo
Nike
Nike
Silver II
joshvelra
Nike
Silver II
Level 145
God Stats
6W - 1L
1,962 SR
Queue Stats
632W - 644L
1,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
4 / 1 / 0
7,429
743
5,532
5,876
1,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
Atiyav
King Arthur
11
1 / 2 / 0
6,314
631
5,561
9,582
5,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 2 / 0
6,135
614
3,094
6,270
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Discordia
11
2 / 0 / 2
6,427
643
5,172
3,361
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
x Antdawgg x
Cerberus
9
0 / 2 / 5
6,018
602
2,228
7,866
4,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
BacchusCthulhuMulanHades

VS

Bans
SkadiAo KuangMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 3 / 3
5,740
574
3,837
6,258
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 1
4,367
437
517
1,599
346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 4 / 0
5,234
523
4,498
8,380
2,307
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 2 / 1
5,643
564
2,525
6,724
2,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nike
11
2 / 1 / 0
5,909
591
5,646
10,373
7,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
7
7
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
1
0
4
L
Ra
 
Ra
1
3
3
0.83
W
King Arthur
Atiyav
King Arthur
1
2
0
0.5
L
0
0
1
0.5
W
3
2
0
1.5
L
2
4
0
0.5
L
2
2
1
1.25
W
Discordia
2
0
2
3
L
Nike
2
1
0
2
W
Cerberus
x Antdawgg x
Cerberus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,587
Damage
17,023
32,955
Taken
33,334
14,347
Mitigated
14,150
9,116
Healing
8,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,532
1,949
138
2,175
5,876
1,764
0
0
5,876
0
54,860
L
Ra
 
Ra
3,837
440
281
2,001
6,258
1,810
0
3,511
2,391
36,298
0
W
King Arthur
Atiyav
King Arthur
5,561
961
0
1,706
9,582
5,683
0
418
9,164
0
41,816
L
517
0
0
680
1,599
346
0
518
995
0
10,882
W
3,094
606
0
2,614
6,270
2,081
0
1,140
5,079
0
42,789
L
4,498
2,554
0
2,508
8,380
2,307
0
0
8,380
0
32,183
L
2,525
1,107
0
358
6,724
2,236
0
1,748
4,842
0
35,201
W
Discordia
5,172
268
0
750
3,361
813
599
1,384
1,938
37,903
710
L
Nike
5,646
1,086
0
2,433
10,373
7,451
0
912
9,461
0
40,833
W
Cerberus
x Antdawgg x
Cerberus
2,228
180
0
1,733
7,866
4,006
0
805
7,061
19,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,323
Gold Earned
26,893
362
Minions Killed
269
0
Camps Cleared
0
1,071,814
Distance Traveled
968,269
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,429
743
101
10
0
201,177
0
L
Ra
5,740
574
74
7
0
222,321
2
W
King Arthur
6,314
631
64
6
0
211,368
4
L
Loki
4,367
437
23
2
0
129,261
0
W
Ravana
6,135
614
79
8
0
244,120
0
L
Cupid
5,234
523
36
4
0
172,880
0
L
Awilix
5,643
564
67
7
0
239,462
0
W
Discordia
6,427
643
86
9
0
198,417
0
L
Nike
5,909
591
69
7
0
204,345
4
W
Cerberus
6,018
602
32
3
0
216,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role