Player Matchup

Scylla
Scylla
Gold IV
Jyncx
Scylla
Gold IV
Level 135
God Stats
0W - 5L
1,345 SR
Queue Stats
156W - 180L
1,478 MMR
Party 2
Achilles
Achilles
Gold IV
SonicQwicks
Achilles
Gold IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 179L
1,478 MMR
Party 2
Ratatoskr
Ratatoskr
Bronze I
hells-doll
Ratatoskr
Bronze I
Level 87
God Stats
0W - 3L
1,423 SR
Queue Stats
167W - 265L
985 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,422 SR
1,313 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,485 SR
1,269 MMR
Cerberus
Cerberus
Platinum II
BerserkFr3ak
Cerberus
Platinum II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 154L
1,627 MMR
Party 1
Poseidon
Poseidon
Silver IV
TTTTER
Poseidon
Silver IV
Level 47
God Stats
6W - 7L
1,468 SR
Queue Stats
87W - 128L
818 MMR
Solo
Neith
Neith
Gold IV
csg1337
Neith
Gold IV
Level 146
God Stats
67W - 84L
1,486 SR
Queue Stats
496W - 559L
1,362 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jyncx
Scylla
19
5 / 4 / 3
12,772
851
9,338
11,827
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
SonicQwicks
Achilles
18
3 / 4 / 5
11,405
760
11,231
16,970
21,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ratatoskr
hells-doll
Ratatoskr
17
2 / 5 / 5
10,879
725
8,976
16,382
15,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
HeraKumbhakarnaCthulhuKuzenboThoth

VS

Bans
BacchusNu WaGebDiscordiaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BerserkFr3ak
Cerberus
20
6 / 3 / 6
13,309
887
19,668
21,783
20,904
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
TTTTER
Poseidon
17
1 / 5 / 4
11,085
739
7,332
6,602
2,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
csg1337
Neith
20
6 / 2 / 4
13,330
889
11,306
11,613
5,100
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
10
Kills
13
13
Deaths
10
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BerserkFr3ak
Cerberus
6
3
6
3
L
Scylla
Jyncx
Scylla
5
4
3
1.63
L
Achilles
SonicQwicks
Achilles
3
4
5
1.38
W
Poseidon
TTTTER
Poseidon
1
5
4
0.6
W
Neith
csg1337
Neith
6
2
4
4
L
Ratatoskr
hells-doll
Ratatoskr
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,545
Damage
38,306
45,179
Taken
39,998
41,414
Mitigated
28,230
4,229
Healing
11,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BerserkFr3ak
Cerberus
19,668
1,042
0
7,350
21,783
20,904
0
6,388
14,111
53,821
3,169
L
Scylla
Jyncx
Scylla
9,338
1,149
0
786
11,827
4,080
0
6,772
4,629
51,002
956
L
Achilles
SonicQwicks
Achilles
11,231
1,739
0
1,584
16,970
21,430
13
7,860
8,509
1,316
27,779
W
Poseidon
TTTTER
Poseidon
7,332
262
0
0
6,602
2,226
200
2,000
4,232
32,257
825
W
Neith
csg1337
Neith
11,306
4,214
0
4,612
11,613
5,100
3,446
2,278
8,641
0
61,142
L
Ratatoskr
hells-doll
Ratatoskr
8,976
1,617
0
1,859
16,382
15,904
0
9,110
6,482
654
18,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,056
Gold Earned
37,724
148
Minions Killed
256
0
Camps Cleared
0
826,436
Distance Traveled
837,932
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,309
887
95
6
0
274,988
0
L
Scylla
12,772
851
87
6
0
259,203
0
L
Achilles
11,405
760
37
2
0
292,484
0
W
Poseidon
11,085
739
55
4
0
284,544
2
W
Neith
13,330
889
106
7
0
278,400
3
L
Ratatoskr
10,879
725
24
2
0
274,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role