Player Matchup

Arachne
Arachne
Ec902ino
Arachne
Level 107
God Stats
0W - 3L
1,158 SR
Queue Stats
143W - 145L
1,514 Elo+
Solo
He Bo
He Bo
PhAnT0M000
He Bo
Level 129
God Stats
1W - 5L
1,382 SR
Queue Stats
65W - 87L
1,451 Elo+
Party 2
Ganesha
Ganesha
RaZoR KrYpTeK
Ganesha
Level 68
God Stats
1W - 1L
1,715 SR
Queue Stats
15W - 24L
1,416 Elo+
Party 2
Hercules
Hercules
RaZoR PaRaDoX
Hercules
Level 114
God Stats
1W - 1L
1,717 SR
Queue Stats
68W - 92L
1,470 Elo+
Party 2
Ah Puch
Ah Puch
xxMMFKxx
Ah Puch
Level 129
God Stats
3W - 3L
1,657 SR
Queue Stats
292W - 290L
1,418 Elo+
Solo
Team Averages
Level 109
1,526 SR
1,454 Elo+

VS

Team Averages
Level 131
1,567 SR
1,434 Elo+
Nu Wa
Nu Wa
BLAIRRRRR
Nu Wa
Level 128
God Stats
8W - 2L
1,594 SR
Queue Stats
184W - 208L
1,417 Elo+
Party 1
Chaac
Chaac
DragonsRage1993
Chaac
Level 172
God Stats
4W - 1L
1,508 SR
Queue Stats
143W - 147L
1,511 Elo+
Solo
Hades
Hades
EpicNation408
Hades
Level 72
God Stats
5W - 6L
1,731 SR
Queue Stats
55W - 73L
1,338 Elo+
Party 1
Artemis
Artemis
dhkcoach
Artemis
Level 159
God Stats
12W - 8L
1,567 SR
Queue Stats
396W - 415L
1,477 Elo+
Solo
Charon
Charon
luvemmi
Charon
Level 125
God Stats
3W - 1L
1,436 SR
Queue Stats
89W - 87L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ec902ino
Arachne
13
2 / 11 / 9
8,884
635
7,968
17,247
6,832
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

He Bo
15
4 / 9 / 8
9,050
646
9,247
12,749
4,439
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
16
0 / 6 / 8
9,088
649
5,418
18,083
12,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
RaZoR PaRaDoX
Hercules
18
5 / 5 / 4
9,905
708
7,704
17,175
20,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
xxMMFKxx
Ah Puch
17
4 / 6 / 6
10,099
721
15,194
11,636
3,824
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BLAIRRRRR
Nu Wa
18
8 / 3 / 19
11,888
849
17,804
10,335
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 2 / 21
12,480
891
14,911
20,740
22,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
11 / 7 / 14
11,250
804
14,969
15,173
9,881
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
dhkcoach
Artemis
17
6 / 1 / 15
10,940
781
14,768
6,288
3,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
luvemmi
Charon
18
4 / 3 / 22
10,812
772
7,780
10,735
12,060
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
128
15
Kills
37
37
Deaths
16
35
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BLAIRRRRR
Nu Wa
8
3
19
5.83
W
8
2
21
9.25
L
Arachne
Ec902ino
Arachne
2
11
9
0.59
W
11
7
14
2.57
L
He Bo
4
9
8
0.89
L
Ganesha
0
6
8
0.67
L
Hercules
RaZoR PaRaDoX
Hercules
5
5
4
1.4
W
Artemis
dhkcoach
Artemis
6
1
15
13.5
W
Charon
luvemmi
Charon
4
3
22
5
L
Ah Puch
xxMMFKxx
Ah Puch
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,531
Damage
70,232
76,890
Taken
63,271
48,407
Mitigated
51,051
17,409
Healing
21,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BLAIRRRRR
Nu Wa
17,804
3,484
1,558
2,949
10,335
3,921
1,345
7,861
2,474
36,908
365
W
14,911
190
580
8,755
20,740
22,064
925
9,447
11,293
0
38,148
L
Arachne
Ec902ino
Arachne
7,968
6,599
628
2,084
17,247
6,832
0
11,064
6,183
0
11,846
W
14,969
343
621
2,885
15,173
9,881
469
6,575
8,598
26,475
0
L
He Bo
9,247
137
312
567
12,749
4,439
0
5,574
7,175
19,901
0
L
Ganesha
5,418
198
706
2,493
18,083
12,662
0
7,854
10,094
13,685
0
L
Hercules
RaZoR PaRaDoX
Hercules
7,704
893
3,214
5,799
17,175
20,650
0
8,910
8,265
0
26,524
W
Artemis
dhkcoach
Artemis
14,768
1,737
746
2,175
6,288
3,125
2,680
1,733
4,555
0
36,819
W
Charon
luvemmi
Charon
7,780
1,044
460
1,055
10,735
12,060
926
4,243
6,492
18,683
1,134
L
Ah Puch
xxMMFKxx
Ah Puch
15,194
306
0
1,606
11,636
3,824
0
6,667
4,886
32,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,026
Gold Earned
57,370
112
Minions Killed
211
0
Camps Cleared
0
1,055,321
Distance Traveled
1,234,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,888
849
50
4
0
254,273
0
W
Chaac
12,480
891
47
3
0
268,346
0
L
Arachne
8,884
635
18
1
0
210,651
0
W
Hades
11,250
804
39
3
0
218,546
0
L
He Bo
9,050
646
22
2
0
209,735
0
L
Ganesha
9,088
649
0
0
0
170,825
0
L
Hercules
9,905
708
29
2
0
250,800
0
W
Artemis
10,940
781
46
3
0
270,712
0
W
Charon
10,812
772
29
2
0
222,550
0
L
Ah Puch
10,099
721
43
3
0
213,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role