Player Matchup

Sun Wukong
Sun Wukong
Harbinger_Monkee
Sun Wukong
Level 159
God Stats
25W - 23L
1,602 SR
Queue Stats
397W - 418L
1,465 Elo+
Party 1
Fafnir
Fafnir
Lord_Kira95
Fafnir
Level 155
God Stats
2W - 4L
1,476 SR
Queue Stats
151W - 165L
1,450 Elo+
Party 1
Ao Kuang
Ao Kuang
Monkeymen2700
Ao Kuang
Level 103
God Stats
0W - 5L
1,148 SR
Queue Stats
503W - 486L
1,475 Elo+
Solo
Anubis
Anubis
Vola SPZ
Anubis
Level 106
God Stats
127W - 88L
1,610 SR
Queue Stats
465W - 455L
1,460 Elo+
Solo
Medusa
Medusa
darkdestroyer260
Medusa
Level 145
God Stats
8W - 12L
1,420 SR
Queue Stats
35W - 48L
1,463 Elo+
Party 1
Team Averages
Level 134
1,451 SR
1,462 Elo+

VS

Team Averages
Level 131
1,551 SR
1,486 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
AlexRFLestrange
Cu Chulainn
Level 158
God Stats
12W - 12L
1,543 SR
Queue Stats
231W - 217L
1,538 Elo+
Solo
Chiron
Chiron
SofS Joker
Chiron
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 60L
1,452 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
botorbttm
Morgan Le Fay
Level 125
God Stats
19W - 11L
1,712 SR
Queue Stats
352W - 346L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Harbinger_Monkee
Sun Wukong
13
3 / 2 / 1
7,885
657
9,326
11,247
8,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Fafnir
11
1 / 1 / 1
5,807
484
3,668
7,248
6,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ao Kuang
Monkeymen2700
Ao Kuang
11
2 / 5 / 1
6,466
539
3,466
10,821
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Vola SPZ
Anubis
13
0 / 4 / 0
6,966
581
2,665
6,596
2,984
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
1 / 1 / 0
5,685
474
4,309
5,831
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
8 / 0 / 3
7,953
663
6,150
7,201
2,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
 
Cerberus
10
0 / 1 / 3
5,828
486
4,470
6,919
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
AlexRFLestrange
Cu Chulainn
13
0 / 4 / 4
7,671
639
8,238
12,384
9,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
SofS Joker
Chiron
12
2 / 2 / 0
6,617
551
3,584
6,598
1,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
botorbttm
Morgan Le Fay
14
3 / 0 / 3
7,314
610
4,560
4,474
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
7
Kills
13
13
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
0
3
9.5
W
Cerberus
 
Cerberus
0
1
3
1.5
W
Cu Chulainn
AlexRFLestrange
Cu Chulainn
0
4
4
0.5
L
Sun Wukong
Harbinger_Monkee
Sun Wukong
3
2
1
1.75
L
Fafnir
1
1
1
1.5
L
Ao Kuang
Monkeymen2700
Ao Kuang
2
5
1
0.5
W
Chiron
SofS Joker
Chiron
2
2
0
1
L
Anubis
Vola SPZ
Anubis
0
4
0
0
W
Morgan Le Fay
botorbttm
Morgan Le Fay
3
0
3
4.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,434
Damage
27,002
41,743
Taken
37,576
22,333
Mitigated
17,667
9,750
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,150
1,251
0
675
7,201
2,563
0
1,768
5,433
0
62,565
W
Cerberus
 
Cerberus
4,470
146
74
2,383
6,919
2,589
0
2,443
4,476
20,468
1,487
W
Cu Chulainn
AlexRFLestrange
Cu Chulainn
8,238
1,432
0
1,178
12,384
9,280
0
1,527
10,857
544
62,148
L
Sun Wukong
Harbinger_Monkee
Sun Wukong
9,326
3,145
0
2,105
11,247
8,600
0
415
10,832
0
64,161
L
Fafnir
3,668
644
0
1,993
7,248
6,046
0
2,196
4,624
20,371
639
L
Ao Kuang
Monkeymen2700
Ao Kuang
3,466
1,359
0
2,487
10,821
3,244
0
865
9,916
37,559
7,829
W
Chiron
SofS Joker
Chiron
3,584
1,197
186
1,958
6,598
1,894
168
1,827
4,771
0
45,319
L
Anubis
Vola SPZ
Anubis
2,665
0
0
1,979
6,596
2,984
0
3,746
2,850
56,584
226
W
Morgan Le Fay
botorbttm
Morgan Le Fay
4,560
846
0
911
4,474
1,341
0
2,047
2,427
42,988
2,517
L
4,309
724
0
1,186
5,831
1,459
470
1,109
4,536
0
37,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,809
Gold Earned
35,383
403
Minions Killed
425
0
Camps Cleared
0
1,268,595
Distance Traveled
1,299,750
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,953
663
88
7
0
312,421
4
W
Cerberus
5,828
486
58
5
0
267,058
2
W
Cu Chulainn
7,671
639
118
10
0
219,689
0
L
Sun Wukong
7,885
657
118
10
0
243,461
2
L
Fafnir
5,807
484
32
3
0
249,542
4
L
Ao Kuang
6,466
539
81
7
0
281,000
0
W
Chiron
6,617
551
71
6
0
234,474
0
L
Anubis
6,966
581
111
9
0
242,919
4
W
Morgan Le Fay
7,314
610
90
8
0
266,108
3
L
Medusa
5,685
474
61
5
0
251,673
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role