Player Matchup

Ravana
Ravana
DillonWrecks
Ravana
Level 28
God Stats
1W - 3L
1,539 SR
Queue Stats
5W - 10L
1,274 Elo+
Party 1
Sun Wukong
Sun Wukong
HIGHKINGWEEB
Sun Wukong
Level 38
God Stats
17W - 23L
1,457 SR
Queue Stats
20W - 30L
1,412 Elo+
Solo
Eset
Eset
Nvertēd
Eset
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,378 Elo+
Party 1
Hachiman
Hachiman
bambismiter
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
evilpot91
Tyr
Level 43
God Stats
9W - 13L
1,424 SR
Queue Stats
62W - 67L
1,480 Elo+
Solo
Team Averages
Level 45
1,484 SR
1,409 Elo+

VS

Team Averages
Level 148
1,532 SR
1,518 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
ElBestoFurro
Athena
Level 137
God Stats
19W - 16L
1,517 SR
Queue Stats
289W - 260L
1,479 Elo+
Solo
Susano
Susano
GusanoEspacial
Susano
Level 157
God Stats
2W - 1L
1,726 SR
Queue Stats
40W - 30L
1,557 Elo+
Party 2
Danzaburou
Danzaburou
Yggdmillenia
Danzaburou
Level 154
God Stats
9W - 6L
1,620 SR
Queue Stats
232W - 199L
1,545 Elo+
Party 2
Shiva
Shiva
monogurui
Shiva
Level 138
God Stats
2W - 0L
1,296 SR
Queue Stats
6W - 3L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
3 / 1 / 3
6,008
546
4,440
7,047
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
HIGHKINGWEEB
Sun Wukong
7
0 / 4 / 3
4,465
406
3,437
6,309
2,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Eset
13
4 / 3 / 2
7,139
649
7,186
6,806
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
bambismiter
Hachiman
11
3 / 3 / 3
5,897
536
4,734
8,013
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 0
4,877
443
4,033
10,857
6,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 2 / 0
6,017
547
3,439
4,849
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
11
6 / 4 / 5
6,805
619
6,927
10,814
7,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 3 / 5
6,280
571
4,029
9,577
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Yggdmillenia
Danzaburou
14
4 / 0 / 4
8,205
746
5,852
5,722
1,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shiva
monogurui
Shiva
12
4 / 1 / 1
7,645
695
8,354
10,436
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
10
Kills
16
16
Deaths
10
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
0
0.5
L
Ravana
3
1
3
4.5
W
Athena
6
4
5
2.13
W
1
3
5
1.17
L
Sun Wukong
HIGHKINGWEEB
Sun Wukong
0
4
3
0.38
L
Eset
4
3
2
1.67
W
Danzaburou
Yggdmillenia
Danzaburou
4
0
4
6
L
Hachiman
bambismiter
Hachiman
3
3
3
1.5
L
0
5
0
0
W
Shiva
monogurui
Shiva
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,830
Damage
28,601
39,032
Taken
41,398
16,418
Mitigated
19,468
9,730
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,439
0
0
883
4,849
1,455
102
2,771
2,042
34,604
455
L
Ravana
4,440
1,676
0
2,308
7,047
2,300
0
1,788
5,203
0
39,049
W
Athena
6,927
2,134
0
1,895
10,814
7,881
44
1,946
8,529
24,009
2,157
W
4,029
288
0
4,423
9,577
2,928
0
1,477
8,100
0
38,964
L
Sun Wukong
HIGHKINGWEEB
Sun Wukong
3,437
867
0
591
6,309
2,919
0
1,856
4,453
0
12,614
L
Eset
7,186
1,216
114
1,916
6,806
2,086
0
3,817
2,721
49,075
0
W
Danzaburou
Yggdmillenia
Danzaburou
5,852
1,779
0
1,938
5,722
1,962
24
0
5,722
0
61,032
L
Hachiman
bambismiter
Hachiman
4,734
3,132
0
2,897
8,013
2,427
0
2,146
5,849
0
30,018
L
4,033
441
0
1,904
10,857
6,686
0
663
10,194
0
23,467
W
Shiva
monogurui
Shiva
8,354
2,116
0
1,658
10,436
5,242
327
992
9,444
576
50,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,386
Gold Earned
34,952
265
Minions Killed
382
0
Camps Cleared
0
1,138,184
Distance Traveled
1,212,703
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,017
547
63
6
0
234,937
1
L
Ravana
6,008
546
63
6
0
253,666
0
W
Athena
6,805
619
40
4
0
230,914
0
W
Susano
6,280
571
74
7
0
278,591
0
L
Sun Wukong
4,465
406
19
2
0
205,796
1
L
Eset
7,139
649
95
9
0
236,074
2
W
Danzaburou
8,205
746
111
10
0
244,910
2
L
Hachiman
5,897
536
52
5
0
224,974
0
L
Tyr
4,877
443
36
3
0
217,674
0
W
Shiva
7,645
695
94
9
0
223,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role